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83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
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* BonusEnum.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusEnum.h"
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#include "../json/JsonUtils.h"
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VCMI_LIB_NAMESPACE_BEGIN
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#define BONUS_NAME(x) { #x, BonusType::x },
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const std::map<std::string, BonusType> bonusNameMap = {
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BONUS_LIST
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};
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#undef BONUS_NAME
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#define BONUS_VALUE(x) { #x, BonusValueType::x },
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const std::map<std::string, BonusValueType> bonusValueMap = { BONUS_VALUE_LIST };
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#undef BONUS_VALUE
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#define BONUS_SOURCE(x) { #x, BonusSource::x },
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const std::map<std::string, BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
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#undef BONUS_SOURCE
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#define BONUS_ITEM(x) { #x, BonusDuration::x },
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const std::map<std::string, BonusDuration::Type> bonusDurationMap =
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{
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BONUS_ITEM(PERMANENT)
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BONUS_ITEM(ONE_BATTLE)
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BONUS_ITEM(ONE_DAY)
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BONUS_ITEM(ONE_WEEK)
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BONUS_ITEM(N_TURNS)
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BONUS_ITEM(N_DAYS)
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BONUS_ITEM(UNTIL_BEING_ATTACKED)
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BONUS_ITEM(UNTIL_ATTACK)
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BONUS_ITEM(STACK_GETS_TURN)
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BONUS_ITEM(COMMANDER_KILLED)
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BONUS_ITEM(UNTIL_OWN_ATTACK)
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{ "UNITL_BEING_ATTACKED", BonusDuration::UNTIL_BEING_ATTACKED }//typo, but used in some mods
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};
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#undef BONUS_ITEM
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#define BONUS_ITEM(x) { #x, BonusLimitEffect::x },
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const std::map<std::string, BonusLimitEffect> bonusLimitEffect =
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{
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BONUS_ITEM(NO_LIMIT)
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BONUS_ITEM(ONLY_DISTANCE_FIGHT)
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BONUS_ITEM(ONLY_MELEE_FIGHT)
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};
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#undef BONUS_ITEM
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namespace BonusDuration
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{
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JsonNode toJson(const Type & duration)
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{
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std::vector<std::string> durationNames;
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for(auto durBit = 0; durBit < duration.size(); durBit++)
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{
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if(duration[durBit])
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durationNames.push_back(vstd::findKey(bonusDurationMap, duration & Type().set(durBit)));
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}
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if(durationNames.size() == 1)
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{
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return JsonNode(durationNames[0]);
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}
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else
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{
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JsonNode node;
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for(const std::string & dur : durationNames)
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node.Vector().emplace_back(dur);
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return node;
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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