mirror of
https://github.com/vcmi/vcmi.git
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157 lines
4.9 KiB
Plaintext
157 lines
4.9 KiB
Plaintext
/*
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* startSDL.mm, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#import "startSDL.h"
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#import "GameChatKeyboardHanlder.h"
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#include "../Global.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#include "CFocusableHelper.h"
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#include <SDL_main.h>
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#include <SDL_events.h>
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#include <SDL_render.h>
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#include <SDL_system.h>
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#import <UIKit/UIKit.h>
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@interface SDLViewObserver : NSObject <UIGestureRecognizerDelegate>
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@property (nonatomic, strong) GameChatKeyboardHanlder * gameChatHandler;
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@end
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@implementation SDLViewObserver
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- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
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[object removeObserver:self forKeyPath:keyPath];
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UIView * view = [object valueForKeyPath:keyPath];
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UITextField * textField;
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for (UIView * v in view.subviews) {
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if ([v isKindOfClass:[UITextField class]]) {
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textField = (UITextField *)v;
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break;
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}
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}
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auto r = textField.frame;
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r.size.height = 40;
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textField.frame = r;
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textField.backgroundColor = UIColor.whiteColor;
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self.gameChatHandler.textFieldSDL = textField;
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auto longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
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longPress.minimumPressDuration = 0.2;
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[view addGestureRecognizer:longPress];
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auto pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
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[view addGestureRecognizer:pinch];
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}
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#pragma mark - Gestures
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- (void)handleLongPress:(UIGestureRecognizer *)gesture {
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// send RMB click
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SDL_EventType mouseButtonType;
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switch (gesture.state)
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{
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case UIGestureRecognizerStateBegan:
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mouseButtonType = SDL_MOUSEBUTTONDOWN;
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break;
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case UIGestureRecognizerStateEnded:
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mouseButtonType = SDL_MOUSEBUTTONUP;
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break;
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default:
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return;
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}
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auto renderer = SDL_GetRenderer(mainWindow);
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float scaleX, scaleY;
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SDL_Rect viewport;
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SDL_RenderGetScale(renderer, &scaleX, &scaleY);
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SDL_RenderGetViewport(renderer, &viewport);
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auto touchedPoint = [gesture locationInView:gesture.view];
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auto screenScale = UIScreen.mainScreen.nativeScale;
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Sint32 x = (int)touchedPoint.x * screenScale / scaleX - viewport.x;
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Sint32 y = (int)touchedPoint.y * screenScale / scaleY - viewport.y;
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SDL_Event rmbEvent;
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rmbEvent.button = (SDL_MouseButtonEvent){
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.type = mouseButtonType,
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.button = SDL_BUTTON_RIGHT,
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.clicks = 1,
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.x = x,
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.y = y,
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};
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SDL_PushEvent(&rmbEvent);
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// small hack to prevent cursor jumping
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if (mouseButtonType == SDL_MOUSEBUTTONUP)
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.025 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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SDL_Event motionEvent;
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motionEvent.motion = (SDL_MouseMotionEvent){
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.type = SDL_MOUSEMOTION,
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.x = x,
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.y = y,
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};
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SDL_PushEvent(&motionEvent);
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});
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}
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- (void)handlePinch:(UIGestureRecognizer *)gesture {
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if(gesture.state != UIGestureRecognizerStateBegan || CSH->state != EClientState::GAMEPLAY)
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return;
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[self.gameChatHandler triggerInput];
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}
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#pragma mark - UIGestureRecognizerDelegate
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- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
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return [gestureRecognizer isKindOfClass:[UIPinchGestureRecognizer class]];
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}
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@end
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int startSDL(int argc, char * argv[], BOOL startManually)
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{
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@autoreleasepool {
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auto observer = [SDLViewObserver new];
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observer.gameChatHandler = [GameChatKeyboardHanlder new];
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id __block sdlWindowCreationObserver = [NSNotificationCenter.defaultCenter addObserverForName:UIWindowDidBecomeKeyNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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[NSNotificationCenter.defaultCenter removeObserver:sdlWindowCreationObserver];
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sdlWindowCreationObserver = nil;
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UIWindow * sdlWindow = note.object;
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[sdlWindow.rootViewController addObserver:observer forKeyPath:NSStringFromSelector(@selector(view)) options:NSKeyValueObservingOptionNew context:NULL];
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}];
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id textFieldObserver = [NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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removeFocusFromActiveInput();
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}];
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int result;
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if (startManually)
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{
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// copied from -[SDLUIKitDelegate postFinishLaunch]
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SDL_SetMainReady();
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SDL_iOSSetEventPump(SDL_TRUE);
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result = SDL_main(argc, argv);
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SDL_iOSSetEventPump(SDL_FALSE);
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}
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else
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result = SDL_UIKitRunApp(argc, argv, SDL_main);
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[NSNotificationCenter.defaultCenter removeObserver:textFieldObserver];
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return result;
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}
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}
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