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vcmi/lib/serializer/CSaveFile.cpp
T
2025-12-28 13:34:47 +00:00

45 lines
1.2 KiB
C++

/*
* CSaveFile.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSaveFile.h"
VCMI_LIB_NAMESPACE_BEGIN
CSaveFile::CSaveFile()
: serializer(this)
{
saveData.reserve(128*1024);
static const char * SAVE_HEADER = "VCMI";
write(reinterpret_cast<const std::byte*>(SAVE_HEADER), 4); //write magic identifier
serializer & ESerializationVersion::CURRENT; //write format version
write(reinterpret_cast<const std::byte*>(SAVEGAME_MAGIC.c_str()), SAVEGAME_MAGIC.length());
}
void CSaveFile::write(const boost::filesystem::path & fileName)
{
std::ofstream sfile(fileName.c_str(), std::ios::out | std::ios::binary);
sfile.exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!sfile)
throw std::runtime_error("Error: cannot open file '" + fileName.string() + "' for writing!");
sfile.write(reinterpret_cast<const char *>(saveData.data()), saveData.size());
}
int CSaveFile::write(const std::byte * data, unsigned size)
{
saveData.insert(saveData.end(), data, data + size);
return size;
}
VCMI_LIB_NAMESPACE_END