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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/lib/spells/effects
2023-01-20 15:18:10 +02:00
..
Catapult.cpp EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Catapult.h
Clone.cpp
Clone.h
Damage.cpp Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
Damage.h All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
DemonSummon.cpp Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
DemonSummon.h Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Dispel.cpp
Dispel.h
Effect.cpp
Effect.h Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Obstacle.cpp Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Obstacle.h Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Registry.cpp vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Registry.h
RemoveObstacle.cpp Changes to rest of the code according to review: 2022-12-11 23:43:43 +02:00
RemoveObstacle.h
Sacrifice.cpp
Sacrifice.h
Summon.cpp
Summon.h
Teleport.cpp
Teleport.h
Timed.cpp Fixed Adela's Bless specialty 2023-01-20 15:18:10 +02:00
Timed.h
UnitEffect.cpp Fix Ice Ring target selection 2022-12-18 20:23:19 +02:00
UnitEffect.h