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vcmi/lib/RMG/CMapGenOptions.h
2012-11-21 09:13:33 +00:00

220 lines
4.8 KiB
C++

/*
* CMapGenOptions.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace EWaterContent
{
enum EWaterContent
{
RANDOM = -1,
NONE,
NORMAL,
ISLANDS
};
}
namespace EMonsterStrength
{
enum EMonsterStrength
{
RANDOM = -1,
WEAK,
NORMAL,
STRONG
};
}
/**
* The map gen options class holds values about general map
* generation settings e.g. the size of the map, the count of players,...
*/
class DLL_LINKAGE CMapGenOptions
{
public:
/**
* C-tor.
*/
CMapGenOptions();
/**
* Gets the width of the map. The default value is 72.
*
* @return width of the map in tiles
*/
si32 getWidth() const;
/**
* Sets the width of the map.
*
* @param value the width of the map in tiles, any values higher than 0 are allowed
*/
void setWidth(si32 value);
/**
* Gets the height of the map. The default value is 72.
*
* @return height of the map in tiles
*/
si32 getHeight() const;
/**
* Sets the height of the map.
*
* @param value the height of the map in tiles, any values higher than 0 are allowed
*/
void setHeight(si32 value);
/**
* Gets the flag whether the map should be generated with two levels. The
* default value is true.
*
* @return true for two level map
*/
bool getHasTwoLevels() const;
/**
* Sets the flag whether the map should be generated with two levels.
*
* @param value true for two level map
*/
void setHasTwoLevels(bool value);
/**
* Gets the count of the players. The default value is -1 representing a random
* player count.
*
* @return the count of the players ranging from 1 to 8 or -1 for random
*/
si8 getPlayersCnt() const;
/**
* Sets the count of the players.
*
* @param value the count of the players ranging from 1 to 8, -1 for random
*/
void setPlayersCnt(si8 value);
/**
* Gets the count of the teams. The default value is -1 representing a random
* team count.
*
* @return the count of the teams ranging from 0 to <players count - 1> or -1 for random
*/
si8 getTeamsCnt() const;
/**
* Sets the count of the teams
*
* @param value the count of the teams ranging from 0 to <players count - 1>, -1 for random
*/
void setTeamsCnt(si8 value);
/**
* Gets the count of the computer only players. The default value is 0.
*
* @return the count of the computer only players ranging from 0 to <8 - players count> or -1 for random
*/
si8 getCompOnlyPlayersCnt() const;
/**
* Sets the count of the computer only players.
*
* @param value the count of the computer only players ranging from 0 to <8 - players count>, -1 for random
*/
void setCompOnlyPlayersCnt(si8 value);
/**
* Gets the count of the computer only teams. The default value is -1 representing
* a random computer only team count.
*
* @return the count of the computer only teams ranging from 0 to <comp only players - 1> or -1 for random
*/
si8 getCompOnlyTeamsCnt() const;
/**
* Sets the count of the computer only teams.
*
* @param value the count of the computer only teams ranging from 0 to <comp only players - 1>, -1 for random
*/
void setCompOnlyTeamsCnt(si8 value);
/**
* Gets the water content. The default value is random.
*
* @return the water content
*/
EWaterContent::EWaterContent getWaterContent() const;
/**
* Sets the water content.
*
* @param value the water content
*/
void setWaterContent(EWaterContent::EWaterContent value);
/**
* Gets the strength of the monsters. The default value is random.
*
* @return the strenght of the monsters
*/
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
/**
* Sets the strength of the monsters.
*
* @param value the strenght of the monsters
*/
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
/** The constant for specifying a random number of sth. */
static const si8 RANDOM_SIZE = -1;
private:
/** The width of the map in tiles. */
si32 width;
/** The height of the map in tiles. */
si32 height;
/** True if the map has two levels that means an underground. */
bool hasTwoLevels;
/** The count of the players(human + computer). */
si8 playersCnt;
/** The count of the teams. */
si8 teamsCnt;
/** The count of computer only players. */
si8 compOnlyPlayersCnt;
/** The count of computer only teams. */
si8 compOnlyTeamsCnt;
/** The amount of water content. */
EWaterContent::EWaterContent waterContent;
/** The strength of the monsters. */
EMonsterStrength::EMonsterStrength monsterStrength;
public:
/**
* Serialize method.
*/
template <typename Handler>
void serialize(Handler & h, const int version)
{
h & width & height & hasTwoLevels & playersCnt & teamsCnt & compOnlyPlayersCnt;
h & compOnlyTeamsCnt & waterContent & monsterStrength;
}
};