mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
437 lines
12 KiB
C++
437 lines
12 KiB
C++
/*
|
|
* CSpellHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "Magic.h"
|
|
#include "../IHandlerBase.h"
|
|
#include "../ConstTransitivePtr.h"
|
|
#include "../int3.h"
|
|
#include "../GameConstants.h"
|
|
#include "../battle/BattleHex.h"
|
|
#include "../HeroBonus.h"
|
|
|
|
class CGObjectInstance;
|
|
class CSpell;
|
|
class ISpellMechanics;
|
|
class IAdventureSpellMechanics;
|
|
class CLegacyConfigParser;
|
|
class CGHeroInstance;
|
|
class CStack;
|
|
class CBattleInfoCallback;
|
|
struct BattleInfo;
|
|
struct CPackForClient;
|
|
struct BattleSpellCast;
|
|
class CGameInfoCallback;
|
|
class CRandomGenerator;
|
|
class CMap;
|
|
struct AdventureSpellCastParameters;
|
|
struct BattleSpellCastParameters;
|
|
class SpellCastEnvironment;
|
|
|
|
struct SpellSchoolInfo
|
|
{
|
|
ESpellSchool id; //backlink
|
|
Bonus::BonusType damagePremyBonus;
|
|
Bonus::BonusType immunityBonus;
|
|
std::string jsonName;
|
|
SecondarySkill::ESecondarySkill skill;
|
|
Bonus::BonusType knoledgeBonus;
|
|
};
|
|
|
|
|
|
enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
|
|
|
|
class DLL_LINKAGE CSpell
|
|
{
|
|
public:
|
|
struct ProjectileInfo
|
|
{
|
|
///in radians. Only positive value. Negative angle is handled by vertical flip
|
|
double minimumAngle;
|
|
|
|
///resource name
|
|
std::string resourceName;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & minimumAngle;
|
|
h & resourceName;
|
|
}
|
|
};
|
|
|
|
struct AnimationItem
|
|
{
|
|
std::string resourceName;
|
|
VerticalPosition verticalPosition;
|
|
int pause;
|
|
|
|
AnimationItem();
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & resourceName;
|
|
h & verticalPosition;
|
|
if(version >= 754) //save format backward compatibility
|
|
{
|
|
h & pause;
|
|
}
|
|
else if(!h.saving)
|
|
{
|
|
pause = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
typedef AnimationItem TAnimation;
|
|
typedef std::vector<TAnimation> TAnimationQueue;
|
|
|
|
struct DLL_LINKAGE AnimationInfo
|
|
{
|
|
AnimationInfo();
|
|
~AnimationInfo();
|
|
|
|
///displayed on all affected targets.
|
|
TAnimationQueue affect;
|
|
|
|
///displayed on caster.
|
|
TAnimationQueue cast;
|
|
|
|
///displayed on target hex. If spell was cast with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
|
|
TAnimationQueue hit;
|
|
|
|
///displayed "between" caster and (first) target. Ignored if spell was cast with no target selection.
|
|
///use selectProjectile to access
|
|
std::vector<ProjectileInfo> projectile;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & projectile;
|
|
h & hit;
|
|
h & cast;
|
|
if(version >= 762)
|
|
{
|
|
h & affect;
|
|
}
|
|
}
|
|
|
|
std::string selectProjectile(const double angle) const;
|
|
} animationInfo;
|
|
public:
|
|
struct LevelInfo
|
|
{
|
|
std::string description; //descriptions of spell for skill level
|
|
si32 cost;
|
|
si32 power;
|
|
si32 AIValue;
|
|
|
|
bool smartTarget;
|
|
bool clearTarget;
|
|
bool clearAffected;
|
|
std::string range;
|
|
|
|
std::vector<std::shared_ptr<Bonus>> effects;
|
|
std::vector<std::shared_ptr<Bonus>> cumulativeEffects;
|
|
|
|
LevelInfo();
|
|
~LevelInfo();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & description;
|
|
h & cost;
|
|
h & power;
|
|
h & AIValue;
|
|
h & smartTarget;
|
|
h & range;
|
|
|
|
if(version >= 773)
|
|
{
|
|
h & effects;
|
|
h & cumulativeEffects;
|
|
}
|
|
else
|
|
{
|
|
//all old effects treated as not cumulative, special cases handled by CSpell::serialize
|
|
std::vector<Bonus> old;
|
|
h & old;
|
|
|
|
if(!h.saving)
|
|
{
|
|
effects.clear();
|
|
cumulativeEffects.clear();
|
|
for(const Bonus & oldBonus : old)
|
|
effects.push_back(std::make_shared<Bonus>(oldBonus));
|
|
}
|
|
}
|
|
|
|
h & clearTarget;
|
|
h & clearAffected;
|
|
}
|
|
};
|
|
|
|
/** \brief Low level accessor. Don`t use it if absolutely necessary
|
|
*
|
|
* \param level. spell school level
|
|
* \return Spell level info structure
|
|
*
|
|
*/
|
|
const CSpell::LevelInfo& getLevelInfo(const int level) const;
|
|
public:
|
|
enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
|
|
enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
|
|
|
|
struct DLL_LINKAGE TargetInfo
|
|
{
|
|
ETargetType type;
|
|
bool smart;
|
|
bool massive;
|
|
bool onlyAlive;
|
|
///no immunity on primary target (mostly spell-like attack)
|
|
bool alwaysHitDirectly;
|
|
|
|
bool clearTarget;
|
|
bool clearAffected;
|
|
|
|
TargetInfo(const CSpell * spell, const int level);
|
|
TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
|
|
|
|
private:
|
|
void init(const CSpell * spell, const int level);
|
|
};
|
|
|
|
SpellID id;
|
|
std::string identifier;
|
|
std::string name;
|
|
|
|
si32 level;
|
|
|
|
std::map<ESpellSchool, bool> school;
|
|
|
|
si32 power; //spell's power
|
|
|
|
std::map<TFaction, si32> probabilities; //% chance to gain for castles
|
|
|
|
bool combatSpell; //is this spell combat (true) or adventure (false)
|
|
bool creatureAbility; //if true, only creatures can use this spell
|
|
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
|
|
|
|
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
|
|
|
|
CSpell();
|
|
~CSpell();
|
|
|
|
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
|
|
ETargetType getTargetType() const; //deprecated
|
|
|
|
bool isCombatSpell() const;
|
|
bool isAdventureSpell() const;
|
|
bool isCreatureAbility() const;
|
|
|
|
bool isPositive() const;
|
|
bool isNegative() const;
|
|
bool isNeutral() const;
|
|
|
|
boost::logic::tribool getPositiveness() const;
|
|
|
|
bool isDamageSpell() const;
|
|
bool isRisingSpell() const;
|
|
bool isOffensiveSpell() const;
|
|
|
|
bool isSpecialSpell() const;
|
|
|
|
bool hasEffects() const;
|
|
void getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration = boost::none) const;
|
|
|
|
///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
|
|
ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
|
|
|
|
///selects from allStacks actually affected stacks
|
|
std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
|
|
|
|
si32 getCost(const int skillLevel) const;
|
|
|
|
/**
|
|
* Returns spell level power, base power ignored
|
|
*/
|
|
si32 getPower(const int skillLevel) const;
|
|
|
|
si32 getProbability(const TFaction factionId) const;
|
|
|
|
/**
|
|
* Calls cb for each school this spell belongs to
|
|
*
|
|
* Set stop to true to abort looping
|
|
*/
|
|
void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
|
|
|
|
/**
|
|
* Returns resource name of icon for SPELL_IMMUNITY bonus
|
|
*/
|
|
const std::string& getIconImmune() const;
|
|
|
|
const std::string& getCastSound() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & identifier;
|
|
h & id;
|
|
h & name;
|
|
h & level;
|
|
h & power;
|
|
h & probabilities;
|
|
h & attributes;
|
|
h & combatSpell;
|
|
h & creatureAbility;
|
|
h & positiveness;
|
|
h & counteredSpells;
|
|
h & isRising;
|
|
h & isDamage;
|
|
h & isOffensive;
|
|
h & targetType;
|
|
h & immunities;
|
|
h & limiters;
|
|
h & absoluteImmunities;
|
|
h & absoluteLimiters;
|
|
h & iconImmune;
|
|
h & defaultProbability;
|
|
h & isSpecial;
|
|
h & castSound;
|
|
h & iconBook;
|
|
h & iconEffect;
|
|
h & iconScenarioBonus;
|
|
h & iconScroll;
|
|
h & levels;
|
|
h & school;
|
|
h & animationInfo;
|
|
|
|
if(!h.saving)
|
|
{
|
|
setup();
|
|
}
|
|
//backward compatibility
|
|
//can not be added to level structure as level structure does not know spell id
|
|
if(!h.saving && version < 773)
|
|
{
|
|
if(id == SpellID::DISRUPTING_RAY || id == SpellID::ACID_BREATH_DEFENSE)
|
|
for(auto & level : levels)
|
|
std::swap(level.effects, level.cumulativeEffects);
|
|
}
|
|
}
|
|
friend class CSpellHandler;
|
|
friend class Graphics;
|
|
public:
|
|
///internal interface (for callbacks)
|
|
|
|
///Checks general but spell-specific problems. Use only during battle.
|
|
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const;
|
|
|
|
///checks for creature immunity / anything that prevent casting *at given hex*
|
|
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const;
|
|
|
|
///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
|
|
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
|
|
public:
|
|
///Server logic. Has write access to GameState via packets.
|
|
///May be executed on client side by (future) non-cheat-proof scripts.
|
|
|
|
bool adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
|
void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
|
|
|
|
public:
|
|
///Client-server logic. Has direct write access to GameState.
|
|
///Shall be called (only) when applying packets on BOTH SIDES
|
|
|
|
///implementation of BattleSpellCast applying
|
|
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
|
|
public://internal, for use only by Mechanics classes
|
|
///applies caster`s secondary skills and affectedCreature`s to raw damage
|
|
int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
|
|
///returns raw damage or healed HP
|
|
int calculateRawEffectValue(int effectLevel, int effectPower) const;
|
|
///generic immunity calculation
|
|
ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
|
|
|
|
private:
|
|
void setIsOffensive(const bool val);
|
|
void setIsRising(const bool val);
|
|
|
|
//call this after load or deserialization. cant be done in constructor.
|
|
void setup();
|
|
void setupMechanics();
|
|
private:
|
|
si32 defaultProbability;
|
|
|
|
bool isRising;
|
|
bool isDamage;
|
|
bool isOffensive;
|
|
bool isSpecial;
|
|
|
|
std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
|
|
|
|
ETargetType targetType;
|
|
|
|
std::vector<Bonus::BonusType> immunities; //any of these grants immunity
|
|
std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
|
|
std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
|
|
std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
|
|
|
|
///graphics related stuff
|
|
std::string iconImmune;
|
|
std::string iconBook;
|
|
std::string iconEffect;
|
|
std::string iconScenarioBonus;
|
|
std::string iconScroll;
|
|
|
|
///sound related stuff
|
|
std::string castSound;
|
|
|
|
std::vector<LevelInfo> levels;
|
|
|
|
std::unique_ptr<ISpellMechanics> mechanics;//(!) do not serialize
|
|
std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
|
|
};
|
|
|
|
bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
|
|
|
|
class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
|
|
{
|
|
public:
|
|
CSpellHandler();
|
|
virtual ~CSpellHandler();
|
|
|
|
///IHandler base
|
|
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
|
void afterLoadFinalization() override;
|
|
void beforeValidate(JsonNode & object) override;
|
|
|
|
/**
|
|
* Gets a list of default allowed spells. OH3 spells are all allowed by default.
|
|
*
|
|
* @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
|
|
*/
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
const std::string getTypeName() const override;
|
|
|
|
///json serialization helper
|
|
static si32 decodeSpell(const std::string & identifier);
|
|
|
|
///json serialization helper
|
|
static std::string encodeSpell(const si32 index);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & objects ;
|
|
}
|
|
|
|
protected:
|
|
CSpell * loadFromJson(const JsonNode & json, const std::string & identifier) override;
|
|
};
|