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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/Filesystem
Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums.
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
..
CBinaryReader.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CBinaryReader.h * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
CCompressedStream.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CCompressedStream.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
CFileInfo.cpp * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. 2012-08-08 08:25:27 +00:00
CFileInfo.h * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. 2012-08-08 08:25:27 +00:00
CFileInputStream.cpp * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
CFileInputStream.h * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
CFilesystemLoader.cpp - fixed seer hut issue (#1073) 2012-09-17 17:25:54 +00:00
CFilesystemLoader.h * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. 2012-08-08 08:25:27 +00:00
CInputStream.h * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
CLodArchiveLoader.cpp * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
CLodArchiveLoader.h * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. 2012-08-08 08:25:27 +00:00
CMemoryStream.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CMemoryStream.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CResourceLoader.cpp multiple changes in config system, breaks existing mods. See upcoming post on forums. 2012-12-12 11:13:57 +00:00
CResourceLoader.h multiple changes in config system, breaks existing mods. See upcoming post on forums. 2012-12-12 11:13:57 +00:00
ISimpleResourceLoader.h * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map. 2012-08-08 08:25:27 +00:00