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53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
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* IMapRendererObserver.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class int3;
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class CGObjectInstance;
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class CGHeroInstance;
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VCMI_LIB_NAMESPACE_END
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class IMapObjectObserver
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{
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public:
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IMapObjectObserver();
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virtual ~IMapObjectObserver();
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virtual bool hasOngoingAnimations() = 0;
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/// Plays fade-in animation and adds object to map
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virtual void onObjectFadeIn(const CGObjectInstance * obj) = 0;
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/// Plays fade-out animation and removed object from map
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virtual void onObjectFadeOut(const CGObjectInstance * obj) = 0;
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/// Adds object to map instantly, with no animation
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virtual void onObjectInstantAdd(const CGObjectInstance * obj) = 0;
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/// Removes object from map instantly, with no animation
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virtual void onObjectInstantRemove(const CGObjectInstance * obj) = 0;
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/// Perform hero movement animation, moving hero across terrain
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virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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/// Perform initialization of hero teleportation animation with terrain fade animation
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virtual void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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};
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