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vcmi/lib/rmg/WaterAdopter.h
Nordsoft91 4bd0ff680a Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00

37 lines
752 B
C++

/*
* WaterAdopter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Zone.h"
class WaterAdopter: public Modificator
{
public:
MODIFICATOR(WaterAdopter);
void process() override;
void init() override;
char dump(const int3 &) override;
void setWaterZone(TRmgTemplateZoneId water);
rmg::Area getCoastTiles() const;
protected:
void createWater(EWaterContent::EWaterContent waterContent);
protected:
rmg::Area noWaterArea, waterArea;
TRmgTemplateZoneId waterZoneId;
std::map<int3, int> distanceMap;
std::map<int, rmg::Tileset> reverseDistanceMap;
};