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vcmi/lib/BattleFieldHandler.cpp
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Laserlicht 890d3c661d code review
2026-01-08 23:00:26 +01:00

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3.4 KiB
C++

/*
* BattleFieldHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <vcmi/Entity.h>
#include "BattleFieldHandler.h"
#include "GameLibrary.h"
#include "json/JsonBonus.h"
#include "modding/IdentifierStorage.h"
#include "CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto info = std::make_shared<BattleFieldInfo>(BattleField(index), identifier);
info->modScope = scope;
info->graphics = ImagePath::fromJson(json["graphics"]);
info->icon = json["icon"].String();
info->name = json["name"].String();
for(const auto & b : json["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
bonus->source = BonusSource::TERRAIN_OVERLAY;
bonus->sid = BonusSourceID(info->getId());
bonus->duration = BonusDuration::PERMANENT;
info->bonuses.push_back(bonus);
}
info->isSpecial = json["isSpecial"].Bool();
info->limitToLayers.resize(json["limitToLayers"].Vector().size());
for(int i = 0; i < info->limitToLayers.size(); i++)
{
LIBRARY->identifiers()->requestIdentifier("mapLayer", json["limitToLayers"].Vector()[i], [i, info](int32_t idx)
{
info->limitToLayers.at(i) = MapLayerId(idx);
});
}
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.insert(node.Integer());
info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]);
info->musicFilename = AudioPath::fromJson(json["music"]);
return info;
}
std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
{
return std::vector<JsonNode>();
}
const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
{
static const auto types = std::vector<std::string> { "battlefield" };
return types;
}
int32_t BattleFieldInfo::getIndex() const
{
return battlefield.getNum();
}
int32_t BattleFieldInfo::getIconIndex() const
{
return iconIndex;
}
std::string BattleFieldInfo::getJsonKey() const
{
return modScope + ':' + identifier;
}
std::string BattleFieldInfo::getModScope() const
{
return modScope;
}
std::string BattleFieldInfo::getNameTextID() const
{
return name;
}
std::string BattleFieldInfo::getNameTranslated() const
{
return name; // TODO?
}
void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
{
//cb(getIconIndex(), "BATTLEFIELD", icon);
}
BattleField BattleFieldInfo::getId() const
{
return battlefield;
}
BattleField BattleFieldHandler::selectRandomBattlefield(const std::vector<BattleField> & battleFields, MapLayerId currentLayer, vstd::RNG & randomGenerator)
{
std::vector<BattleField> filteredBattleFields;
for(auto & battleField : battleFields)
if(battleField.getInfo()->limitToLayers.empty() || vstd::contains(battleField.getInfo()->limitToLayers, currentLayer))
filteredBattleFields.push_back(battleField);
if (filteredBattleFields.empty() && !battleFields.empty())
{
logGlobal->warn("No battlefield for layer %s found, fallback", MapLayerId::encode(currentLayer));
filteredBattleFields = battleFields;
}
if (filteredBattleFields.empty())
return BattleField::NONE;
return *RandomGeneratorUtil::nextItem(filteredBattleFields, randomGenerator);
}
VCMI_LIB_NAMESPACE_END