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vcmi/serverapp/EntryPoint.cpp
T

278 lines
8.3 KiB
C++

/*
* EntryPoint.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../server/CVCMIServer.h"
#include "../lib/CConsoleHandler.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/VCMIDirs.h"
#include "../lib/GameLibrary.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/modding/CModHandler.h"
#include "../lib/modding/ModManager.h"
#include "callback/EditorCallback.h"
#include "campaign/CampaignHandler.h"
#include "mapping/CMap.h"
#include "mapping/CMapService.h"
#include "modding/ModDescription.h"
#include "texts/CGeneralTextHandler.h"
#include <boost/program_options.hpp>
static const std::string SERVER_NAME_AFFIX = "server";
static const std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
static void generateTranslations(const std::string & modID)
{
LIBRARY = new GameLibrary;
LIBRARY->loadFilesystem(false);
settings.init("config/settings.json", "vcmi:settings");
ModManager mods;
if (!mods.isModActive(modID))
mods.tryEnableMods({modID});
for (const auto & submod : mods.getModSettings(modID))
{
try
{
if (!submod.second)
mods.tryEnableMods({modID + '.' + submod.first});
}
catch (const std::exception &)
{
// failed to enable mod - ignore, will be logged later
}
}
for (const auto & submod : mods.getModSettings(modID))
if (!submod.second)
logGlobal->warn("Failed to enable submod %s", submod.first);
std::map<std::string, ExportedStrings> textsByMod;
std::vector<std::string> modsWithOverrides;
delete LIBRARY;
LIBRARY = new GameLibrary;
LIBRARY->initializeFilesystem(false);
LIBRARY->initializeLibrary();
{
CMapService mapService;
logGlobal->info("Searching for available maps");
std::unordered_set<ResourcePath> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == EResType::MAP;
});
std::vector<std::unique_ptr<CMap>> loadedMaps;
std::vector<std::shared_ptr<CampaignState>> loadedCampaigns;
logGlobal->info("Loading maps for export");
for (auto const & mapName : mapList)
{
try
{
std::string mapModName = LIBRARY->modh->findResourceOrigin(mapName);
if (mapModName != modID && !mapModName.starts_with(modID + '.'))
continue;
EditorCallback cb(nullptr);
// load and drop loaded map - we only need loader to run over all maps
loadedMaps.push_back(mapService.loadMap(mapName, &cb));
}
catch(std::exception & e)
{
logGlobal->warn("Map %s is invalid. Message: %s", mapName.getName(), e.what());
}
}
logGlobal->info("Searching for available campaigns");
std::unordered_set<ResourcePath> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == EResType::CAMPAIGN;
});
logGlobal->info("Loading campaigns for export");
for (auto const & campaignName : campaignList)
{
try
{
std::string campaignModName = LIBRARY->modh->findResourceOrigin(campaignName);
if (campaignModName != modID && !campaignModName.starts_with(modID + '.'))
continue;
loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName()));
for (auto const & part : loadedCampaigns.back()->allScenarios())
{
EditorCallback cb(nullptr);
loadedCampaigns.back()->getMap(part, &cb);
}
}
catch(std::exception & e)
{
logGlobal->warn("Campaign %s is invalid. Message: %s", campaignName.getName(), e.what());
}
}
LIBRARY->generaltexth->exportAllTexts(textsByMod, false);
}
for(const auto & modEntry : textsByMod)
{
if (modEntry.first.find('.') != std::string::npos)
{
for (const auto & otherModID : modEntry.second.overridenMods)
{
if (otherModID == modID || otherModID.starts_with(modID + '.'))
{
modsWithOverrides.push_back(modEntry.first);
break;
}
}
}
}
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "translationFull";
boost::filesystem::create_directories(outPath);
for (const auto & modWithOverrides : modsWithOverrides)
mods.tryDisableMod(modWithOverrides);
CResourceHandler::destroy();
delete LIBRARY;
LIBRARY = new GameLibrary;
LIBRARY->initializeFilesystem(false);
LIBRARY->initializeLibrary();
LIBRARY->generaltexth->exportAllTexts(textsByMod, false);
for(const auto & modEntry : textsByMod)
{
JsonNode output;
if (modEntry.first != modID && !modEntry.first.starts_with(modID + '.'))
continue;
for(const auto & stringEntry : modEntry.second.strings)
output[stringEntry.first].String() = stringEntry.second;
if (!output.isNull())
{
std::string preferredLanguage = LIBRARY->generaltexth->getPreferredLanguage();
std::string filename = boost::replace_all_copy(modEntry.first, ".", "/Mods/");
const boost::filesystem::path dirPath = outPath / filename / "Content/translation/";
boost::filesystem::create_directories(dirPath);
const boost::filesystem::path filePath = dirPath / (preferredLanguage + ".json");
std::ofstream file(filePath.c_str());
file << output.toString();
}
}
logGlobal->info("Translation export complete");
logGlobal->info("Extracted files can be found in " + outPath.string() + " directory\n");
}
static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
{
boost::program_options::options_description opts("Allowed options");
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("run-by-client", "indicate that server launched by client on same machine")
("dummy-run", "Shutdown immediately after loading was sucessful")
("translate-mod", boost::program_options::value<std::string>(), "Export translations for specified mod")
("port", boost::program_options::value<ui16>(), "port at which server will listen to connections from client")
("lobby", "start server in lobby mode in which server connects to a global lobby");
if(argc > 1)
{
try
{
boost::program_options::store(boost::program_options::parse_command_line(argc, argv, opts), options);
}
catch(boost::program_options::error & e)
{
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
boost::program_options::notify(options);
if(options.count("help"))
{
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
printf("\n");
std::cout << opts;
exit(0);
}
if(options.count("translate-mod"))
{
std::string modID = options["translate-mod"].as<std::string>();
generateTranslations(modID);
exit(0);
}
if(options.count("version"))
{
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
std::cout << VCMIDirs::get().genHelpString();
exit(0);
}
}
int main(int argc, const char * argv[])
{
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
CConsoleHandler console;
CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", &console);
logConfigurator.configureDefault();
logGlobal->info(SERVER_NAME);
boost::program_options::variables_map opts;
handleCommandOptions(argc, argv, opts);
LIBRARY = new GameLibrary;
LIBRARY->initializeFilesystem(false);
logConfigurator.configure();
LIBRARY->initializeLibrary();
if(!opts.count("dummy-run"))
{
bool connectToLobby = opts.count("lobby");
bool runByClient = opts.count("runByClient");
uint16_t port = settings["server"]["localPort"].Integer();
if(opts.count("port"))
port = opts["port"].as<uint16_t>();
CVCMIServer server(port, runByClient);
server.prepare(connectToLobby, true);
server.run();
// CVCMIServer destructor must be called here - before LIBRARY cleanup
}
logConfigurator.deconfigure();
delete LIBRARY;
return 0;
}