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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef CGAMEINTERFACE_H
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#define CGAMEINTERFACE_H
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#include "global.h"
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#include "CCallback.h"
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BOOST_TRIBOOL_THIRD_STATE(outOfRange)
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using namespace boost::logic;
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class CCallback;
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class CGlobalAI;
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class CGHeroInstance;
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class CGameInterface
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{
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public:
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bool human;
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int playerID, serialID;
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virtual void init(ICallback * CB)=0{};
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virtual void yourTurn()=0{};
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virtual void heroKilled(const CGHeroInstance*)=0{};
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virtual void heroCreated(const CGHeroInstance*)=0{};
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virtual void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)=0{};
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virtual void heroMoved(const HeroMoveDetails & details)=0{};
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virtual void tileRevealed(int3 pos)=0{};
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virtual void tileHidden(int3 pos)=0{};
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virtual void receivedResource(int type, int val){};
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};
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class CAIHandler
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{
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public:
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static CGlobalAI * getNewAI(CCallback * cb, std::string dllname);
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};
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class CGlobalAI : public CGameInterface // AI class (to derivate)
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{
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public:
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//CGlobalAI();
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virtual void yourTurn(){};
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virtual void heroKilled(const CGHeroInstance*){};
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virtual void heroCreated(const CGHeroInstance*){};
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};
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#endif //CGAMEINTERFACE_H
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