mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/*
|
|
* AdventureSpellMechanics.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ISpellMechanics.h"
|
|
|
|
class CGTownInstance;
|
|
|
|
enum class ESpellCastResult
|
|
{
|
|
OK,
|
|
CANCEL,//cast failed but it is not an error
|
|
PENDING,
|
|
ERROR//internal error occurred
|
|
};
|
|
|
|
class DLL_LINKAGE AdventureSpellMechanics : public IAdventureSpellMechanics
|
|
{
|
|
public:
|
|
AdventureSpellMechanics(const CSpell * s);
|
|
|
|
bool adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
|
|
protected:
|
|
///actual adventure cast implementation
|
|
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
virtual ESpellCastResult beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
void performCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
void endCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const;
|
|
};
|
|
|
|
class DLL_LINKAGE SummonBoatMechanics : public AdventureSpellMechanics
|
|
{
|
|
public:
|
|
SummonBoatMechanics(const CSpell * s);
|
|
protected:
|
|
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
};
|
|
|
|
class DLL_LINKAGE ScuttleBoatMechanics : public AdventureSpellMechanics
|
|
{
|
|
public:
|
|
ScuttleBoatMechanics(const CSpell * s);
|
|
protected:
|
|
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
};
|
|
|
|
class DLL_LINKAGE DimensionDoorMechanics : public AdventureSpellMechanics
|
|
{
|
|
public:
|
|
DimensionDoorMechanics(const CSpell * s);
|
|
protected:
|
|
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
};
|
|
|
|
class DLL_LINKAGE TownPortalMechanics : public AdventureSpellMechanics
|
|
{
|
|
public:
|
|
TownPortalMechanics(const CSpell * s);
|
|
protected:
|
|
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
ESpellCastResult beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
private:
|
|
const CGTownInstance * findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
|
|
int movementCost(const AdventureSpellCastParameters & parameters) const;
|
|
std::vector <const CGTownInstance*> getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
};
|
|
|
|
class DLL_LINKAGE ViewMechanics : public AdventureSpellMechanics
|
|
{
|
|
public:
|
|
ViewMechanics(const CSpell * s);
|
|
protected:
|
|
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
|
virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
|
|
{
|
|
public:
|
|
ViewAirMechanics(const CSpell * s);
|
|
protected:
|
|
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
|
|
};
|
|
|
|
class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
|
|
{
|
|
public:
|
|
ViewEarthMechanics(const CSpell * s);
|
|
protected:
|
|
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
|
|
};
|
|
|
|
|