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			805 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 0.75 -> 0.8 (Mar 01 2010)
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| GENERAL:
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| * Victory and loss conditions are supported. It's now possible to win or lose the game.
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| * Implemented assembling and disassembling of combination artifacts.
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| * Kingdom Overview screen is now available.
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| * Implemented Grail (puzzle map, digging, constructing ultimate building)
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| * Replaced TTF fonts with original ones.
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| 
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| ADVENTURE MAP:
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| * Implemented rivers animations (thx to GrayFace).
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| 
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| BATTLES:
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| * Fire Shield spell (and creature ability) supported
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| * affecting morale/luck and casting spell after attack creature abilities supported
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| 
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| HERO:
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| * Implementation of Scholar secondary skill
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| 
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| TOWN:
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| * New left-bottom info panel functionalities.
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| 
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| TOWNS:
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| * new town structures supported:
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| - Ballista Yard
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| - Blood Obelisk
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| - Brimstone Clouds
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| - Dwarven Treasury
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| - Fountain of Fortune
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| - Glyphs of Fear
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| - Mystic Pond
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| - Thieves Guild
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| - Special Grail functionalities for Dungeon, Stronghold and Fortress
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| 
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| OBJECTS:
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| New objects supported:
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| - Border gate
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| - Den of Thieves
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| - Lighthouse
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| - Obelisk
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| - Quest Guard
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| - Seer hut
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| 
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| 
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| 
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| A lot of of various bugfixes and improvements:
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| http://bugs.vcmi.eu/changelog_page.php?version_id=14
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| 
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| 
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| 
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| 0.74 -> 0.75 (Dec 01 2009)
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| GENERAL:
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| * Implemented "main menu" in-game option.
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| * Hide the mouse cursor while displaying a popup window.
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| * Better handling of huge and empty message boxes (still needs more changes)
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| * Fixed several crashes when exiting.
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| 
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| ADVENTURE INTERFACE:
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| * Movement cursor shown for unguarded enemy towns.
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| * Battle cursor shown for guarded enemy garrisons.
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| * Clicking on the border no longer opens an empty info windows
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| 
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| HERO WINDOW:
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| * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor. 
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| 
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| TOWNS:
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| * new special town structures supported:
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| - Academy of Battle Scholars
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| - Cage of Warlords
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| - Mana Vortex
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| - Stables
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| - Skyship (revealing entire map only)
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| 
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| OBJECTS:
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| * External dwellings increase town growth
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| * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
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| * Scholar won't give unavaliable spells anymore.
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| 
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| A lot of of various bugfixes and improvements:
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| http://bugs.vcmi.eu/changelog_page.php?version_id=2
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| 
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| 
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| 0.73 -> 0.74 (Oct 01 2009)
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| GENERAL:
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| * Scenario Information window
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| * Save Game window
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| * VCMI window should start centered
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| * support for Necromancy and Ballistics secondary skills
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| * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
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| * VCMI client has its own icon (thx for graphic to Dikamilo)
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| * Ellipsis won't be split when breaking text on several lines
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| * split button will be grayed out when no creature is selected
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| * fixed issue when splitting stack to the hero with only one creatures
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| * a few fixes for shipyard window
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| 
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| ADVENTURE INTERFACE:
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| * Cursor shows if tile is accesible and how many turns away
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| * moving hero with arrow keys / numpad
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| * fixed Next Hero button behaviour
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| * fixed Surface/Underground switch button in higher resolutions
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| 
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| BATTLES:
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| * partial siege support
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| * new stack queue for higher resolutions (graphics made by Dru, thx!)
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| * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
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| * more creatures special abilities supported
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| * battle settings will be stored
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| * fixed crashes occuring on attacking two hex creatures from back
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| * fixed crash when clicking on enemy stack without moving mouse just after receiving action
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| * even large stack numbers will fit the boxes
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| * when active stack is killed by spell, game behaves properly
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| * shooters attacking twice (like Grand Elves) won't attack twice in melee 
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| * ballista can shoot even if there's an enemy creature next to it 
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| * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
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| * selecting attack directions works as in H3
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| * estimating damage that will be dealt while choosing stack to be attacked
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| * modified the positioning of battle effects, they should look about right now.
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| * after selecting a spell during combat, l-click is locked for any action other than casting. 
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| * flying creatures will be blitted over all other creatures, obstacles and wall
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| * obstacles and units should be printed in better order (not tested)
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| * fixed armageddon animation
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| * new spells supported:
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| - Anti-Magic
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| - Cure
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| - Resurrection 
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| - Animate Dead 
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| - Counterstrike 
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| - Berserk 
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| - Hypnotize 
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| - Blind 
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| - Fire Elemental 
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| - Earth Elemental 
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| - Water Elemental 
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| - Air Elemental 
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| - Remove obstacle
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| 
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| TOWNS:
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| * enemy castle can be taken over
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| * only one capitol per player allowed (additional ones will be lost)
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| * garrisoned hero can buy a spellbook
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| * heroes available in tavern sould be always different
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| * ship bought in town will be correctly placed
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| * new special town structures supported:
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| - Lookout Tower
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| - Temple of Valhalla
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| - Wall of Knowledge
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| - Order of Fire
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| 
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| HERO WINDOW:
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| * war machines cannot be unequiped
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| 
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| PREGAME:
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| * sorting: a second click on the column header sorts in descending order.
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| * advanced options tab: r-click popups for selected town, hero and bonus
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| * starting scenario / game by double click
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| * arrows in options tab are hidden when not available 
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| * subtitles for choosen hero/town/bonus in pregame
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| 
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| OBJECTS:
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| * fixed pairing Subterranean Gates
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| New objects supported:
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| - Borderguard & Keymaster Tent
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| - Cartographer
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| - Creature banks
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| - Eye of the Magi & Hut of the Magi
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| - Garrison
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| - Stables
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| - Pandora Box
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| - Pyramid
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| 
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| 
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| 0.72 -> 0.73 (Aug 01 2009)
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| GENERAL:
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| * infowindow popup will be completely on screen
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| * fixed possible crash with in game console
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| * fixed crash when gaining artifact after r-click on hero in tavern
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| * Estates / hero bonuses won't give resources on first day. 
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| * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
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| * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
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| * 'T' hotkey opens marketplace window
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| * giving starting spells for heroes
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| * pressing enter or escape close spellbook
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| * removed redundant quotation marks from skills description and artifact events texts
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| * disabled autosaving on first turn
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| * bonuses from bonus artifacts
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| * increased char per line limit for subtitles under components
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| * corrected some exp/level values
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| * primary skills cannot be negative
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| * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
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| * fixed timed events reappearing
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| * saving system options
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| * saving hero direction
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| * r-click popups on enemy heroes and towns
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| * hero leveling formula matches the H3
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| 
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| ADVENTURE INTERFACE:
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| * Garrisoning, then removing hero from garrison move him at the end of the heroes list
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| * The size of the frame around the map depends on the screen size.
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| * spellbook shows adventure spells when opened on adventure map
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| * erasing path after picking objects with last movement point
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| 
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| BATTLES:
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| * spell resistance supported (secondary skill, artifacts, creature skill)
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| * corrected damage inflicted by spells and ballista
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| * added some missing projectile infos
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| * added native terrain bonuses in battles
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| * number of units in stack in battle should better fit the box
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| * non-living and undead creatures have now always 0 morale
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| * displaying luck effect animation
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| * support for battleground overlays:
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| - cursed ground
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| - magic plains
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| - fiery fields
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| - rock lands
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| - magic clouds
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| - lucid pools
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| - holy ground
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| - clover field
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| - evil fog
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| 
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| TOWNS:
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| * fixes for horde buildings
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| * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
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| * capitol bar in town hall is grey (not red) if already one exists
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| * fixed crash on entering hall when town was near map edge
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| 
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| HERO WINDOW:
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| * garrisoned heroes won't be shown on the list
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| * artifacts will be present on morale/luck bonuses list
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| 
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| PREGAME:
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| * saves are sorted primary by map format, secondary by name
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| * fixed displaying date of saved game (uses local time, removed square character)
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| 
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| OBJECTS:
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| * Fixed primary/secondary skill levels given by a scholar.
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| * fixed problems with 3-tiles monoliths
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| * fixed crash with flaggable building next to map edge
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| * fixed some descriptions for events
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| * New objects supported:
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| - Buoy
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| - Creature Generators
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| - Flotsam
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| - Mermaid
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| - Ocean bottle
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| - Sea Chest 
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| - Shipwreck Survivor
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| - Shipyard
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| - Sirens 
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| 
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| 0.71 -> 0.72 (Jun 1 2009)
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| GENERAL:
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| * many sound effects and music
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| * autosave (to 5 subsequent files)
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| * artifacts support (most of them)
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| * added internal game console (activated on TAB)
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| * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
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| * improved randomization
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| * fixed crash on closing application
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| * VCMI won't always give all three stacks in the starting armies
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| * fix for drawing starting army creatures count
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| * Diplomacy secondary skill support
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| * timed events won't cause resources amount to be negative
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| * support for sorcery secondary skill
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| * reduntant quotation marks from artifact descriptions are removed
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| * no income at the first day
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| 
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| ADVENTURE INTERFACE:
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| * fixed crasbug occurring on revisiting objects (by pressing space)
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| * always restoring default cursor when movng mouse out of the terrain
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| * fixed map scrolling with ctrl+arrows when some windows are opened
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| * clicking scrolling arrows in town/hero list won't open town/hero window
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| * pathfinder will now look for a path going via printed positions of roads when it's possible
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| * enter can be used to open window with selected hero/town
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| 
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| BATTLES:
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| * many creatures special skills implemented
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| * battle will end when one side has only war machines
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| * fixed some problems with handling obstacles info
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| * fixed bug with defending / waiting while no stack is active
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| * spellbook button is inactive when hero cannot cast any spell
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| * obstacles will be placed more properly when resolution is different than 800x600
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| * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
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| * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
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| * new spells:
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| - frost ring
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| - fireball
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| - inferno
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| - meteor shower
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| - death ripple
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| - destroy undead
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| - dispel
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| - armageddon
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| - disrupting ray
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| - protection from air
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| - protection from fire
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| - protection from water
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| - protection from earth
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| - precision
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| - slayer
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| 
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| TOWNS:
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| * resting in town with mage guild will replenih all the mana points
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| * fixed Blacksmith
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| * the number of creatures at the beginning of game is their base growth
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| * it's possible to enter Tavern via Brotherhood of Sword
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| 
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| HERO WINDOW:
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| * fixed mana limit info in the hero window
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| * war machines can't be removed
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| * fixed problems with removing artifacts when all visible slots in backpack are full
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| 
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| PREGAME:
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| * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
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| * Fix position of maps names. 
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| * Made the slider cursor much more responsive. Speedup the map select screen.
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| * Try to behave when no maps/saves are present.
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| * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
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| 
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| OBJECTS:
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| * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
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| * leaving guardians in flagged mines.
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| * support for Scholar object
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| * support for School of Magic
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| * support for School of War
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| * support for Pillar of Fire
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| * support for Corpse
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| * support for Lean To
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| * support for Wagon
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| * support for Warrior's Tomb
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| * support for Event
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| * Corpse (Skeleton) will be accessible from all directions
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| 
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| 
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| 0.7 -> 0.71 (Apr 01 2009)
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| GENERAL:
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| * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 
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| * morale/luck system and corresponding sec. skills supported 
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| * fixed crash when hero get level and has less than two sec. skills to choose between 
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| * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
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| * proper handling of custom portraits of heroes
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| * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
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| * fixed crash when there was no hero available to hire for some player 
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| * fixed problems with 1024x600 screen resolution
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| * updating blockmap/visitmap of randomized objects 
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| * fixed crashes on loading maps with flag all mines/dwelling victory condition
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| * further fixes for leveling-up (stability and identical offered skills bug)
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| * splitting window allows to rebalance two stack with the same creatures
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| * support for numpad keyboard
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| * support for timed events
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| 
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| ADVENTURE INTERFACE:
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| * added "Next hero" button functionality
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| * added missing path arrows
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| * corrected centering on hero's position 
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| * recalculating hero path after reselecting hero
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| * further changes in pathfinder making it more like original one
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| * orientation of hero can't be change if movement points are exhausted 
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| * campfire, borderguard, bordergate, questguard will be accessible from the top
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| * new movement cost calculation algorithm
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| * fixed sight radious calculation
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| * it's possible to stop hero movement
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| * faster minimap refreshing 
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| * provisional support for "Save" button in System Options Window
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| * it's possible to revisit object under hero by pressing Space
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| 
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| BATTLES:
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| * partial support for battle obstacles
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| * only one spell can be casted per turn
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| * blocked opening sepllbook if hero doesn't have a one
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| * spells not known by hero can't be casted 
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| * spell books won't be placed in War Machine slots after battle
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| * attack is now possible when hex under cursor is not displayed 
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| * glowing effect of yellow border around creatures
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| * blue glowing border around hovered creature
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| * made animation on battlefield more smooth
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| * standing stacks have more static animation
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| * probably fixed problem with displaying corpses on battlefield
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| * fixes for two-hex creatures actions
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| * fixed hero casting spell animation
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| * corrected stack death animation
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| * battle settings will be remembered between battles
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| * improved damage calculation formula
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| * correct handling of flying creatures in battles
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| * a few tweaks in battle path/available hexes calculation (more of them is needed)
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| * amounts of units taking actions / being an object of actions won't be shown until action ends
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| * fixed positions of stack queue and battle result window when resolution is != 800x600 
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| * corrected duration of frenzy spell which was incorrect in certain cases 
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| * corrected hero spell casting animation
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| * better support for battle backgrounds 
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| * blocked "save" command during battle 
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| * spellbook displays only spells known by Hero
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| New spells supported:
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|  - Mirth
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|  - Sorrow
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|  - Fortune
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|  - Misfortune
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| 
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| TOWN INTERFACE:
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| * cannot build more than one capitol
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| * cannot build shipyard if town is not near water
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| * Rampart's Treasury requires Miner's Guild 
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| * minor improvements in Recruitment Window
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| * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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| * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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| * fixed blinking resdatabar in town screen when buying (800x600) 
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| * fixed horde buildings displaying in town hall
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| * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
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| 
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| PREGAME:
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| * added scrolling scenario list with mouse wheel
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| * fixed mouse slow downs
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| * cannot select heroes for computer player (pregame) 
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| * no crash if uses gives wrong resolution ID number
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| * minor fixes
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| 
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| OBJECTS:
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| * windmill gives 500 gold only during first week ever (not every month)
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| * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available. 
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| New objects supported:
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|  * Prison
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|  * Magic Well
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|  * Faerie Ring
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|  * Swan Pond
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|  * Idol of Fortune
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|  * Fountain of Fortune
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|  * Rally Flag
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|  * Oasis
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|  * Temple
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|  * Watering Hole
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|  * Fountain of Youth
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|  * support for Redwood Observatory
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|  * support for Shrine of Magic Incantation / Gesture / Thought
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|  * support for Sign / Ocean Bottle
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|  
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|  AI PLAYER:
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|  Minor improvements and fixes.
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| 
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| 
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| 0.64 -> 0.7 (Feb 01 2009)
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| GENERAL:
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| * move some settings to the config/settings.txt file
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| * partial support for new screen resolutions
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| * it's possible to set game resolution in pregame (type 'resolution' in the console) 
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| * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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| * fixed crashbug occuring when hero levelled above 15 level
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| * support for non-standard screen resolutions
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| * F4 toggles between full-screen and windowed mode
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| * minor improvements in creature card window
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| * splitting stacks with the shift+click 
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| * creature card window contains info about modified speed 
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| 
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| ADVENTURE INTERFACE:
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| * added water animation
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| * speed of scrolling map and hero movement can be adjusted in the System Options Window
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| * partial handling r-clicks on adventure map
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| 
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| TOWN INTERFACE:
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| * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
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| * fixed cloning creatures bug in garrisons (and related issues)
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| 
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| BATTLES
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| * support for the Wait command
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| * magic arrow *really* works
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| * war machines support partially added
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| * queue of stacks narrowed
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| * spell effect animation displaying improvements
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| * positive/negative spells cannot be cast on hostile/our stacks
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| * showing spell effects affecting stack in creature info window
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| * more appropriate coloring of stack amount box when stack is affected by a spell
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| * battle console displays notifications about wait/defend commands 
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| * several reported bugs fixed
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| * new spells supported:
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| a) Haste
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| b) lightning bolt
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| c) ice bolt
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| d) slow
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| e) implosion
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| f) forgetfulness
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| g) shield
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| h) air shield
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| i) bless
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| j) curse
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| k) bloodlust
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| l) weakness
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| m) stone skin
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| n) prayer
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| o) frenzy
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| 
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| AI PLAYER:
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| * Genius AI (first VCMI AI) will control computer creatures during the combat.
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| 
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| OBJECTS:
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| * Guardians property for resources is handled
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| * support for Witch Hut
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| * support for Arena
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| * support for Library of Enlightenment 
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| 
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| And a lot of minor fixes
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| 
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| 
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| 0.63 -> 0.64 (Nov 01 2008)
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| GENERAL:
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| * sprites from /Sprites folder are handled correctly
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| * several fixes for pathfinder and path arrows
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| * better handling disposed/predefined heroes
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| * heroes regain 1 mana point each turn
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| * support for mistycisim and intelligence skills
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| * hero hiring possible
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| * added support for a number of hotkeys
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| * it's not possible anymore to leave hero level-up window without selecting secondary skill
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| * many minor improvements
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| 
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| * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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| 	a) woggaladriel -> vcmiainur
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| 	b) wogoliphaunt -> vcminoldor
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| 	c) wogshadowfax -> vcminahar
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| 	d) wogeyeofsauron -> vcmieagles
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| 	e) wogisengard -> vcmiformenos
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| 	f) wogsaruman -> vcmiistari
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| 	g) wogpathofthedead -> vcmiangband 
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| 	h) woggandalfwhite -> vcmiglorfindel
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| 
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| 
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| ADVENTURE INTERFACE:
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| * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one 
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| * slowed map scrolling 
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| * blocked scrolling adventure map with mouse when left ctrl is pressed
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| * blocked map scrolling when dialog window is opened
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| * scholar will be accessible from the top
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| 
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| 
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| TOWN INTERFACE:
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| * partially done tavern window (only hero hiring functionality)
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| 
 | |
| 
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| BATTLES:
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| * water elemental will really be treated as 2 hex creature
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| * potential infinite loop in reverseCreature removed
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| * better handling of battle cursor 
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| * fixed blocked shooter behavior
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| * it's possible in battles to check remeaining HP of neutral stacks
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| * partial support for Magic Arrow spell
 | |
| * fixed bug with dying unit
 | |
| * stack queue hotkey is now 'Q'
 | |
| * added shots limit 
 | |
| 
 | |
| 0.62 -> 0.63 (Oct 01 2008)
 | |
| GENERAL:
 | |
| * coloured console output, logging all info to txt files
 | |
| * it's possible to use other port than 3030 by passing it as an additional argument
 | |
| * removed some redundant warnings
 | |
| * partially done spellbook
 | |
| * Alt+F4 quits the game
 | |
| * some crashbugs was fixed
 | |
| * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
 | |
| * magical hero are given spellbook at the beginning
 | |
| * added initial secondary skills for heroes 
 | |
| 
 | |
| BATTLES:
 | |
| * very significant optimization of battles 
 | |
| * battle summary window
 | |
| * fixed crashbug occurring sometimes on exiting battle 
 | |
| * confirm window is shown before retreat 
 | |
| * graphic stack queue in battle (shows when 'c' key is pressed)
 | |
| * it's possible to attack enemy hero
 | |
| * neutral monster army disappears when defeated
 | |
| * casualties among hero army and neutral creatures are saved
 | |
| * better animation handling in battles
 | |
| * directional attack in battles 
 | |
| * mostly done battle options (although they're not saved)
 | |
| * added receiving exp (and leveling-up) after a won battle 
 | |
| * added support for archery, offence and armourer secondary abilities 
 | |
| * hero's primary skills accounted for damage dealt by creatures in battle
 | |
| 
 | |
| TOWNS:
 | |
| * mostly done marketplace 
 | |
| * fixed crashbug with battles on swamps and rough terrain
 | |
| * counterattacks 
 | |
| * heroes can learn new spells in towns
 | |
| * working resource silo
 | |
| * fixed bug with the mage guild when no spells available
 | |
| * it's possible to build lighthouse
 | |
| 
 | |
| HERO WINDOW:
 | |
| * setting army formation
 | |
| * tooltips for artifacts in backpack
 | |
| 
 | |
| ADVENTURE INTERFACE:
 | |
| * fixed bug with disappearing head of a hero in adventure map
 | |
| * some objects are no longer accessible from the top 
 | |
| * no tooltips for objects under FoW
 | |
| * events won't be shown
 | |
| * working Subterranean Gates, Monoliths
 | |
| * minimap shows all flaggable objects (towns, mines, etc.) 
 | |
| * artifacts we pick up go to the appropriate slot (if free)
 | |
| 
 | |
| 
 | |
| 0.61 -> 0.62 (Sep 01 2008)
 | |
| General:
 | |
| * restructured to the server-client model
 | |
| * support for heroes placed in towns
 | |
| * upgrading creatures
 | |
| * working gaining levels for heroes (including dialog with skill selection)
 | |
| * added graphical cursor
 | |
| * showing creature amount in the creature info window
 | |
| * giving starting bonus
 | |
| 
 | |
| Castles:
 | |
| * icon in infobox showing that there is hero in town garrison
 | |
| * fort/citadel/castle screen
 | |
| * taking last stack from the heroes army should be impossible (or at least harder)
 | |
| * fixed reading forbidden structures
 | |
| * randomizing spells in towns
 | |
| * viewing hero window in the town screen
 | |
| * possibility of moving hero into the garrison
 | |
| * mage guild screen 
 | |
| * support for blacksmith
 | |
| * if hero doesn't have a spell book, he can buy one in a mage guild
 | |
| * it's possible to build glyph of fear in fortress
 | |
| * creatures placeholders work properly
 | |
| 
 | |
| Adventure Interface:
 | |
| * hopefully fixed problems with wrong town defs (village/fort/capitol)
 | |
| 
 | |
| Hero Window:
 | |
| * bugfix: splitting stacks works in hero window
 | |
| * removed bug causing significant increase of CPU consumption
 | |
| 
 | |
| Battles:
 | |
| * shooting
 | |
| * removed some displaying problems
 | |
| * showing last group of frames in creature animation won't crash
 | |
| * added start moving and end moving animations
 | |
| * fixed moving two-hex creatures
 | |
| * showing/hiding graphic cursor
 | |
| * a part of using graphic cursor
 | |
| * slightly optimized showing of battle interface
 | |
| * animation of getting hit / death by shooting is displayed when it should be
 | |
| * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
 | |
| * minor optimizations
 | |
| 
 | |
| PreGame:
 | |
| * updates settings when selecting new map after changing sorting criteria
 | |
| * if sorting not by name, name will be used as a secondary criteria
 | |
| * when filter is applied a first available map is selected automatically
 | |
| * slider position updated after sorting in pregame
 | |
| 
 | |
| Objects:
 | |
| * support for the Tree of knowledge
 | |
| * support for Campfires
 | |
| * added event message when picking artifact
 | |
| 
 | |
| 0.6 -> 0.61 (Jun 15 2008)
 | |
| Improvements:
 | |
| * improved attacking in the battles
 | |
| * it's possible to kill hostile stack
 | |
| * animations won't go in the same phase
 | |
| * Better pathfinder
 | |
| * "%s" substitutions in Right-click information in town hall
 | |
| * windmill won't give wood
 | |
| * hover text for heroes
 | |
| * support for ZSoft-style PCX files in /Data
 | |
| * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
 | |
| * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
 | |
| * stack at the limit of unit's range can now be attacked
 | |
| * range of unit is now properly displayed
 | |
| * battle log is scrolled down when new event occurs
 | |
| * console is closed when application exits
 | |
| 
 | |
| Bugfixes:
 | |
| * stack at the limit of unit's range can now be attacked
 | |
| * good background for the town hall screen in Stronghold
 | |
| * fixed typo in hall.txt
 | |
| * VCMI won't crash when r-click neutral stack during the battle
 | |
| * water won't blink behind shipyard in the Castle
 | |
| * fixed several memory leaks
 | |
| * properly displaying two-hex creatures in recruit/split/info window
 | |
| * corrupted map file won't cause crash on initializing main menu
 | |
| 
 | |
| 0.59 -> 0.6 (Jun 1 2008)
 | |
| * partially done attacking in battles
 | |
| * screen isn't now refreshed while blitting creature info window
 | |
| * r-click creature info windows in battles
 | |
| * no more divison by 0 in slider
 | |
| * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
 | |
| * fixed estate problems
 | |
| * fixed blinking mana vortex
 | |
| * grail increases creature growths
 | |
| * new pathfinder
 | |
| * several minor improvements
 | |
| 
 | |
| 0.58 -> 0.59 (May 24 2008 - closed, test release)
 | |
| * fixed memory leak in battles
 | |
| * blitting creature animations to rects in the recruitment window
 | |
| * fixed wrong creatures def names
 | |
| * better battle pathfinder and unit reversing
 | |
| * improved slider ( #58 )
 | |
| * fixed problems with horde buildings (won't block original dwellings)
 | |
| * giving primary skill when hero get level (but there is still no dialog)
 | |
| * if an upgraded creature is available it'll be shown as the first in a recruitment window
 | |
| * creature levels not messed in Fortress
 | |
| * war machines are added to the hero's inventory, not to the garrison
 | |
| * support for H3-style PCX graphics in Data/
 | |
| * VCMI won't crash when is unable to initialize audio system
 | |
| * fixed displaying wrong town defs
 | |
| * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
 | |
| * creature info window (only r-click)
 | |
| * callback for buttons/lists based on boost::function
 | |
| * a lot of minor improvements
 | |
| 
 | |
| 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
 | |
| Towns:
 | |
| * recruiting creatures
 | |
| * working creature growths (including castle and horde building influences)
 | |
| * towns give income
 | |
| * town hall screen
 | |
| * building buildings (requirements and cost are handled)
 | |
| * hints for structures
 | |
| * updating town infobox
 | |
| Garrisons:
 | |
| * merging stacks
 | |
| * splitting stacks
 | |
| Battles:
 | |
| * starting battles
 | |
| * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
 | |
| * leaving battle by pressing flee button
 | |
| * moving units in battles and displaying thier ranges
 | |
| * defend command for units
 | |
| General:
 | |
| * a number of minor fixes and improvements
 | |
| 
 | |
| 0.54 -> 0.55 (Feb 29 2008)
 | |
| * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
 | |
| * randomization quantity of creatures on the map
 | |
| * fix of Pandora's Box handling
 | |
| * reading disposed/predefined heroes
 | |
| * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
 | |
| * more detailed logs
 | |
| * reported problems with hero flags resolved
 | |
| * heroes cannot occupy the same tile
 | |
| * hints for most of creature generators
 | |
| * some minor stuff
 | |
| 
 | |
| 0.53b -> 0.54 (Feb 23 2008 - first public release)
 | |
| * given hero is placed in the town entrance
 | |
| * some objects such as river delta won't be blitted "on" hero
 | |
| * tiles under FoW are inaccessible
 | |
| * giving random hero on RoE maps
 | |
| * improved protection against hero duplication
 | |
| * fixed starting values of primary abilities of random heroes on RoE/AB maps
 | |
| * right click popups with infoboxes for heroes/towns lists
 | |
| * new interface coloring (many thanks to GrayFace ;])
 | |
| * fixed bug in object flag's coloring
 | |
| * added hints in town lists
 | |
| * eliminated square from city hints
 | |
| 
 | |
| 0.53 - 0.53b (Feb 20 2008)
 | |
| * added giving default buildings in towns
 | |
| * town infobox won't crash on empty town
 | |
| 
 | |
| 0.52 - 0.53 (Feb 18 2008):
 | |
| * hopefully the last bugfix of Pandora's Box
 | |
| * fixed blockmaps of generated heroes
 | |
| * disposed hero cannot be chosen in scenario settings (unless he is in prison)
 | |
| * fixed town randomization
 | |
| * fixed hero randomization
 | |
| * fixed displaying heroes in preGame
 | |
| * fixed selecting/deselecting artifact slots in hero window
 | |
| * much faster pathfinder
 | |
| * memory usage and load time significantly decreased
 | |
| * it's impossible to select empty artifact slot in hero window
 | |
| * fixed problem with FoW displaying on minimap on L-sized maps
 | |
| * fixed crashbug in hero list connected with heroes dismissing
 | |
| * mostly done town infobox
 | |
| * town daily income is properly calculated
 | |
| 
 | |
| 0.51 - 0.52 (Feb 7 2008):
 | |
| * [feature] giving starting hero
 | |
| * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
 | |
| * [feature] picked artifacts are added to hero's backpack
 | |
| * [feature] possibility of choosing player to play
 | |
| * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
 | |
| * [bugfix] fixed crashbug in reading defs with negativ left/right margins
 | |
| * [bugfix] improved randomization
 | |
| * [bugfix] pathfinder can't be cheated (what caused errors)
 | |
| 
 | |
| 0.5 - 0.51 (Feb 3 2008):
 | |
| * close button properly closes (same does 'q' key)
 | |
| * two players can't have selected same hero
 | |
| * double click on "Show Available Scenarios" won't reset options
 | |
| * fixed possible crashbug in town/hero lists
 | |
| * fixed crashbug in initializing game caused by wrong prisons handling
 | |
| * fixed crashbug on reading hero's custom artifacts in RoE maps
 | |
| * fixed crashbug on reading custom Pandora's Box in RoE maps
 | |
| * fixed crashbug on reading blank Quest Guards
 | |
| * better console messages
 | |
| * map reading speed up (though it's still slow, especially on bigger maps)
 | |
| 
 | |
| to 0.5 (Feb 2 2008 - first closed release):
 | |
| * Main menu and New game screens
 | |
| * Scenario selection, part of advanced options support
 | |
| * Partially done adventure map, town and hero interfaces
 | |
| * Moving hero
 | |
| * Interactions with several objects (mines, resources, mills, and others)
 |