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https://github.com/vcmi/vcmi.git
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473 lines
13 KiB
C++
473 lines
13 KiB
C++
/*
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* maphandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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//code is copied from vcmiclient/mapHandler.cpp with minimal changes
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#include "StdInc.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/RiverHandler.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/GameConstants.h"
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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int MapHandler::index(int x, int y, int z) const
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{
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return z * (map->width * map->height) + y * map->width + x;
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}
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int MapHandler::index(const int3 & p) const
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{
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return index(p.x, p.y, p.z);
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}
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MapHandler::MapHandler()
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{
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initTerrainGraphics();
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logGlobal->info("\tPreparing terrain, roads, rivers, borders");
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}
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void MapHandler::reset(const CMap * Map)
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{
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map = Map;
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initObjectRects();
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logGlobal->info("\tMaking object rects");
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}
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void MapHandler::initTerrainGraphics()
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{
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auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
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{
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for(auto & type : files)
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{
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animation[type.first] = std::make_unique<Animation>(type.second);
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animation[type.first]->preload();
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const size_t views = animation[type.first]->size(0);
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cache[type.first].resize(views);
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for(int j = 0; j < views; j++)
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cache[type.first][j] = animation[type.first]->getImage(j);
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}
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};
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std::map<std::string, std::string> terrainFiles;
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std::map<std::string, std::string> roadFiles;
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std::map<std::string, std::string> riverFiles;
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for(const auto & terrain : VLC->terrainTypeHandler->objects)
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{
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terrainFiles[terrain->getJsonKey()] = terrain->tilesFilename.getName();
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}
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for(const auto & river : VLC->riverTypeHandler->objects)
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{
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riverFiles[river->getJsonKey()] = river->tilesFilename.getName();
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}
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for(const auto & road : VLC->roadTypeHandler->objects)
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{
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roadFiles[road->getJsonKey()] = road->tilesFilename.getName();
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}
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loadFlipped(terrainAnimations, terrainImages, terrainFiles);
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loadFlipped(riverAnimations, riverImages, riverFiles);
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loadFlipped(roadAnimations, roadImages, roadFiles);
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}
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void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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ui8 rotation = tinfo.extTileFlags % 4;
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auto terrainName = tinfo.getTerrain()->getJsonKey();
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if(terrainImages.at(terrainName).size() <= tinfo.terView)
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return;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
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}
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void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
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if(tinfoUpper && tinfoUpper->roadType)
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{
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auto roadName = tinfoUpper->getRoad()->getJsonKey();
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QRect source(0, tileSize / 2, tileSize, tileSize / 2);
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
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}
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}
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if(tinfo.roadType) //print road from this tile
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{
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auto roadName = tinfo.getRoad()->getJsonKey();
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QRect source(0, 0, tileSize, tileSize / 2);
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfo.roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
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}
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}
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}
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void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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if(!tinfo.hasRiver())
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return;
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//TODO: use ui8 instead of string key
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auto riverName = tinfo.getRiver()->getJsonKey();
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if(riverImages.at(riverName).size() <= tinfo.riverDir)
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return;
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
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}
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void setPlayerColor(QImage * sur, PlayerColor player)
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{
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if(player == PlayerColor::UNFLAGGABLE)
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return;
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if(sur->format() == QImage::Format_Indexed8)
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{
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QRgb color = graphics->neutralColor;
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if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT)
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color = graphics->playerColors.at(player.getNum());
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sur->setColor(5, color);
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}
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else
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logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
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}
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std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
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{
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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return nullptr;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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return nullptr;
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//empty animation
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if(animation->size(0) == 0)
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return nullptr;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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}
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return image;
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}
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std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
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{
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std::set<int3> result = tilesCache[object];
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for(auto & t : result)
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{
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auto & objects = getObjects(t);
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for(auto iter = objects.begin(); iter != objects.end(); ++iter)
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{
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if(iter->obj == object)
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{
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objects.erase(iter);
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break;
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}
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}
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}
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tilesCache.erase(object);
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return result;
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}
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std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
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{
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auto image = getObjectImage(object);
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if(!image)
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return std::set<int3>{};
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for(int fx = 0; fx < object->getWidth(); ++fx)
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{
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for(int fy = 0; fy < object->getHeight(); ++fy)
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{
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int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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tileSize,
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tileSize);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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getObjects(currTile).emplace_back(object, cr);
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tilesCache[object].insert(currTile);
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}
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}
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}
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return tilesCache[object];
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}
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void MapHandler::initObjectRects()
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{
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tileObjects.clear();
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tilesCache.clear();
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if(!map)
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return;
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tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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{
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addObject(elem);
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}
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for(auto & tt : tileObjects)
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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}
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bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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{
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if (!a)
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return true;
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if (!b)
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return false;
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if (a->appearance->printPriority != b->appearance->printPriority)
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return a->appearance->printPriority > b->appearance->printPriority;
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if(a->pos.y != b->pos.y)
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return a->pos.y < b->pos.y;
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if(b->ID == Obj::HERO && a->ID != Obj::HERO)
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return true;
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if(b->ID != Obj::HERO && a->ID == Obj::HERO)
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return false;
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if(!a->isVisitable() && b->isVisitable())
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return true;
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if(!b->isVisitable() && a->isVisitable())
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return false;
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if(a->pos.x < b->pos.x)
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return true;
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return false;
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}
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ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
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: obj(obj_),
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rect(rect_)
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{
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}
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ObjectRect::~ObjectRect()
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{
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const
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{
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if(!hero || hero->boat)
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return std::shared_ptr<QImage>();
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return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, true);
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}
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std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
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{
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return nullptr;
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if(moving)
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return animation->getImage(anim % groupSize, group);
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else
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return animation->getImage((anim / 4) % groupSize, group);
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}
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MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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{
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if(!obj)
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return MapHandler::BitmapHolder();
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// normal object
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return MapHandler::BitmapHolder();
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animation->playerColored(obj->tempOwner);
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auto bitmap = animation->getImage(anim % groupSize, group);
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if(!bitmap)
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return MapHandler::BitmapHolder();
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setPlayerColor(bitmap.get(), obj->tempOwner);
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return MapHandler::BitmapHolder(bitmap);
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}
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std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
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{
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return tileObjects[index(tile)];
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}
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std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
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{
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return tileObjects[index(x, y, z)];
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
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{
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painter.setRenderHint(QPainter::Antialiasing, false);
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painter.setRenderHint(QPainter::SmoothPixmapTransform, false);
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for(auto & object : getObjects(x, y, z))
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{
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const CGObjectInstance * obj = object.obj;
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if(!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
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if(objData.objBitmap)
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{
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auto pos = obj->anchorPos();
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painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection);
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if(locked.count(obj))
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{
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painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
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painter.fillRect(x * tileSize, y * tileSize, object.rect.width(), object.rect.height(), Qt::Dense4Pattern);
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painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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}
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if(objData.flagBitmap)
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{
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if(x == pos.x && y == pos.y)
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painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap);
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}
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
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if (objData.flagBitmap)
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
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}
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}
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QRgb MapHandler::getTileColor(int x, int y, int z)
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{
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// if object at tile is owned - it will be colored as its owner
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for(auto & object : getObjects(x, y, z))
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{
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if(!object.obj->getBlockedPos().count(int3(x, y, z)))
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continue;
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PlayerColor player = object.obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return graphics->neutralColor;
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else
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if (player.isValidPlayer())
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return graphics->playerColors[player.getNum()];
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}
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// else - use terrain color (blocked version or normal)
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auto & tile = map->getTile(int3(x, y, z));
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auto color = tile.getTerrain()->minimapUnblocked;
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if (tile.blocked() && (!tile.visitable()))
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color = tile.getTerrain()->minimapBlocked;
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return qRgb(color.r, color.g, color.b);
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}
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void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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{
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painter.setPen(getTileColor(x, y, z));
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painter.drawPoint(x, y);
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}
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std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
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{
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auto t1 = removeObject(obj);
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auto t2 = addObject(obj);
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t1.insert(t2.begin(), t2.end());
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for(auto & tt : t2)
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stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
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return t1;
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}
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void MapHandler::invalidateObjects()
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{
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initObjectRects();
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}
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