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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/Graphics.cpp
Ivan Savenko 665837d656 - hopefully better town development for AI
- fixed minimap blitting
- fixed crash on attacking town without moat
2012-05-19 16:22:34 +00:00

780 lines
24 KiB
C++

#include "StdInc.h"
#include "Graphics.h"
#include "CDefHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"
#include "../lib/CLodHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CTownHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CDefObjInfoHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/GameConstants.h"
#include "../lib/CStopWatch.h"
using namespace boost::assign;
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
Graphics * graphics = NULL;
SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
{
char buf[15];
blueToPlayersAdv(hInfo,curh.owner);
SDL_Surface * ret = SDL_DisplayFormat(hInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh.name,75,13,FONT_SMALL,Colors::Cornsilk,ret); //name
blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
//army
for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
{
blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
if(curh.details)
{
SDL_itoa((*i).second.count,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret);
}
else
{
printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret);
}
}
if(curh.details)
{
for (int i = 0; i < GameConstants::PRIMARY_SKILLS; i++)
{
SDL_itoa(curh.details->primskills[i], buf, 10);
printAtMiddle(buf,84+28*i,70,FONT_SMALL,Colors::Cornsilk,ret);
}
//mana points
SDL_itoa(curh.details->mana,buf,10);
printAtMiddle(buf,167,108,FONT_TINY,Colors::Cornsilk,ret);
blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
}
return ret;
}
SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
{
InfoAboutHero iah;
iah.initFromHero(curh, true);
return drawHeroInfoWin(iah);
}
SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
{
InfoAboutTown iah;
iah.initFromTown(curh, true);
return drawTownInfoWin(iah);
}
SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
{
char buf[10];
blueToPlayersAdv(tInfo,curh.owner);
SDL_Surface * ret = SDL_DisplayFormat(tInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh.name,75,12,FONT_SMALL,Colors::Cornsilk,ret); //name
int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
{
//if(!i->second.second)
// continue;
blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
if(curh.details)
{
// Show exact creature amount.
SDL_itoa((*i).second.count,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret);
}
else
{
// Show only a rough amount for creature stacks.
// TODO: Deal with case when no information at all about size shold be presented.
std::string roughAmount = curh.obj->getRoughAmount(i->first);
printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret);
}
}
//blit town icon
if (curh.tType) {
pom = curh.tType->typeID*2;
if (!curh.fortLevel)
pom += GameConstants::F_NUMBER*2;
if(curh.built)
pom++;
blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
}
if(curh.details)
{
//hall level icon
if((pom=curh.details->hallLevel) >= 0)
blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
if (curh.details->goldIncome >= 0) {
SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
printAtMiddle(buf, 167, 70, FONT_TINY, Colors::Cornsilk, ret);
}
if(curh.details->garrisonedHero) //garrisoned hero icon
blitAt(graphics->heroInGarrison,158,87,ret);
}
return ret;
}
void Graphics::loadPaletteAndColors()
{
std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.unused = !pals[startPoint++];
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
std::ifstream ncp;
std::string neutralFile = GameConstants::DATA_DIR + "/config/NEUTRAL.PAL";
ncp.open(neutralFile.c_str(), std::ios::binary);
for(int i=0; i<32; ++i)
{
ncp.read((char*)&neutralColorPalette[i].r,1);
ncp.read((char*)&neutralColorPalette[i].g,1);
ncp.read((char*)&neutralColorPalette[i].b,1);
ncp.read((char*)&neutralColorPalette[i].unused,1);
neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
}
//colors initialization
int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
for(int i=0;i<8;i++)
{
playerColors[i].r = kolory[i].x;
playerColors[i].g = kolory[i].y;
playerColors[i].b = kolory[i].z;
playerColors[i].unused = 255;
}
neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
const JsonNode config(GameConstants::DATA_DIR + "/config/town_pictures.json");
BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
townBgs.push_back(p["town_background"].String());
guildBgs.push_back(p["guild_background"].String());
buildingPics.push_back(p["building_picture"].String());
}
}
void Graphics::initializeBattleGraphics()
{
const JsonNode config(GameConstants::DATA_DIR + "/config/battles_graphics.json");
// Reserve enough space for the terrains
int idx = config["backgrounds"].Vector().size();
battleBacks.resize(idx+1); // 1 to idx, 0 is unused
idx = 1;
BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
battleBacks[idx].push_back(t.String());
idx++;
}
//initializing battle hero animation
idx = config["heroes"].Vector().size();
battleHeroes.resize(idx);
idx = 0;
BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
battleHeroes[idx] = h.String();
idx ++;
}
//initialization of AC->def name mapping
BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
int ACid = ac["id"].Float();
std::vector< std::string > toAdd;
BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
}
Graphics::Graphics()
{
slotsPos.push_back(std::pair<int,int>(44,82));
slotsPos.push_back(std::pair<int,int>(80,82));
slotsPos.push_back(std::pair<int,int>(116,82));
slotsPos.push_back(std::pair<int,int>(26,131));
slotsPos.push_back(std::pair<int,int>(62,131));
slotsPos.push_back(std::pair<int,int>(98,131));
slotsPos.push_back(std::pair<int,int>(134,131));
CDefHandler *smi, *smi2;
std::vector<Task> tasks; //preparing list of graphics to load
tasks += boost::bind(&Graphics::loadFonts,this);
tasks += boost::bind(&Graphics::loadTrueType,this);
tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
tasks += boost::bind(&Graphics::loadHeroFlags,this);
tasks += boost::bind(&Graphics::loadHeroPortraits,this);
tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
tasks += boost::bind(&Graphics::loadWallPositions,this);
tasks += boost::bind(&Graphics::loadErmuToPicture,this);
tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
tasks += GET_DEF_ESS(un32,"UN32.DEF");
tasks += GET_DEF_ESS(un44,"UN44.DEF");
tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF(smi,"CPRSMALL.DEF");
tasks += GET_DEF(smi2,"TWCRPORT.DEF");
tasks += GET_DEF_ESS(flags,"CREST58.DEF");
tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
const JsonNode config(GameConstants::DATA_DIR + "/config/creature_backgrounds.json");
BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
const int id = b["id"].Float();
tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
}
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
{
CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
}
//handling 32x32px imgs
smi->notFreeImgs = true;
for (size_t i=0; i<smi->ourImages.size(); ++i)
{
smallImgs[i-2] = smi->ourImages[i].bitmap;
}
delete smi;
smi2->notFreeImgs = true;
for (size_t i=0; i<smi2->ourImages.size(); ++i)
{
bigImgs[i-2] = smi2->ourImages[i].bitmap;
}
//hack for green color on big infernal troglodite image - Mantis #758
SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
bigImgs[71]->format->palette->colors[7] = green;
delete smi2;
}
void Graphics::loadHeroPortraits()
{
const JsonNode config(GameConstants::DATA_DIR + "/config/portraits.json");
BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
std::string filename = portrait_node["filename"].String();
/* Small portrait. */
portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
/* Large portrait. Alter the filename. Size letter is usually
* third one, but there are exceptions and it should fix the
* problem. */
for (int ff=0; ff<filename.size(); ++ff)
{
if (filename[ff]=='S') {
filename[ff]='L';
break;
}
}
portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
}
}
void Graphics::loadWallPositions()
{
const JsonNode config(GameConstants::DATA_DIR + "/config/wall_pos.json");
BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
int townID = town["id"].Float();
BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
Point pt(coords["x"].Float(), coords["y"].Float());
wallPositions[townID].push_back(pt);
}
assert(wallPositions[townID].size() == 21);
}
}
void Graphics::loadHeroAnims()
{
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
std::make_pair(2,14), std::make_pair(3,15);
for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
{
std::ostringstream nm;
nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
std::string name = nm.str();
}
loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
}
void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
{
CDefEssential *anim = CDefHandler::giveDefEss(name);
(this->*dst).push_back(anim);
int pom = 0; //how many groups has been rotated
for(int o=7; pom<6; ++o)
{
for(int p=0;p<6;p++)
{
if(anim->ourImages[o].groupNumber == rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
anim->ourImages.push_back(nci);
if(pom>2) //we need only one frame for groups 13/14/15
break;
}
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
o+=8;
else //there is only one frame of 1/2/3
o+=1;
++pom;
if(p==2 && pom<4) //group1 starts at index 1
o = 1;
}
}
}
for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
{
CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
}
}
void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
{
for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
for(int q=0; q<8; ++q)
{
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
for(size_t o=0; o<curImgs.size(); ++o)
{
for(size_t p=0; p<rotations.size(); p++)
{
if(curImgs[o].groupNumber==rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
if (mode)
{
for(size_t o=0; o<curImgs.size(); ++o)
{
if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
nci.groupNumber = 12 + curImgs[o].groupNumber;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
for(size_t ff=0; ff<curImgs.size(); ++ff)
{
SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
);
}
}
}
void Graphics::loadHeroFlags()
{
using namespace boost::assign;
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
pr[0].first = &Graphics::flags1;
pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
pr[1].first = &Graphics::flags2;
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
pr[2].first = &Graphics::flags3;
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
pr[3].first = &Graphics::flags4;
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
}
grupa.join_all();
tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
}
SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
else if (ID>GameConstants::F_NUMBER || ID<-3)
#ifndef __GNUC__
throw new std::exception("Invalid ID");
#else
throw new std::exception();
#endif
else
{
int pom = 3;
if(!fort)
pom+=GameConstants::F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
{
// if(player==1) //it is actually blue...
// return;
if(sur->format->BitsPerPixel == 8)
{
SDL_Color *palette = NULL;
if(player < GameConstants::PLAYER_LIMIT && player >= 0)
{
palette = playerColorPalette + 32*player;
}
else if(player == 255 || player == -1)
{
palette = neutralColorPalette;
}
else
{
tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
return;
}
SDL_SetColors(sur, palette, 224, 32);
//for(int i=0; i<32; ++i)
//{
// sur->format->palette->colors[224+i] = palette[i];
//}
}
else if(sur->format->BitsPerPixel == 24) //should never happen in general
{
for(int y=0; y<sur->h; ++y)
{
for(int x=0; x<sur->w; ++x)
{
Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
if(cp[2]>cp[1] && cp[2]>cp[0])
{
std::vector<long long int> sort1;
sort1.push_back(cp[0]);
sort1.push_back(cp[1]);
sort1.push_back(cp[2]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
if(sort2[1].first>sort2[2].first)
std::swap(sort2[1], sort2[2]);
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
for(int hh=0; hh<3; ++hh)
{
(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
}
}
}
else
{
if(
(/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
)
{
std::vector<long long int> sort1;
sort1.push_back(cp[2]);
sort1.push_back(cp[1]);
sort1.push_back(cp[0]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
if(sort2[1].first>sort2[2].first)
std::swap(sort2[1], sort2[2]);
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
for(int hh=0; hh<3; ++hh)
{
(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
}
}
}
}
}
}
}
void Graphics::loadTrueType()
{
bool ttfPresent = false;//was TTF initialised or not
for(int i = 0; i < FONTS_NUMBER; i++)
fontsTrueType[i] = NULL;
std::string fontsFile = GameConstants::DATA_DIR + "/config/fonts.txt";
std::ifstream ff(fontsFile.c_str());
while(!ff.eof())
{
int enabl, fntID, fntSize;
std::string fntName;
ff >> enabl;//enabled font or not
if (enabl==-1)
break;//end of data
ff >> fntID;//what font will be replaced
ff >> fntName;//name of truetype font
ff >> fntSize;//size of font
if (enabl)
{
if (!ttfPresent)
{
ttfPresent = true;
TTF_Init();
atexit(TTF_Quit);
};
fntName = GameConstants::DATA_DIR + ( "/Fonts/" + fntName);
fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
}
}
ff.close();
ff.clear();
}
Font * Graphics::loadFont( const char * name )
{
int len = 0;
ui8 * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
if(!hlp || !len)
{
tlog1 << "Error: cannot load font: " << name << std::endl;
return NULL;
}
int magic = SDL_SwapLE32(*(const Uint32*)hlp);
if(len < 10000 || (magic != 589598 && magic != 589599))
{
tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
std::ofstream o(suspFName.c_str());
o.write((const char*)hlp, len);
}
Font *ret = new Font(hlp);
return ret;
}
void Graphics::loadFonts()
{
static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
"SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
for(int i = 0; i < FONTS_NUMBER; i++)
fonts[i] = loadFont(fontnames[i]);
}
CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
{
return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
}
CDefEssential * Graphics::getDef( const CGDefInfo * info )
{
return advmapobjGraphics[info->id][info->subid][info->name];
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(GameConstants::DATA_DIR + "/config/ERMU_to_picture.json");
int etp_idx = 0;
BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
int idx = 0;
BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == ARRAY_COUNT(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}
Font::Font(ui8 *Data)
{
data = Data;
int i = 0;
height = data[5];
i = 32;
for(int ci = 0; ci < 256; ci++)
{
chars[ci].leftOffset = read_le_u32(data + i); i+=4;
chars[ci].width = read_le_u32(data + i); i+=4;
chars[ci].rightOffset = read_le_u32(data + i); i+=4;
//if(ci>=30)
// tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
}
for(int ci = 0; ci < 256; ci++)
{
int offset = read_le_u32(data + i); i+=4;
chars[ci].pixels = data + 4128 + offset;
}
}
Font::~Font()
{
delete [] data;
}
int Font::getWidth(const char *text ) const
{
int length = std::strlen(text);
int ret = 0;
for(int i = 0; i < length; i++)
{
ui8 c = text[i];
ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
}
return ret;
}
int Font::getCharWidth( char c ) const
{
const Char &C = chars[(ui8)c];
return C.width + C.leftOffset + C.rightOffset;;
}
/*
void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
{
SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
224, 28, 3, 0);
}
*/