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vcmi/lib/mapObjects/CGPandoraBox.h
T
Ivan Savenko 8014b05399 Improvements for HotA h3m support
Mostly based on the mysterious island map test results

Added support for:
- Pandoras or map events can now grant movement points
- Pandoras or map events can now specify map difficulties on which these
objects are present
- Timed events and town events can now specify map difficulties on which
these objects are present
- Creature banks now support selection of difficulty preset (number of
guards/reward) instead of random-selection
- Wandering monsters "joins only for money" flag is now supported
- Wandering monsters presence of upgraded stack can now be configured in
map
- Pyramid can now grant specific spell configured in map
- Treasure Chest, Corpse, Sea Chest, Flotsam, Tree of Knowledge can now
grant specific reward instead of randomly selected one
- Treasure Chest, Corpse, Warrior's Tomb, Shipwreck Survivor and Sea
Chest can now grant specific artifact configured in map
2025-12-23 12:38:29 +02:00

84 lines
2.6 KiB
C++

/*
* CGPandoraBox.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CRewardableObject.h"
#include "../ResourceSet.h"
#include "../mapping/MapDifficulty.h"
VCMI_LIB_NAMESPACE_BEGIN
struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
MapDifficultySet presentOnDifficulties;
using CRewardableObject::CRewardableObject;
MetaString message;
void initObj(IGameRandomizer & gameRandomizer) override;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CRewardableObject&>(*this);
h & message;
if(h.version >= Handler::Version::HOTA_MAP_FORMAT_EXTENSIONS)
h & presentOnDifficulties;
}
protected:
void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
virtual void init();
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
{
public:
CGEvent(IGameInfoCallback *cb);
//players whom this event is available for
std::set<PlayerColor> availableFor;
//true if event is removed after occurring
bool removeAfterVisit = false;
//true if computer player can activate this event
bool computerActivate = false;
//true if human player can activate this event
bool humanActivate = false;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGPandoraBox &>(*this);
h & removeAfterVisit;
h & availableFor;
h & computerActivate;
h & humanActivate;
}
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
protected:
void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
void init() override;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void activated(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
};
VCMI_LIB_NAMESPACE_END