mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
338 lines
10 KiB
C++
338 lines
10 KiB
C++
/*
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* csettingsview_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "csettingsview_moc.h"
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#include "ui_csettingsview_moc.h"
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#include "mainwindow_moc.h"
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#include "../jsonutils.h"
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#include "../launcherdirs.h"
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#include "../updatedialog_moc.h"
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#include <QFileInfo>
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#include <QGuiApplication>
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/VCMIDirs.h"
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namespace
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{
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QString resolutionToString(const QSize & resolution)
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{
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return QString{"%1x%2"}.arg(resolution.width()).arg(resolution.height());
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}
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}
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/// List of encoding which can be selected from Launcher.
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/// Note that it is possible to specify enconding manually in settings.json
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static const std::string knownEncodingsList[] = //TODO: remove hardcode
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{
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// European Windows-125X encodings
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"CP1250", // West European, covers mostly Slavic languages that use latin script
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"CP1251", // Covers languages that use cyrillic scrypt
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"CP1252", // Latin/East European, covers most of latin languages
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// Chinese encodings
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"GBK", // extension of GB2312, also known as CP936
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"GB2312", // basic set for Simplified Chinese. Separate from GBK to allow proper detection of H3 fonts
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// Korean encodings
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"CP949" // extension of EUC-KR.
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};
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/// List of tags of languages that can be selected from Launcher (and have translation for Launcher)
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static const std::string languageTagList[] =
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{
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"english",
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"german",
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"polish",
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"russian",
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"ukrainian",
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};
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void CSettingsView::setDisplayList()
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{
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QStringList list;
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for (const auto screen : QGuiApplication::screens())
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list << QString{"%1 - %2"}.arg(screen->name(), resolutionToString(screen->size()));
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if(list.count() < 2)
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{
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ui->comboBoxDisplayIndex->hide();
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ui->labelDisplayIndex->hide();
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fillValidResolutionsForScreen(0);
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}
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else
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{
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int displayIndex = settings["video"]["displayIndex"].Integer();
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ui->comboBoxDisplayIndex->addItems(list);
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// calls fillValidResolutions() in slot
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ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex);
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}
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}
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void CSettingsView::loadSettings()
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{
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ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
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#ifdef Q_OS_IOS
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ui->comboBoxFullScreen->setCurrentIndex(true);
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ui->comboBoxFullScreen->setDisabled(true);
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#else
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ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
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#endif
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ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String()));
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ui->comboBoxNeutralAI->setCurrentText(QString::fromStdString(settings["server"]["neutralAI"].String()));
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ui->comboBoxEnemyAI->setCurrentText(QString::fromStdString(settings["server"]["enemyAI"].String()));
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ui->comboBoxPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
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ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
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ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
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// all calls to plainText will trigger textChanged() signal overwriting config. Create backup before editing widget
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JsonNode urls = settings["launcher"]["repositoryURL"];
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ui->plainTextEditRepos->clear();
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for(auto entry : urls.Vector())
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ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
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ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
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ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
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ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userLogsPath()));
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std::string encoding = settings["general"]["encoding"].String();
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size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList;
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if(encodingIndex < ui->comboBoxEncoding->count())
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ui->comboBoxEncoding->setCurrentIndex((int)encodingIndex);
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ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
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std::string language = settings["general"]["language"].String();
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size_t languageIndex = boost::range::find(languageTagList, language) - languageTagList;
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if(languageIndex < ui->comboBoxLanguage->count())
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ui->comboBoxLanguage->setCurrentIndex((int)languageIndex);
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}
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void CSettingsView::fillValidResolutions(bool isExtraResolutionsModEnabled)
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{
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this->isExtraResolutionsModEnabled = isExtraResolutionsModEnabled;
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fillValidResolutionsForScreen(ui->comboBoxDisplayIndex->isVisible() ? ui->comboBoxDisplayIndex->currentIndex() : 0);
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}
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void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
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{
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ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list
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ui->comboBoxResolution->clear();
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// TODO: read available resolutions from all mods
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QVariantList resolutions;
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if(isExtraResolutionsModEnabled)
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{
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const auto extrasResolutionsPath = settings["launcher"]["extraResolutionsModPath"].String().c_str();
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const auto extrasResolutionsJson = JsonUtils::JsonFromFile(CLauncherDirs::get().modsPath() + extrasResolutionsPath);
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resolutions = extrasResolutionsJson.toMap().value(QLatin1String{"GUISettings"}).toList();
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}
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if(resolutions.isEmpty())
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{
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ui->comboBoxResolution->blockSignals(false);
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ui->comboBoxResolution->addItem(resolutionToString({800, 600}));
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return;
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}
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const auto screens = qGuiApp->screens();
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const auto currentScreen = screenIndex < screens.size() ? screens[screenIndex] : qGuiApp->primaryScreen();
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const auto screenSize = currentScreen->size();
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for(const auto & entry : resolutions)
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{
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const auto resolutionMap = entry.toMap().value(QLatin1String{"resolution"}).toMap();
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if(resolutionMap.isEmpty())
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continue;
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const auto widthValue = resolutionMap[QLatin1String{"x"}];
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const auto heightValue = resolutionMap[QLatin1String{"y"}];
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if(!widthValue.isValid() || !heightValue.isValid())
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continue;
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const QSize resolution{widthValue.toInt(), heightValue.toInt()};
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#ifndef VCMI_IOS
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if(screenSize.width() < resolution.width() || screenSize.height() < resolution.height())
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continue;
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#endif
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ui->comboBoxResolution->addItem(resolutionToString(resolution));
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}
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int resX = settings["video"]["screenRes"]["width"].Integer();
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int resY = settings["video"]["screenRes"]["height"].Integer();
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int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY}));
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ui->comboBoxResolution->setCurrentIndex(resIndex);
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ui->comboBoxResolution->blockSignals(false);
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// if selected resolution no longer exists, force update value to the first resolution
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if(resIndex == -1)
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ui->comboBoxResolution->setCurrentIndex(0);
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}
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CSettingsView::CSettingsView(QWidget * parent)
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: QWidget(parent), ui(new Ui::CSettingsView)
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{
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ui->setupUi(this);
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ui->labelBuildVersion->setText(QString::fromStdString(GameConstants::VCMI_VERSION));
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loadSettings();
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}
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CSettingsView::~CSettingsView()
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{
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delete ui;
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}
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void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg1)
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{
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QStringList list = arg1.split("x");
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Settings node = settings.write["video"]["screenRes"];
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node["width"].Float() = list[0].toInt();
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node["height"].Float() = list[1].toInt();
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}
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void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
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{
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Settings nodeFullscreen = settings.write["video"]["fullscreen"];
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Settings nodeRealFullscreen = settings.write["video"]["realFullscreen"];
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nodeFullscreen->Bool() = (index != 0);
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nodeRealFullscreen->Bool() = (index == 2);
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}
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void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
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{
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Settings node = settings.write["launcher"]["autoCheckRepositories"];
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node->Bool() = index;
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}
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void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"];
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node["displayIndex"].Float() = index;
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fillValidResolutionsForScreen(index);
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}
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void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["playerAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["friendlyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["neutralAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["enemyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
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{
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Settings node = settings.write["server"]["port"];
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node->Float() = arg1;
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}
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void CSettingsView::on_plainTextEditRepos_textChanged()
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{
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Settings node = settings.write["launcher"]["repositoryURL"];
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QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
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node->Vector().clear();
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for(QString line : list)
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{
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if(line.trimmed().size() > 0)
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{
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JsonNode entry;
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entry.String() = line.trimmed().toUtf8().data();
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node->Vector().push_back(entry);
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}
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}
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}
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void CSettingsView::on_comboBoxEncoding_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["encoding"];
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node->String() = knownEncodingsList[index];
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}
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void CSettingsView::on_openTempDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openUserDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openGameDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"]["showIntro"];
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node->Bool() = index;
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}
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void CSettingsView::on_changeGameDataDir_clicked()
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{
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}
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void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["saveFrequency"];
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node->Integer() = index;
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}
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void CSettingsView::on_updatesButton_clicked()
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{
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UpdateDialog::showUpdateDialog(true);
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}
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void CSettingsView::on_comboBoxLanguage_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["language"];
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node->String() = languageTagList[index];
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if ( qApp->activeWindow() && dynamic_cast<MainWindow*>(qApp->activeWindow()) )
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dynamic_cast<MainWindow*>(qApp->activeWindow())->updateTranslation();
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}
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void CSettingsView::changeEvent(QEvent *event)
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{
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if ( event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QWidget::changeEvent(event);
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}
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