mirror of
https://github.com/vcmi/vcmi.git
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125 lines
3.0 KiB
CMake
125 lines
3.0 KiB
CMake
set(editor_SRCS
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StdInc.cpp
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main.cpp
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launcherdirs.cpp
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jsonutils.cpp
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mainwindow.cpp
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CGameInfo.cpp
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BitmapHandler.cpp
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maphandler.cpp
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Animation.cpp
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graphics.cpp
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spoiler.cpp
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windownewmap.cpp
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generatorprogress.cpp
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mapview.cpp
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radiopushbutton.cpp
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objectbrowser.cpp
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inspector.cpp
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mapsettings.cpp
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playersettings.cpp
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playerparams.cpp
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scenelayer.cpp
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mapcontroller.cpp
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)
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set(editor_HEADERS
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StdInc.h
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launcherdirs.h
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jsonutils.h
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mainwindow.h
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CGameInfo.h
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BitmapHandler.h
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maphandler.h
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Animation.h
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graphics.h
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spoiler.h
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windownewmap.h
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generatorprogress.h
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mapview.h
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radiopushbutton.h
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objectbrowser.h
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inspector.h
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mapsettings.h
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playersettings.h
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playerparams.h
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scenelayer.h
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mapcontroller.h
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)
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set(editor_FORMS
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mainwindow.ui
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windownewmap.ui
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generatorprogress.ui
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mapsettings.ui
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playersettings.ui
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playerparams.ui
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)
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assign_source_group(${editor_SRCS} ${editor_HEADERS} VCMI_launcher.rc)
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# Tell CMake to run moc when necessary:
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set(CMAKE_AUTOMOC ON)
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if(POLICY CMP0071)
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cmake_policy(SET CMP0071 NEW)
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endif()
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# As moc files are generated in the binary dir, tell CMake
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# to always look for includes there:
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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if(TARGET Qt6::Core)
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qt_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
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else()
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qt5_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
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endif()
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if(WIN32)
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set(editor_ICON VCMI_launcher.rc)
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endif()
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add_executable(vcmieditor WIN32 ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON})
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if(WIN32)
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set_target_properties(vcmieditor
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PROPERTIES
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OUTPUT_NAME "VCMI_mapeditor"
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PROJECT_LABEL "VCMI_mapeditor"
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)
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# FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2
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# So far I tried:
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# - cmake_minimum_required set to 2.8.11 globally and in this file
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# - cmake_policy in all possible places
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# - used NO_POLICY_SCOPE to make sure no other parts reset policies
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# Still nothing worked, warning kept appearing and WinMain didn't link automatically
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target_link_libraries(vcmieditor Qt${QT_VERSION_MAJOR}::WinMain)
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endif()
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if(APPLE)
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# This makes Xcode project prettier by moving vcmilauncher_autogen directory into vcmiclient subfolder
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set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmieditor)
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endif()
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target_link_libraries(vcmieditor vcmi Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network)
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target_include_directories(vcmieditor
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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vcmi_set_output_dir(vcmieditor "")
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enable_pch(vcmieditor)
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# Copy to build directory for easier debugging
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add_custom_command(TARGET vcmieditor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/mapeditor/icons ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons
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)
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install(TARGETS vcmieditor DESTINATION ${BIN_DIR})
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# copy whole directory
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install(DIRECTORY icons DESTINATION ${DATA_DIR}/mapeditor)
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# Install icons and desktop file on Linux
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if(NOT WIN32 AND NOT APPLE)
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install(FILES "vcmilauncher.desktop" DESTINATION share/applications)
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endif()
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