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vcmi/AI/Nullkiller/Goals/RecruitHero.h
Xilmi e2e3cd281c Update RecruitHero.h
Multiple orders for the same hero by different towns are now handled properly instead of trying to buy the same hero several times.
2024-07-24 21:23:20 +02:00

53 lines
1003 B
C++

/*
* RecruitHero.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
namespace NKAI
{
struct HeroPtr;
class AIGateway;
class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT RecruitHero : public ElementarGoal<RecruitHero>
{
private:
const CGHeroInstance * heroToBuy;
public:
RecruitHero(const CGTownInstance * townWithTavern, const CGHeroInstance * heroToBuy)
: ElementarGoal(Goals::RECRUIT_HERO), heroToBuy(heroToBuy)
{
town = townWithTavern;
priority = 1;
}
RecruitHero(const CGTownInstance * townWithTavern)
: RecruitHero(townWithTavern, nullptr)
{
}
bool operator==(const RecruitHero & other) const override
{
return true;
}
std::string toString() const override;
const CGHeroInstance* getHero() { return heroToBuy; }
void accept(AIGateway * ai) override;
};
}
}