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vcmi/StartInfo.h
2008-07-16 18:26:15 +00:00

40 lines
894 B
C++

#ifndef STARTINFO_H
#define STARTINFO_H
#include "global.h"
#include <vector>
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
struct StartInfo
{
struct PlayerSettings
{
int castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
Ebonus bonus;
Ecolor color; //from 0 -
int serial;
int handicap;//0-no, 1-mild, 2-severe
std::string name;
bool human;
};
int difficulty; //0=easy; 4=impossible
std::vector<PlayerSettings> playerInfos;
int turnTime; //in minutes, 0=unlimited
PlayerSettings & getIthPlayersSettings(int no)
{
for(int i=0; i<playerInfos.size(); ++i)
if(playerInfos[i].color == no)
return playerInfos[i];
#ifndef __GNUC__
throw new std::exception("Cannot find info about player");
#else
throw new std::exception();
#endif
}
};
#endif