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vcmi/hch/CPreGameTextHandler.h
Michał W. Urbańczyk 730b469ec6 * added #17
* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00

53 lines
4.0 KiB
C++

#ifndef CPREGAMETEXTHANDLER_H
#define CPREGAMETEXTHANDLER_H
#include <string>
class CPreGameTextHandler //handles pre - game texts
{
public:
std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu
std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu
std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts
std::string singleAllyFlag[8], singleEnemyFlag[8];
std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
std::string singleConstNHumans[8];
std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
std::string singleConstNHumanTeams[7];
std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers;
std::string singleConstNComputers[7];
std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams;
std::string singleConstNComputerTeams[6];
std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration;
std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID;
std::string multiOnlineService, multiHotSeat, multiIPX, multiTCPIP, multiModem, multiDirectConnection, multiHostGame, multiJoinGame, multiSearchGame;
std::string multiGameNo [12];
std::string multiScrollGames, multiCancel;
std::string lossCondtions[4];
std::string victoryConditions[14];
std::string getTitle(std::string text);
std::string getDescr(std::string text);
std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, advHPortrait, advTListUp, advTListDown, advTPortrait, //buttons
advRGold, advRWood, advRMercury, advROre, advRSulfur, advRCrystal, advRGems, //resources
advDate, advWorldMap, advStatusWindow1;
void loadTexts();
static void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
void loadVictoryConditions();
void loadLossConditions();
};
#endif //CPREGAMETEXTHANDLER_H