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730b469ec6
* added txt file with reference names of creatures * minor changes
53 lines
4.0 KiB
C++
53 lines
4.0 KiB
C++
#ifndef CPREGAMETEXTHANDLER_H
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#define CPREGAMETEXTHANDLER_H
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#include <string>
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class CPreGameTextHandler //handles pre - game texts
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{
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public:
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std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu
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std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu
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std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts
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std::string singleAllyFlag[8], singleEnemyFlag[8];
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std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
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std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
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std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
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std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
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std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
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std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
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std::string singleConstNHumans[8];
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std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
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std::string singleConstNHumanTeams[7];
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std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers;
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std::string singleConstNComputers[7];
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std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams;
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std::string singleConstNComputerTeams[6];
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std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration;
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std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID;
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std::string multiOnlineService, multiHotSeat, multiIPX, multiTCPIP, multiModem, multiDirectConnection, multiHostGame, multiJoinGame, multiSearchGame;
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std::string multiGameNo [12];
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std::string multiScrollGames, multiCancel;
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std::string lossCondtions[4];
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std::string victoryConditions[14];
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std::string getTitle(std::string text);
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std::string getDescr(std::string text);
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std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
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advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, advHPortrait, advTListUp, advTListDown, advTPortrait, //buttons
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advRGold, advRWood, advRMercury, advROre, advRSulfur, advRCrystal, advRGems, //resources
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advDate, advWorldMap, advStatusWindow1;
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void loadTexts();
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static void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
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void loadVictoryConditions();
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void loadLossConditions();
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};
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#endif //CPREGAMETEXTHANDLER_H
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