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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
vcmi/client/windows/CPuzzleWindow.h
Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00

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C++

/*
* CPuzzleWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CWindowObject.h"
#include "../../lib/int3.h"
class CLabel;
class CButton;
class CResDataBar;
class PuzzleMapView;
/// Puzzle screen which gets uncovered when you visit obilisks
class CPuzzleWindow : public CWindowObject
{
private:
int3 grailPos;
std::shared_ptr<PuzzleMapView> mapView;
std::shared_ptr<CPicture> logo;
std::shared_ptr<CLabel> title;
std::shared_ptr<CButton> quitb;
std::shared_ptr<CResDataBar> resDataBar;
std::vector<std::shared_ptr<CPicture>> piecesToRemove;
std::vector<std::shared_ptr<CPicture>> visiblePieces;
ui8 currentAlpha;
public:
void showAll(Canvas & to) override;
void show(Canvas & to) override;
CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
};