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vcmi/client/windows/CAltarWindow.cpp

142 lines
4.6 KiB
C++

/*
* CAltarWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CAltarWindow.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../CGameInfo.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CAltarWindow::CAltarWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
: CWindowObject(PLAYER_COLORED, ImagePath::builtin(mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"))
, hero(hero)
, windowClosedCallback(onWindowClosed)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
assert(mode == EMarketMode::ARTIFACT_EXP || mode == EMarketMode::CREATURE_EXP);
if(mode == EMarketMode::ARTIFACT_EXP)
createAltarArtifacts(market, hero);
else if(mode == EMarketMode::CREATURE_EXP)
createAltarCreatures(market, hero);
updateExpToLevel();
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CAltarWindow::updateExpToLevel()
{
altar->expToLevel->setText(std::to_string(CGI->heroh->reqExp(CGI->heroh->level(altar->hero->exp) + 1) - altar->hero->exp));
}
void CAltarWindow::updateGarrisons()
{
if(auto altarCreatures = std::static_pointer_cast<CAltarCreatures>(altar))
altarCreatures->updateGarrison();
}
bool CAltarWindow::holdsGarrison(const CArmedInstance * army)
{
return hero == army;
}
const CGHeroInstance * CAltarWindow::getHero() const
{
return hero;
}
void CAltarWindow::close()
{
if(windowClosedCallback)
windowClosedCallback();
CWindowObject::close();
}
void CAltarWindow::createAltarArtifacts(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero);
altar = altarArtifacts;
artSets.clear();
addSetAndCallbacks(altarArtifacts->getAOHset());
changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTSACC.DEF"),
CGI->generaltexth->zelp[572], std::bind(&CAltarWindow::createAltarCreatures, this, market, hero));
if(altar->hero->getAlignment() == EAlignment::GOOD)
changeModeButton->block(true);
quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
altar->setRedrawParent(true);
redraw();
}
void CAltarWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
background = createBg(ImagePath::builtin("ALTARMON.bmp"), PLAYER_COLORED);
altar = std::make_shared<CAltarCreatures>(market, hero);
changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTART.DEF"),
CGI->generaltexth->zelp[580], std::bind(&CAltarWindow::createAltarArtifacts, this, market, hero));
if(altar->hero->getAlignment() == EAlignment::EVIL)
changeModeButton->block(true);
quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
altar->setRedrawParent(true);
redraw();
}
void CAltarWindow::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
{
if(!getState().has_value())
return;
if(auto altarArtifacts = std::static_pointer_cast<CAltarArtifacts>(altar))
{
if(const auto pickedArt = getPickedArtifact())
altarArtifacts->setSelectedArtifact(pickedArt);
else
altarArtifacts->setSelectedArtifact(nullptr);
}
CWindowWithArtifacts::artifactMoved(srcLoc, destLoc, withRedraw);
}
void CAltarWindow::showAll(Canvas & to)
{
// This func is temporary workaround for compliance with CTradeWindow
CWindowObject::showAll(to);
if(altar->hRight)
{
to.drawBorder(Rect::createAround(altar->hRight->pos, 1), Colors::BRIGHT_YELLOW, 2);
altar->hRight->showAllAt(altar->pos.topLeft() + Point(396, 423), "", to);
}
if(altar->hLeft)
{
to.drawBorder(Rect::createAround(altar->hLeft->pos, 1), Colors::BRIGHT_YELLOW, 2);
altar->hLeft->showAllAt(altar->pos.topLeft() + Point(150, 423), "", to);
}
}