mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
3f720901ec
- Removed unnecessary keywords. - Inlined some functions. - Minor coding style fixes. - Minor fixes.
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
#pragma once
|
|
|
|
#include "GameConstants.h"
|
|
|
|
|
|
/*
|
|
* BattleHex.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
// for battle stacks' positions
|
|
struct DLL_LINKAGE BattleHex
|
|
{
|
|
static const si16 INVALID = -1;
|
|
enum EDir { RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT };
|
|
|
|
si16 hex;
|
|
|
|
BattleHex() : hex(INVALID) {}
|
|
BattleHex(si16 _hex) : hex(_hex) {}
|
|
|
|
operator si16() const { return hex; }
|
|
|
|
bool isValid() const { return hex >= 0 && hex < GameConstants::BFIELD_SIZE; }
|
|
|
|
template<typename inttype>
|
|
BattleHex(inttype x, inttype y)
|
|
{
|
|
setXY(x, y);
|
|
}
|
|
|
|
template<typename inttype>
|
|
BattleHex(std::pair<inttype, inttype> xy)
|
|
{
|
|
setXY(xy);
|
|
}
|
|
|
|
template<typename inttype>
|
|
void setX(inttype x)
|
|
{
|
|
setXY(x, getY());
|
|
}
|
|
|
|
template<typename inttype>
|
|
void setY(inttype y)
|
|
{
|
|
setXY(getX(), y);
|
|
}
|
|
|
|
void setXY(si16 x, si16 y, bool hasToBeValid = true)
|
|
{
|
|
if(hasToBeValid)
|
|
assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT);
|
|
hex = x + y * GameConstants::BFIELD_WIDTH;
|
|
}
|
|
|
|
template<typename inttype>
|
|
void setXY(std::pair<inttype, inttype> xy)
|
|
{
|
|
setXY(xy.first, xy.second);
|
|
}
|
|
|
|
si16 getY() const { return hex / GameConstants::BFIELD_WIDTH; }
|
|
si16 getX() const { return hex % GameConstants::BFIELD_WIDTH; }
|
|
|
|
std::pair<si16, si16> getXY() const { return std::make_pair(getX(), getY()); }
|
|
|
|
//moving to direction
|
|
BattleHex& moveInDir(EDir dir, bool hasToBeValid = true);
|
|
BattleHex& operator+=(EDir dir) { return moveInDir(dir); } //sugar for above
|
|
|
|
//generates new BattleHex moved by given dir
|
|
BattleHex movedInDir(EDir dir, bool hasToBeValid = true) const
|
|
{
|
|
BattleHex result(*this);
|
|
result.moveInDir(dir, hasToBeValid);
|
|
return result;
|
|
}
|
|
BattleHex operator+(EDir dir) const { return movedInDir(dir); }
|
|
|
|
std::vector<BattleHex> neighbouringTiles() const;
|
|
|
|
//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
|
|
static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
|
|
|
|
//returns distance between given hexes
|
|
static char getDistance(BattleHex hex1, BattleHex hex2);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & hex;
|
|
}
|
|
static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
|
|
|
|
bool isAvailable() const; //valid position not in first or last column
|
|
static BattleHex getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
|
|
};
|
|
|
|
DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
|