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vcmi/lib/CBuildingHandler.cpp
Ivan Savenko 44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00

70 lines
1.8 KiB
C++

#include "StdInc.h"
#include "CBuildingHandler.h"
#include "GameConstants.h"
/*
* CBuildingHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
int CBuildingHandler::campToERMU( int camp, int townType, std::set<si32> builtBuildings )
{
using namespace boost::assign;
static const std::vector<int> campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4)
(6)(26)(17)(21)(22)(23)
; //creature generators with banks - handled separately
if (camp < campToERMU.size())
{
return campToERMU[camp];
}
static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
int curPos = campToERMU.size();
for (int i=0; i<7; ++i)
{
if(camp == curPos) //non-upgraded
return 30 + i;
curPos++;
if(camp == curPos) //upgraded
return 37 + i;
curPos++;
//horde building
if (vstd::contains(hordeLvlsPerTType[townType], i))
{
if (camp == curPos)
{
if (hordeLvlsPerTType[townType][0] == i)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
return 19;
else //upgraded dwelling not presents
return 18;
}
else
{
if(hordeLvlsPerTType[townType].size() > 1)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
return 25;
else //upgraded dwelling not presents
return 24;
}
}
}
curPos++;
}
}
assert(0);
return -1; //not found
}