mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Source: vcmi
 | |
| Section: games
 | |
| Priority: extra
 | |
| Maintainer: frank zago <frank@zago.net>
 | |
| Build-Depends: debhelper (>= 7), cdbs (>= 0.4.49), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost1.37-dev | libboost1.38-dev | libboost1.42-dev, libboost-thread1.37-dev | libboost-thread1.38-dev | libboost-thread1.42-dev, libboost-system1.37-dev | libboost-system1.38-dev | libboost-system1.42-dev, libboost-filesystem1.37-dev | libboost-filesystem1.38-dev | libboost-filesystem1.42-dev, libboost-iostreams1.37-dev | libboost-iostreams1.38-dev | libboost-iostreams1.42-dev
 | |
| Standards-Version: 3.8.0
 | |
| Homepage: http://vcmi.eu
 | |
| 
 | |
| Package: vcmi
 | |
| Architecture: any
 | |
| Depends: ${shlibs:Depends}, ${misc:Depends}
 | |
| Description: A rewrite the Heroes of Might and Magic 3 engine
 | |
|  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 | |
|  scratch, giving it new and extended possibilities. It will help to support
 | |
|  mods and new towns already made by fans but abandoned because of game code
 | |
|  limitations.
 | |
|  .
 | |
|  In its current state it already supports maps of any sizes, higher
 | |
|  resolutions and extended engine limits.
 | |
| 
 | |
| Package: vcmi-doc
 | |
| Architecture: all
 | |
| Section: doc
 | |
| Description: documentation for vcmi
 | |
|  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 | |
|  scratch, giving it new and extended possibilities. It will help to support
 | |
|  mods and new towns already made by fans but abandoned because of game code
 | |
|  limitations.
 | |
|  .
 | |
|  In its current state it already supports maps of any sizes, higher
 | |
|  resolutions and extended engine limits.
 |