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			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __CBUILDINGHANDLER_H__
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| #define __CBUILDINGHANDLER_H__
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| #include "../global.h"
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| #include <map>
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| #include <vector>
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| 
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| /*
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|  * CBuildingHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| //enum EbuildingType {NEUTRAL=-1, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
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| class DLL_EXPORT CBuilding //a typical building encountered in every castle ;]
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| {
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| public:
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| 	si32 tid, bid; //town ID and structure ID
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| 	std::vector<si32> resources;
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| 	std::string name;
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| 	std::string description;
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| 
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| 	const std::string &Name() const;
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| 	const std::string &Description() const;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & tid & bid & resources & name & description;
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| 	}
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| 	CBuilding(int TID = -1, int BID = -1);
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| };
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| 
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| class DLL_EXPORT CBuildingHandler
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| {
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| public:
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| 	std::map<int, std::map<int, CBuilding*> > buildings; ///< first int is the castle ID, second the building ID (in ERM-U format)
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| 	std::map<int, std::pair<std::string,std::vector< std::vector< std::vector<int> > > > > hall; //map<castle ID, pair<hall bg name, std::vector< std::vector<building id> >[5]> - external vector is the vector of buildings in the row, internal is the list of buildings for the specific slot
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| 
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| 	void loadBuildings(); //main loader
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| 	~CBuildingHandler(); //d-tor
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & buildings & hall;
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| 	}
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| };
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| 
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| 
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| #endif // __CBUILDINGHANDLER_H__
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