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https://github.com/vcmi/vcmi.git
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e2e3cd281c
Multiple orders for the same hero by different towns are now handled properly instead of trying to buy the same hero several times.
53 lines
1003 B
C++
53 lines
1003 B
C++
/*
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* RecruitHero.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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namespace NKAI
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{
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struct HeroPtr;
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class AIGateway;
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class FuzzyHelper;
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namespace Goals
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{
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class DLL_EXPORT RecruitHero : public ElementarGoal<RecruitHero>
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{
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private:
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const CGHeroInstance * heroToBuy;
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public:
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RecruitHero(const CGTownInstance * townWithTavern, const CGHeroInstance * heroToBuy)
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: ElementarGoal(Goals::RECRUIT_HERO), heroToBuy(heroToBuy)
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{
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town = townWithTavern;
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priority = 1;
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}
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RecruitHero(const CGTownInstance * townWithTavern)
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: RecruitHero(townWithTavern, nullptr)
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{
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}
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bool operator==(const RecruitHero & other) const override
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{
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return true;
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}
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std::string toString() const override;
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const CGHeroInstance* getHero() { return heroToBuy; }
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void accept(AIGateway * ai) override;
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};
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}
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}
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