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vcmi/hch/CArtHandler.h
OnionKnight ae918b3930 * Fixed Ring of the Magi (56 durations instead of 50)
* Implemented Elixir of Life (although the 25% HP bonus only shows up in battle)
* Minor, reverted the inclusion of a header.
2009-08-21 20:20:46 +00:00

64 lines
1.6 KiB
C++

#ifndef __CARTHANDLER_H__
#define __CARTHANDLER_H__
#include "../global.h"
#include "../lib/HeroBonus.h"
#include <list>
#include <string>
#include <vector>
/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CDefHandler;
class DLL_EXPORT CArtifact //container for artifacts
{
std::string name, description; //set if custom
public:
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
const std::string &Name() const; //getter
const std::string &Description() const; //getter
ui32 price;
std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
EartClass aClass;
ui32 id;
std::list<HeroBonus> bonuses; //bonuses given by artifact
template <typename Handler> void serialize(Handler &h, const int version)
{
h & name & description & price & possibleSlots & aClass & id & bonuses;
}
};
class DLL_EXPORT CArtHandler //handles artifacts
{
void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1);
public:
std::vector<CArtifact*> treasures, minors, majors, relics;
std::vector<CArtifact> artifacts;
void loadArtifacts(bool onlyTxt);
void sortArts();
void addBonuses();
void clear();
static int convertMachineID(int id, bool creToArt);
CArtHandler();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artifacts;
if(!h.saving)
sortArts();
}
};
#endif // __CARTHANDLER_H__