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mirror of https://github.com/vcmi/vcmi.git synced 2026-05-22 09:55:17 +02:00
Files
vcmi/client/widgets/CreatureCostBox.cpp
T
Boris Nagaev b05c0f8e6d Normalize local relative include directives
Normalize quoted local relative include directives to remove redundant
path segments while preserving relative includes.

This applies the normalizer across the tree and updates 108 includes in
64 files, including cases where paths inside lib/* redundantly used
../../lib/... and now correctly use ../... .

These paths compiled before because include resolution normalized them,
but they were longer and harder to audit.
2026-03-26 20:15:25 -05:00

73 lines
1.8 KiB
C++

/*
* CreatureCostBox.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CreatureCostBox.h"
#include "Images.h"
#include "TextControls.h"
#include "../GameEngine.h"
CreatureCostBox::CreatureCostBox(Rect position, std::string titleText)
{
OBJECT_CONSTRUCTION;
setRedrawParent(true);
pos = position + pos.topLeft();
title = std::make_shared<CLabel>(pos.w/2, 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, titleText);
}
void CreatureCostBox::set(TResources res)
{
for(auto & item : resources)
item.second.first->setText(std::to_string(res[item.first]));
}
void CreatureCostBox::createItems(TResources res)
{
resources.clear();
OBJECT_CONSTRUCTION;
TResources::nziterator iter(res);
while(iter.valid())
{
auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), iter->resType.getNum());
auto text = std::make_shared<CLabel>(15, 43, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if(!resources.empty())
{
int curx = pos.w / 2;
int spacing = 48;
int resourcesCount = static_cast<int>(resources.size());
if (resources.size() > 2)
{
spacing = 32;
curx -= (15 + 16 * (resourcesCount - 1));
}
else
{
curx -= ((16 * resourcesCount) + (8 * (resourcesCount - 1)));
}
//reverse to display gold as first resource
for(auto & currentRes : boost::adaptors::reverse(resources))
{
currentRes.second.first->moveBy(Point(curx + 2, 22));
currentRes.second.second->moveBy(Point(curx, 22));
curx += spacing;
}
}
redraw();
}