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220 lines
4.8 KiB
C++
220 lines
4.8 KiB
C++
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/*
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* CMapGenOptions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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namespace EWaterContent
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{
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enum EWaterContent
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{
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RANDOM = -1,
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NONE,
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NORMAL,
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ISLANDS
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};
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}
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namespace EMonsterStrength
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{
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enum EMonsterStrength
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{
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RANDOM = -1,
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WEAK,
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NORMAL,
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STRONG
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};
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}
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/**
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* The map gen options class holds values about general map
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* generation settings e.g. the size of the map, the count of players,...
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*/
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class DLL_LINKAGE CMapGenOptions
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{
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public:
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/**
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* C-tor.
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*/
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CMapGenOptions();
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/**
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* Gets the width of the map. The default value is 72.
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*
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* @return width of the map in tiles
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*/
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si32 getWidth() const;
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/**
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* Sets the width of the map.
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*
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* @param value the width of the map in tiles, any values higher than 0 are allowed
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*/
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void setWidth(si32 value);
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/**
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* Gets the height of the map. The default value is 72.
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*
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* @return height of the map in tiles
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*/
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si32 getHeight() const;
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/**
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* Sets the height of the map.
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*
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* @param value the height of the map in tiles, any values higher than 0 are allowed
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*/
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void setHeight(si32 value);
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/**
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* Gets the flag whether the map should be generated with two levels. The
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* default value is true.
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*
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* @return true for two level map
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*/
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bool getHasTwoLevels() const;
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/**
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* Sets the flag whether the map should be generated with two levels.
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*
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* @param value true for two level map
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*/
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void setHasTwoLevels(bool value);
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/**
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* Gets the count of the players. The default value is -1 representing a random
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* player count.
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*
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* @return the count of the players ranging from 1 to 8 or -1 for random
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*/
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si8 getPlayersCnt() const;
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/**
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* Sets the count of the players.
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*
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* @param value the count of the players ranging from 1 to 8, -1 for random
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*/
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void setPlayersCnt(si8 value);
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/**
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* Gets the count of the teams. The default value is -1 representing a random
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* team count.
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*
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* @return the count of the teams ranging from 0 to <players count - 1> or -1 for random
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*/
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si8 getTeamsCnt() const;
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/**
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* Sets the count of the teams
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*
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* @param value the count of the teams ranging from 0 to <players count - 1>, -1 for random
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*/
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void setTeamsCnt(si8 value);
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/**
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* Gets the count of the computer only players. The default value is 0.
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*
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* @return the count of the computer only players ranging from 0 to <8 - players count> or -1 for random
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*/
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si8 getCompOnlyPlayersCnt() const;
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/**
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* Sets the count of the computer only players.
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*
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* @param value the count of the computer only players ranging from 0 to <8 - players count>, -1 for random
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*/
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void setCompOnlyPlayersCnt(si8 value);
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/**
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* Gets the count of the computer only teams. The default value is -1 representing
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* a random computer only team count.
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*
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* @return the count of the computer only teams ranging from 0 to <comp only players - 1> or -1 for random
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*/
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si8 getCompOnlyTeamsCnt() const;
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/**
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* Sets the count of the computer only teams.
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*
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* @param value the count of the computer only teams ranging from 0 to <comp only players - 1>, -1 for random
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*/
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void setCompOnlyTeamsCnt(si8 value);
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/**
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* Gets the water content. The default value is random.
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*
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* @return the water content
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*/
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EWaterContent::EWaterContent getWaterContent() const;
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/**
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* Sets the water content.
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*
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* @param value the water content
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*/
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void setWaterContent(EWaterContent::EWaterContent value);
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/**
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* Gets the strength of the monsters. The default value is random.
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*
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* @return the strenght of the monsters
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*/
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EMonsterStrength::EMonsterStrength getMonsterStrength() const;
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/**
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* Sets the strength of the monsters.
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*
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* @param value the strenght of the monsters
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*/
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void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
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/** The constant for specifying a random number of sth. */
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static const si8 RANDOM_SIZE = -1;
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private:
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/** The width of the map in tiles. */
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si32 width;
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/** The height of the map in tiles. */
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si32 height;
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/** True if the map has two levels that means an underground. */
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bool hasTwoLevels;
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/** The count of the players(human + computer). */
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si8 playersCnt;
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/** The count of the teams. */
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si8 teamsCnt;
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/** The count of computer only players. */
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si8 compOnlyPlayersCnt;
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/** The count of computer only teams. */
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si8 compOnlyTeamsCnt;
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/** The amount of water content. */
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EWaterContent::EWaterContent waterContent;
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/** The strength of the monsters. */
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EMonsterStrength::EMonsterStrength monsterStrength;
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public:
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/**
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* Serialize method.
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*/
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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h & width & height & hasTwoLevels & playersCnt & teamsCnt & compOnlyPlayersCnt;
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h & compOnlyTeamsCnt & waterContent & monsterStrength;
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}
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};
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