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vcmi/client/globalLobby/GlobalLobbyWindow.cpp

131 lines
3.6 KiB
C++

/*
* GlobalLobbyWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyWindow.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyServerSetup.h"
#include "GlobalLobbyWidget.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/TextControls.h"
#include "../widgets/ObjectLists.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/MetaString.h"
GlobalLobbyWindow::GlobalLobbyWindow()
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
widget = std::make_shared<GlobalLobbyWidget>(this);
pos = widget->pos;
center();
widget->getAccountNameLabel()->setText(settings["lobby"]["displayName"].String());
doOpenChannel("global", "english");
}
void GlobalLobbyWindow::doOpenChannel(const std::string & channelType, const std::string & channelName)
{
currentChannelType = channelType;
currentChannelName = channelName;
chatHistory.clear();
widget->getGameChat()->setText("");
auto history = CSH->getGlobalLobby().getChannelHistory(channelType, channelName);
for (auto const & entry : history)
onGameChatMessage(entry.displayName, entry.messageText, entry.timeFormatted, channelType, channelName);
}
void GlobalLobbyWindow::doSendChatMessage()
{
std::string messageText = widget->getMessageInput()->getText();
JsonNode toSend;
toSend["type"].String() = "sendChatMessage";
toSend["channelType"].String() = currentChannelType;
toSend["channelName"].String() = currentChannelName;
toSend["messageText"].String() = messageText;
CSH->getGlobalLobby().sendMessage(toSend);
widget->getMessageInput()->setText("");
}
void GlobalLobbyWindow::doCreateGameRoom()
{
GH.windows().createAndPushWindow<GlobalLobbyServerSetup>();
}
void GlobalLobbyWindow::doInviteAccount(const std::string & accountID)
{
JsonNode toSend;
toSend["type"].String() = "sendInvite";
toSend["accountID"].String() = accountID;
CSH->getGlobalLobby().sendMessage(toSend);
}
void GlobalLobbyWindow::doJoinRoom(const std::string & roomID)
{
JsonNode toSend;
toSend["type"].String() = "joinGameRoom";
toSend["gameRoomID"].String() = roomID;
CSH->getGlobalLobby().sendMessage(toSend);
}
void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName)
{
if (channelType != currentChannelType || channelName != currentChannelName)
return; // TODO: send ping to player that another channel got a new message
MetaString chatMessageFormatted;
chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
chatMessageFormatted.replaceRawString(when);
chatMessageFormatted.replaceRawString(sender);
chatMessageFormatted.replaceRawString(message);
chatHistory += chatMessageFormatted.toString();
widget->getGameChat()->setText(chatHistory);
}
void GlobalLobbyWindow::onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts)
{
if (accounts.size() == widget->getAccountList()->size())
widget->getAccountList()->reset();
else
widget->getAccountList()->resize(accounts.size());
}
void GlobalLobbyWindow::onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms)
{
if (rooms.size() == widget->getAccountList()->size())
widget->getRoomList()->reset();
else
widget->getRoomList()->resize(rooms.size());
}
void GlobalLobbyWindow::onJoinedRoom()
{
widget->getAccountList()->reset();
}
void GlobalLobbyWindow::onLeftRoom()
{
widget->getAccountList()->reset();
}