mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
#ifndef __CCREATUREANIMATION_H__
|
|
#define __CCREATUREANIMATION_H__
|
|
|
|
|
|
#include "../global.h"
|
|
#include "../hch/CDefHandler.h"
|
|
#include "GUIBase.h"
|
|
|
|
/*
|
|
* CCreatureAnimation.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CCreatureAnimation : public CIntObject
|
|
{
|
|
private:
|
|
int totalEntries, DEFType, totalBlocks;
|
|
int length;
|
|
BMPPalette palette[256];
|
|
int * RLEntries;
|
|
struct SEntry
|
|
{
|
|
int offset;
|
|
int group;
|
|
} ;
|
|
std::vector<SEntry> SEntries ;
|
|
std::string defName, curDir;
|
|
int readNormalNr (int pos, int bytCon, unsigned char * str=NULL) const;
|
|
void putPixel(
|
|
SDL_Surface * dest,
|
|
const int & ftcp,
|
|
const BMPPalette & color,
|
|
const unsigned char & palc,
|
|
const bool & yellowBorder,
|
|
const bool & blueBorder,
|
|
const unsigned char & animCount
|
|
) const;
|
|
|
|
////////////
|
|
|
|
unsigned char * FDef; //animation raw data
|
|
int curFrame, internalFrame; //number of currently displayed frame
|
|
unsigned int frames; //number of frames
|
|
public:
|
|
std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
|
|
int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
|
|
int fullWidth, fullHeight; //read-only, please!
|
|
CCreatureAnimation(std::string name); //c-tor
|
|
~CCreatureAnimation(); //d-tor
|
|
|
|
void setType(int type); //sets type of animation and cleares framecount
|
|
int getType() const; //returns type of animation
|
|
|
|
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool incrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
|
|
int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
|
|
void incrementFrame();
|
|
int getFrame() const;
|
|
bool onLastFrameInGroup();
|
|
|
|
bool once;
|
|
void playOnce(int type); //plays once given stage of animation, then resets to 2
|
|
|
|
int framesInGroup(int group) const; //retirns number of fromes in given group
|
|
};
|
|
|
|
#endif // __CCREATUREANIMATION_H__
|