mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
24 lines
742 B
C++
24 lines
742 B
C++
/*
|
|
* TownPortalAction.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "../../Goals/AdventureSpellCast.h"
|
|
#include "../../../../lib/mapping/CMap.h"
|
|
#include "../../../../lib/mapObjects/MapObjects.h"
|
|
#include "TownPortalAction.h"
|
|
|
|
using namespace AIPathfinding;
|
|
|
|
Goals::TSubgoal TownPortalAction::whatToDo(const HeroPtr & hero) const
|
|
{
|
|
const CGTownInstance * targetTown = target; // const pointer is not allowed in settown
|
|
|
|
return Goals::sptr(Goals::AdventureSpellCast(hero, SpellID::TOWN_PORTAL).settown(targetTown).settile(targetTown->visitablePos()));
|
|
} |