mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
3152e6d540
Some minor changes and fixes.
418 lines
9.6 KiB
C++
418 lines
9.6 KiB
C++
#define VCMI_DLL
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#pragma warning(disable:4355)
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#include "Connection.h"
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#include <boost/asio.hpp>
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#include <boost/thread.hpp>
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#include <fstream>
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#ifndef _MSC_VER
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#include "../lib/RegisterTypes.cpp"
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#endif
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//for smart objs serialization over net
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#include "../lib/CMapInfo.h"
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#include "../StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "map.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "CCampaignHandler.h"
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#include "NetPacks.h"
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/*
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* Connection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost;
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using namespace boost::asio::ip;
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template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined elsewhere and explicitly instantiated for used serializers
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CTypeList typeList;
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#define LOG(a) \
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if(logging)\
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out << a
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MISPEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define BIG_ENDIAN
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#else
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#define LIL_ENDIAN
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#endif
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void CConnection::init()
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{
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CISer<CConnection>::smartPointerSerialization = false;
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COSer<CConnection>::smartPointerSerialization = false;
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registerTypes(static_cast<CISer<CConnection>&>(*this));
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registerTypes(static_cast<COSer<CConnection>&>(*this));
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#ifdef LIL_ENDIAN
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myEndianess = true;
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#else
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myEndianess = false;
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#endif
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connected = true;
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std::string pom;
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//we got connection
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(*this) << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
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(*this) >> pom >> pom >> contactEndianess;
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tlog0 << "Established connection with "<<pom<<std::endl;
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wmx = new boost::mutex;
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rmx = new boost::mutex;
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handler = NULL;
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receivedStop = sendStop = false;
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static int cid = 1;
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connectionID = cid++;
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}
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CConnection::CConnection(std::string host, std::string port, std::string Name)
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:io_service(new asio::io_service), name(Name)
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{
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int i;
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boost::system::error_code error = asio::error::host_not_found;
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socket = new tcp::socket(*io_service);
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tcp::resolver resolver(*io_service);
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tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host,port),error);
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if(error)
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{
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tlog1 << "Problem with resolving: " << std::endl << error <<std::endl;
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goto connerror1;
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}
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pom = endpoint_iterator;
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if(pom != end)
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tlog0<<"Found endpoints:" << std::endl;
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else
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{
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tlog1 << "Critical problem: No endpoints found!" << std::endl;
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goto connerror1;
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}
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i=0;
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while(pom != end)
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{
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tlog0 << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom << std::endl;
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pom++;
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}
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i=0;
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while(endpoint_iterator != end)
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{
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tlog0 << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")" << std::endl;
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socket->connect(*endpoint_iterator, error);
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if(!error)
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{
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init();
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return;
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}
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else
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{
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tlog1 << "Problem with connecting: " << std::endl << error << std::endl;
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}
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endpoint_iterator++;
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}
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//we shouldn't be here - error handling
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connerror1:
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tlog1 << "Something went wrong... checking for error info" << std::endl;
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if(error)
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tlog1 << error <<std::endl;
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else
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tlog1 << "No error info. " << std::endl;
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delete io_service;
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//delete socket;
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throw std::string("Can't establish connection :(");
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}
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CConnection::CConnection(TSocket * Socket, std::string Name )
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:socket(Socket),io_service(&Socket->get_io_service()), name(Name)//, send(this), rec(this)
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{
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init();
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}
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CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
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: name(Name)//, send(this), rec(this)
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{
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boost::system::error_code error = asio::error::host_not_found;
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socket = new tcp::socket(*io_service);
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acceptor->accept(*socket,error);
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if (error)
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{
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tlog1 << "Error on accepting: " << std::endl << error << std::endl;
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delete socket;
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throw "Can't establish connection :(";
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}
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init();
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}
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int CConnection::write(const void * data, unsigned size)
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{
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//LOG("Sending " << size << " byte(s) of data" <<std::endl);
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try
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{
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int ret;
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ret = asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size)));
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return ret;
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}
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catch(...)
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{
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//connection has been lost
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connected = false;
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throw;
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}
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}
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int CConnection::read(void * data, unsigned size)
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{
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//LOG("Receiving " << size << " byte(s) of data" <<std::endl);
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try
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{
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int ret = asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size)));
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return ret;
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}
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catch(...)
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{
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//connection has been lost
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connected = false;
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throw;
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}
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}
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CConnection::~CConnection(void)
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{
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if(handler)
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handler->join();
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delete handler;
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close();
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delete io_service;
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delete wmx;
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delete rmx;
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}
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template<class T>
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CConnection & CConnection::operator&(const T &t) {
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throw new std::exception();
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//XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
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// problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com
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// do not remove this exception it shoudnt be called
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return *this;
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}
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void CConnection::close()
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{
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if(socket)
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{
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socket->close();
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delete socket;
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socket = NULL;
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}
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}
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bool CConnection::isOpen() const
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{
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return socket && connected;
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}
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void CConnection::reportState(CLogger &out)
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{
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out << "CConnection\n";
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if(socket && socket->is_open())
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{
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out << "\tWe have an open and valid socket\n";
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out << "\t" << socket->available() <<" bytes awaiting\n";
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}
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}
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CPack * CConnection::retreivePack()
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{
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CPack *ret = NULL;
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boost::unique_lock<boost::mutex> lock(*rmx);
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tlog5 << "Listening... ";
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*this >> ret;
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tlog5 << "\treceived server message of type " << typeid(*ret).name() << std::endl;
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return ret;
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}
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void CConnection::sendPack(const CPack &pack)
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{
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boost::unique_lock<boost::mutex> lock(*wmx);
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*this << &pack; //packs has to be sent as polymorphic pointers!
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}
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CSaveFile::CSaveFile( const std::string &fname )
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:sfile(NULL)
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{
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registerTypes(*this);
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openNextFile(fname);
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}
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CSaveFile::~CSaveFile()
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{
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delete sfile;
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}
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int CSaveFile::write( const void * data, unsigned size )
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{
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sfile->write((char *)data,size);
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return size;
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}
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void CSaveFile::close()
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{
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delete sfile;
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sfile = NULL;
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}
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void CSaveFile::openNextFile(const std::string &fname)
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{
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fName = fname;
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close();
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sfile = new std::ofstream(fname.c_str(),std::ios::binary);
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if(!(*sfile))
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{
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tlog1 << "Error: cannot open to write " << fname << std::endl;
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sfile = NULL;
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}
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else
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{
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sfile->write("VCMI",4); //write magic identifier
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*this << version; //write format version
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}
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}
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void CSaveFile::reportState(CLogger &out)
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{
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out << "CSaveFile" << std::endl;
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if(sfile && *sfile)
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{
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out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp() << std::endl;
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}
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}
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CLoadFile::CLoadFile(const std::string &fname, int minimalVersion /*= version*/)
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:sfile(NULL)
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{
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registerTypes(*this);
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openNextFile(fname, minimalVersion);
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}
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CLoadFile::~CLoadFile()
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{
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delete sfile;
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}
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int CLoadFile::read( const void * data, unsigned size )
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{
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sfile->read((char *)data,size);
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return size;
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}
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void CLoadFile::close()
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{
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delete sfile;
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sfile = NULL;
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}
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void CLoadFile::openNextFile(const std::string &fname, int minimalVersion)
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{
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fName = fname;
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sfile = new std::ifstream(fname.c_str(),std::ios::binary);
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if(!(*sfile))
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{
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tlog1 << "Error: cannot open to read " << fname << std::endl;
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sfile = NULL;
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}
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else
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{
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char buffer[4];
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sfile->read(buffer, 4);
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if(std::memcmp(buffer,"VCMI",4))
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{
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tlog1 << "Error: not a VCMI file! ( " << fname << " )\n";
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delete sfile;
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sfile = NULL;
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return;
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}
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*this >> myVersion;
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if(myVersion < minimalVersion)
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{
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tlog1 << "Error: Old file format! (file " << fname << " )\n";
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delete sfile;
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sfile = NULL;
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}
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}
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}
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void CLoadFile::reportState(CLogger &out)
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{
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out << "CLoadFile" << std::endl;
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if(sfile && *sfile)
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{
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out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg() << std::endl;
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}
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}
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CTypeList::CTypeList()
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{
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registerTypes(*this);
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}
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ui16 CTypeList::registerType( const std::type_info *type )
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{
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TTypeMap::const_iterator i = types.find(type);
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if(i != types.end())
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return i->second; //type found, return ID
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//type not found - add it to the list and return given ID
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ui16 id = types.size() + 1;
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types.insert(std::make_pair(type,id));
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return id;
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}
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ui16 CTypeList::getTypeID( const std::type_info *type )
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{
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TTypeMap::const_iterator i = types.find(type);
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if(i != types.end())
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return i->second;
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else
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return 0;
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}
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std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
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{
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return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
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}
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CSerializer::~CSerializer()
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{
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}
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CSerializer::CSerializer()
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{
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smartVectorMembersSerialization = false;
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}
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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{
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registerVectoredType(&gs->map->objects, &CGObjectInstance::id);
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registerVectoredType(&lib->heroh->heroes, &CHero::ID);
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registerVectoredType(&lib->creh->creatures, &CCreature::idNumber);
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registerVectoredType(&lib->arth->artifacts, &CArtifact::id);
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registerVectoredType(&gs->map->artInstances, &CArtifactInstance::id);
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smartVectorMembersSerialization = true;
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}
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