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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
354 lines
8.0 KiB
C++
354 lines
8.0 KiB
C++
/*
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* CBank.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBank.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "CommonConstructors.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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///helpers
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static std::string & visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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CBank::CBank()
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{
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daycounter = 0;
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resetDuration = 0;
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}
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CBank::~CBank()
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{
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}
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void CBank::initObj(CRandomGenerator & rand)
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{
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daycounter = 0;
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resetDuration = 0;
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VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
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}
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std::string CBank::getHoverText(PlayerColor player) const
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{
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// TODO: record visited players
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return getObjectName() + " " + visitedTxt(bc == nullptr);
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}
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void CBank::setConfig(const BankConfig & config)
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{
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bc.reset(new BankConfig(config));
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clear(); // remove all stacks, if any
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for (auto & stack : config.guards)
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setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
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}
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void CBank::setPropertyDer (ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::BANK_DAYCOUNTER: //daycounter
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daycounter+=val;
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break;
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case ObjProperty::BANK_RESET:
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// FIXME: Object reset must be done by separate netpack from server
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initObj(cb->gameState()->getRandomGenerator());
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daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
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break;
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case ObjProperty::BANK_CLEAR:
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bc.reset();
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break;
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}
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}
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void CBank::newTurn(CRandomGenerator & rand) const
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{
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if (bc == nullptr)
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{
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if (resetDuration != 0)
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{
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if (daycounter >= resetDuration)
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cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
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else
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cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
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}
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}
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}
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bool CBank::wasVisited (PlayerColor player) const
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{
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return !bc; //FIXME: player A should not know about visit done by player B
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}
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void CBank::onHeroVisit(const CGHeroInstance * h) const
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{
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int banktext = 0;
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switch (ID)
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{
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case Obj::DERELICT_SHIP:
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banktext = 41;
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break;
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case Obj::DRAGON_UTOPIA:
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banktext = 47;
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break;
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case Obj::CRYPT:
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banktext = 119;
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break;
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case Obj::SHIPWRECK:
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banktext = 122;
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break;
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case Obj::PYRAMID:
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banktext = 105;
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break;
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case Obj::CREATURE_BANK:
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default:
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banktext = 32;
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break;
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}
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BlockingDialog bd(true, false);
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bd.player = h->getOwner();
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bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
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bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
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if (banktext == 32)
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bd.text.addReplacement(getObjectName());
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cb->showBlockingDialog(&bd);
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}
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void CBank::doVisit(const CGHeroInstance * hero) const
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{
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int textID = -1;
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InfoWindow iw;
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iw.player = hero->getOwner();
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MetaString loot;
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if (bc)
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{
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switch (ID)
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{
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case Obj::DERELICT_SHIP:
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textID = 43;
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break;
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case Obj::CRYPT:
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textID = 121;
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break;
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case Obj::SHIPWRECK:
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textID = 124;
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break;
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case Obj::PYRAMID:
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textID = 106;
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break;
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case Obj::CREATURE_BANK:
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case Obj::DRAGON_UTOPIA:
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default:
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textID = 34;
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break;
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}
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}
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else
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{
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switch (ID)
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{
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case Obj::SHIPWRECK:
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case Obj::DERELICT_SHIP:
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case Obj::CRYPT:
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{
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GiveBonus gbonus;
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gbonus.id = hero->id.getNum();
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gbonus.bonus.duration = Bonus::ONE_BATTLE;
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gbonus.bonus.source = Bonus::OBJECT;
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gbonus.bonus.sid = ID;
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gbonus.bonus.type = Bonus::MORALE;
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gbonus.bonus.val = -1;
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switch (ID)
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{
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case Obj::SHIPWRECK:
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textID = 123;
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gbonus.bdescr << VLC->generaltexth->arraytxt[99];
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break;
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case Obj::DERELICT_SHIP:
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textID = 42;
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gbonus.bdescr << VLC->generaltexth->arraytxt[101];
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break;
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case Obj::CRYPT:
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textID = 120;
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gbonus.bdescr << VLC->generaltexth->arraytxt[98];
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break;
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}
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cb->giveHeroBonus(&gbonus);
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iw.components.push_back(Component(Component::MORALE, 0, -1, 0));
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iw.soundID = soundBase::GRAVEYARD;
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break;
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}
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case Obj::PYRAMID:
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{
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GiveBonus gb;
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gb.bonus = Bonus(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
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gb.id = hero->id.getNum();
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cb->giveHeroBonus(&gb);
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textID = 107;
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iw.components.push_back(Component(Component::LUCK, 0, -2, 0));
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break;
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}
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case Obj::CREATURE_BANK:
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case Obj::DRAGON_UTOPIA:
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default:
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iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
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iw.text.addReplacement(getObjectName());
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}
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if(textID != -1)
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{
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iw.text.addTxt(MetaString::ADVOB_TXT, textID);
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}
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cb->showInfoDialog(&iw);
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}
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//grant resources
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if (bc)
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{
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for (int it = 0; it < bc->resources.size(); it++)
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{
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if (bc->resources[it] != 0)
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{
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iw.components.push_back(Component(Component::RESOURCE, it, bc->resources[it], 0));
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loot << "%d %s";
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loot.addReplacement(iw.components.back().val);
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loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
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cb->giveResource(hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
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}
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}
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//grant artifacts
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for (auto & elem : bc->artifacts)
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{
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iw.components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
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}
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//display loot
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if (!iw.components.empty())
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{
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iw.text.addTxt(MetaString::ADVOB_TXT, textID);
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if (textID == 34)
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{
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const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
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{
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return a.type->fightValue < b.type->fightValue;
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})->type;
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iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
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iw.text.addReplacement(loot.buildList());
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}
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cb->showInfoDialog(&iw);
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}
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loot.clear();
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iw.components.clear();
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iw.text.clear();
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if (!bc->spells.empty())
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{
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std::set<SpellID> spells;
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bool noWisdom = false;
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if(textID == 106)
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{
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iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
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}
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for(const SpellID & spellId : bc->spells)
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{
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auto spell = spellId.toSpell(VLC->spells());
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iw.text.addTxt(MetaString::SPELL_NAME, spellId);
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if(spell->getLevel() <= hero->maxSpellLevel())
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{
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if(hero->canLearnSpell(spell))
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{
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spells.insert(spellId);
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iw.components.push_back(Component(Component::SPELL, spellId, 0, 0));
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}
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}
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else
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noWisdom = true;
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}
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if (!hero->getArt(ArtifactPosition::SPELLBOOK))
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iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
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else if(noWisdom)
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iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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if(!spells.empty())
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cb->changeSpells(hero, true, spells);
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}
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iw.components.clear();
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iw.text.clear();
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//grant creatures
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CCreatureSet ourArmy;
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for (auto slot : bc->creatures)
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{
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ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
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}
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for (auto & elem : ourArmy.Slots())
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{
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iw.components.push_back(Component(*elem.second));
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loot << "%s";
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loot.addReplacement(*elem.second);
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}
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if(ourArmy.stacksCount())
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{
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if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
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iw.text.addTxt(MetaString::ADVOB_TXT, 185);
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else
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iw.text.addTxt(MetaString::ADVOB_TXT, 186);
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iw.text.addReplacement(loot.buildList());
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iw.text.addReplacement(hero->name);
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cb->showInfoDialog(&iw);
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cb->giveCreatures(this, hero, ourArmy, false);
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}
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cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
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}
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}
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void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if (result.winner == 0)
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{
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doVisit(hero);
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}
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}
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void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if (answer)
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{
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if (bc) // not looted bank
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cb->startBattleI(hero, this, true);
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else
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doVisit(hero);
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}
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}
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