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Files
vcmi/server/ServerSpellCastEnvironment.cpp
T
George King 1d0a6198ff [1.7.4] Add Reinforcements spell support (#7217)
* Reinforcements spell support

* Fix build

* Add forgotten change to allow moving creatures between hero and garrison

* Extract findNearestTown into TownRelatedSpellUtils

* Fix for exchange when exist garrisoned hero in destination town

* Improve handling when garrisoned hero exist in destination town

* Fix portrait position

* Update GUIClasses.cpp

* Fix flag position

* Update GUIClasses.cpp

* Update ReinforcementsEffect.cpp

* Rework to reflect latest advices

* Delete lib/spells/adventure/TownRelatedSpellUtils.cpp

* Delete lib/spells/adventure/TownRelatedSpellUtils.h

* Custom title text for Garrison dialog

* Add forgotten change

* ReRun CI
2026-04-19 12:10:24 +03:00

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2.7 KiB
C++

/*
* ServerSpellCastEnvironment.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ServerSpellCastEnvironment.h"
#include "CGameHandler.h"
#include "queries/QueriesProcessor.h"
#include "queries/CQuery.h"
#include "../lib/gameState/CGameState.h"
#include "../lib/networkPacks/PacksForClientBattle.h"
#include "../lib/networkPacks/SetStackEffect.h"
///ServerSpellCastEnvironment
ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
: gh(gh)
{
}
bool ServerSpellCastEnvironment::describeChanges() const
{
return true;
}
void ServerSpellCastEnvironment::complain(const std::string & problem)
{
gh->complain(problem);
}
vstd::RNG * ServerSpellCastEnvironment::getRNG()
{
return &gh->getRandomGenerator();
}
void ServerSpellCastEnvironment::apply(CPackForClient & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleLogMessage & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleStackMoved & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleUnitsChanged & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(SetStackEffect & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(StacksInjured & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleObstaclesChanged & pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(CatapultAttack & pack)
{
gh->sendAndApply(pack);
}
const IGameInfoCallback * ServerSpellCastEnvironment::getCb() const
{
return &gh->gameInfo();
}
const CMap * ServerSpellCastEnvironment::getMap() const
{
return &gh->gameState().getMap();
}
bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode)
{
return gh->moveHero(hid, dst, mode, false);
}
void ServerSpellCastEnvironment::createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator)
{
return gh->createBoat(visitablePosition, type, initiator);
}
void ServerSpellCastEnvironment::showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits, const MetaString & customTitle)
{
gh->showGarrisonDialog(upobj, hid, removableUnits, customTitle);
}
void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback)
{
auto query = std::make_shared<CGenericQuery>(gh, color, callback);
request->queryID = query->queryID;
gh->queries->addQuery(query);
gh->sendAndApply(*request);
}