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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/*
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* RecruitHero.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Goals.h"
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#include "../VCAI.h"
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#include "../AIUtility.h"
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#include "../AIhelper.h"
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapping/CMap.h" //for victory conditions
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#include "../../../lib/CPathfinder.h"
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#include "../../../lib/StringConstants.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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extern FuzzyHelper * fh;
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using namespace Goals;
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TSubgoal RecruitHero::whatToDoToAchieve()
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{
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const CGTownInstance * t = ai->findTownWithTavern();
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if(!t)
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return sptr(BuildThis(BuildingID::TAVERN).setpriority(2));
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TResources res;
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res[EGameResID::GOLD] = GameConstants::HERO_GOLD_COST;
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return ai->ah->whatToDo(res, iAmElementar()); //either buy immediately, or collect res
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}
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