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40 lines
987 B
C++
40 lines
987 B
C++
/*
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* api/Creature.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Creature.h>
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#include "../../LuaWrapper.h"
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#include "../MethodRegistrar.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting::api
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{
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class CreatureProxy : public RawPointerWrapper<const Creature, CreatureProxy>
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{
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public:
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static constexpr std::string_view luaName = "Creature";
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static constexpr std::string_view luaDescription =
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"A creature type from the database (e.g. \"pikeman\"). Carries base stats, faction, "
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"recruitment cost, and the bonuses every instance starts with. Concrete battlefield "
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"or army-slot instances are Unit and StackInstance respectively.";
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static void registerMethods(MethodRegistrar & R);
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static std::string getNameTextID(const Creature & creature, int amount);
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};
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}
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VCMI_LIB_NAMESPACE_END
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