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vcmi/AI/VCAI/Goals
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
AbstractGoal.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AbstractGoal.h Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AdventureSpellCast.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp ai fixes for android 2019-04-11 14:54:48 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CompleteQuest.cpp ai fixes for android 2019-04-11 14:54:48 +03:00
CompleteQuest.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitHero.cpp Remove a few more usages of thread shared ai and cb 2019-02-17 14:32:42 +02:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00