mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
531 lines
13 KiB
C++
531 lines
13 KiB
C++
/*
|
|
* MapRendererContextState.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "MapRendererContext.h"
|
|
|
|
#include "MapRendererContextState.h"
|
|
#include "mapHandler.h"
|
|
|
|
#include "../../CCallback.h"
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../PlayerLocalState.h"
|
|
|
|
#include "../../lib/Point.h"
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/spells/CSpellHandler.h"
|
|
#include "../../lib/mapping/CMap.h"
|
|
#include "../../lib/pathfinder/CGPathNode.h"
|
|
|
|
MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
|
|
: viewState(viewState)
|
|
{
|
|
}
|
|
|
|
uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
|
|
{
|
|
const CGObjectInstance * obj = getObject(objectID);
|
|
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
|
|
return hero->moveDir;
|
|
}
|
|
|
|
if(obj->ID == Obj::BOAT)
|
|
{
|
|
const auto * boat = dynamic_cast<const CGBoat *>(obj);
|
|
|
|
if(boat->hero)
|
|
return boat->hero->moveDir;
|
|
return boat->direction;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int3 MapRendererBaseContext::getMapSize() const
|
|
{
|
|
return LOCPLINT->cb->getMapSize();
|
|
}
|
|
|
|
bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
|
|
{
|
|
return LOCPLINT->cb->isInTheMap(coordinates);
|
|
}
|
|
|
|
bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
|
|
{
|
|
if(settingsSessionSpectate)
|
|
return LOCPLINT->cb->isInTheMap(coordinates);
|
|
else
|
|
return LOCPLINT->cb->isVisible(coordinates);
|
|
}
|
|
|
|
bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
|
|
{
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
|
|
if(LOCPLINT->localState->getCurrentHero() != nullptr)
|
|
{
|
|
if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
|
|
{
|
|
return CGI->mh->getMap()->getTile(coordinates);
|
|
}
|
|
|
|
const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
|
|
{
|
|
assert(isInMap(coordinates));
|
|
return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
|
|
}
|
|
|
|
const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
|
|
{
|
|
return CGI->mh->getMap()->objects.at(objectID.getNum());
|
|
}
|
|
|
|
const CGPath * MapRendererBaseContext::currentPath() const
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
|
|
{
|
|
static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
|
|
return idleGroups[getObjectRotation(objectID)];
|
|
}
|
|
|
|
Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
const CGObjectInstance * object = getObject(objectID);
|
|
int3 offsetTiles(object->getPosition() - coordinates);
|
|
return Point(offsetTiles) * Point(32, 32);
|
|
}
|
|
|
|
double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
const CGObjectInstance * object = getObject(objectID);
|
|
|
|
if(object->ID == Obj::HERO)
|
|
{
|
|
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
|
|
|
|
if(hero->inTownGarrison)
|
|
return 0;
|
|
|
|
if(hero->boat)
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
|
|
{
|
|
return std::numeric_limits<size_t>::max();
|
|
}
|
|
|
|
double MapRendererBaseContext::viewTransitionProgress() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool MapRendererBaseContext::filterGrayscale() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showRoads() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showRivers() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showBorder() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showOverlay() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showGrid() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showVisitable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showBlocked() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererBaseContext::showSpellRange(const int3 & position) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
|
|
: MapRendererBaseContext(viewState)
|
|
{
|
|
}
|
|
|
|
const CGPath * MapRendererAdventureContext::currentPath() const
|
|
{
|
|
const auto * hero = LOCPLINT->localState->getCurrentHero();
|
|
|
|
if(!hero)
|
|
return nullptr;
|
|
|
|
if(!LOCPLINT->localState->hasPath(hero))
|
|
return nullptr;
|
|
|
|
return &LOCPLINT->localState->getPath(hero);
|
|
}
|
|
|
|
size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
|
{
|
|
assert(groupSize > 0);
|
|
|
|
if(!settingsAdventureObjectAnimation)
|
|
return 0;
|
|
|
|
if(groupSize == 0)
|
|
return 0;
|
|
|
|
// usign objectID for frameCounter to add pseudo-random element per-object.
|
|
// Without it, animation of multiple visible objects of the same type will always be in sync
|
|
size_t baseFrameTime = 180;
|
|
size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
|
|
size_t frameIndex = frameCounter % groupSize;
|
|
return frameIndex;
|
|
}
|
|
|
|
size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
|
|
{
|
|
if(!settingsAdventureTerrainAnimation)
|
|
return 0;
|
|
|
|
size_t baseFrameTime = 180;
|
|
size_t frameCounter = animationTime / baseFrameTime;
|
|
size_t frameIndex = frameCounter % groupSize;
|
|
return frameIndex;
|
|
}
|
|
|
|
bool MapRendererAdventureContext::showBorder() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool MapRendererAdventureContext::showGrid() const
|
|
{
|
|
return settingShowGrid;
|
|
}
|
|
|
|
bool MapRendererAdventureContext::showVisitable() const
|
|
{
|
|
return settingShowVisitable;
|
|
}
|
|
|
|
bool MapRendererAdventureContext::showBlocked() const
|
|
{
|
|
return settingShowBlocked;
|
|
}
|
|
|
|
bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
|
|
{
|
|
if (!settingSpellRange)
|
|
return false;
|
|
|
|
auto hero = LOCPLINT->localState->getCurrentHero();
|
|
|
|
if (!hero)
|
|
return false;
|
|
|
|
return !isInScreenRange(hero->getSightCenter(), position);
|
|
}
|
|
|
|
MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
|
|
: MapRendererAdventureContext(viewState)
|
|
{
|
|
}
|
|
|
|
double MapRendererAdventureTransitionContext::viewTransitionProgress() const
|
|
{
|
|
return progress;
|
|
}
|
|
|
|
MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
|
|
: MapRendererAdventureContext(viewState)
|
|
{
|
|
}
|
|
|
|
bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
|
|
{
|
|
if(!isInMap(coordinates))
|
|
return false;
|
|
|
|
auto objects = getObjects(coordinates);
|
|
if(vstd::contains(objects, target))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
if(objectID == target)
|
|
return progress;
|
|
|
|
return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
|
|
}
|
|
|
|
MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
|
|
: MapRendererAdventureContext(viewState)
|
|
{
|
|
}
|
|
|
|
size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
|
|
{
|
|
if(target == objectID)
|
|
{
|
|
static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
|
|
return moveGroups[getObjectRotation(objectID)];
|
|
}
|
|
return MapRendererAdventureContext::objectGroupIndex(objectID);
|
|
}
|
|
|
|
bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
|
|
{
|
|
if(!isInMap(coordinates))
|
|
return false;
|
|
|
|
auto objects = getObjects(coordinates);
|
|
if(vstd::contains(objects, target))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
if(target == objectID)
|
|
{
|
|
int3 offsetTilesFrom = tileFrom - coordinates;
|
|
int3 offsetTilesDest = tileDest - coordinates;
|
|
|
|
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
|
|
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
|
|
|
|
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
|
|
|
|
return result;
|
|
}
|
|
|
|
return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
|
|
}
|
|
|
|
size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
|
{
|
|
if(target != objectID)
|
|
return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
|
|
|
|
int32_t baseFrameTime = 50;
|
|
size_t frameCounter = animationTime / baseFrameTime;
|
|
size_t frameIndex = frameCounter % groupSize;
|
|
return frameIndex;
|
|
}
|
|
|
|
size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
|
|
{
|
|
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
|
|
|
if(object.owner.isValidPlayer())
|
|
ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
|
|
|
switch(object.id)
|
|
{
|
|
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
case Obj::MONOLITH_TWO_WAY:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
|
|
case Obj::SUBTERRANEAN_GATE:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
|
|
case Obj::ARTIFACT:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
|
|
case Obj::TOWN:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
|
|
case Obj::HERO:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
|
|
case Obj::MINE:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
|
|
case Obj::RESOURCE:
|
|
return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
|
|
}
|
|
return std::numeric_limits<size_t>::max();
|
|
}
|
|
|
|
MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
|
|
: MapRendererBaseContext(viewState)
|
|
{
|
|
}
|
|
|
|
bool MapRendererWorldViewContext::showOverlay() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
|
|
{
|
|
if(!isVisible(coordinates))
|
|
return std::numeric_limits<size_t>::max();
|
|
|
|
for(const auto & objectID : getObjects(coordinates))
|
|
{
|
|
const auto * object = getObject(objectID);
|
|
|
|
if(!object->visitableAt(coordinates.x, coordinates.y))
|
|
continue;
|
|
|
|
ObjectPosInfo info;
|
|
info.pos = coordinates;
|
|
info.id = object->ID;
|
|
info.subId = object->subID;
|
|
info.owner = object->tempOwner;
|
|
|
|
size_t iconIndex = selectOverlayImageForObject(info);
|
|
|
|
if(iconIndex != std::numeric_limits<size_t>::max())
|
|
return iconIndex;
|
|
}
|
|
|
|
return std::numeric_limits<size_t>::max();
|
|
}
|
|
|
|
MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
|
|
: MapRendererWorldViewContext(viewState)
|
|
{
|
|
}
|
|
|
|
double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
if(showAllTerrain)
|
|
{
|
|
if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
|
|
return 0;
|
|
}
|
|
|
|
return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
|
|
}
|
|
|
|
bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
|
|
{
|
|
if(showAllTerrain)
|
|
return isInMap(coordinates);
|
|
return MapRendererBaseContext::isVisible(coordinates);
|
|
}
|
|
|
|
size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
|
|
{
|
|
for(const auto & entry : additionalOverlayIcons)
|
|
{
|
|
if(entry.pos != coordinates)
|
|
continue;
|
|
|
|
size_t iconIndex = selectOverlayImageForObject(entry);
|
|
|
|
if(iconIndex != std::numeric_limits<size_t>::max())
|
|
return iconIndex;
|
|
}
|
|
|
|
return MapRendererWorldViewContext::overlayImageIndex(coordinates);
|
|
}
|
|
|
|
MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
|
|
: MapRendererBaseContext(viewState)
|
|
{
|
|
}
|
|
|
|
MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
|
|
|
|
const CGPath * MapRendererPuzzleMapContext::currentPath() const
|
|
{
|
|
return grailPos.get();
|
|
}
|
|
|
|
double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
|
{
|
|
const auto * object = getObject(objectID);
|
|
|
|
if(!object)
|
|
return 0;
|
|
|
|
if(object->isVisitable())
|
|
return 0;
|
|
|
|
if(object->ID == Obj::HOLE)
|
|
return 0;
|
|
|
|
return MapRendererBaseContext::objectTransparency(objectID, coordinates);
|
|
}
|
|
|
|
bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
|
|
{
|
|
return LOCPLINT->cb->isInTheMap(coordinates);
|
|
}
|
|
|
|
bool MapRendererPuzzleMapContext::filterGrayscale() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool MapRendererPuzzleMapContext::showRoads() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool MapRendererPuzzleMapContext::showRivers() const
|
|
{
|
|
return false;
|
|
}
|