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vcmi/lib/spells
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
effects Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AbilityCaster.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AbilityCaster.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AdventureSpellMechanics.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AdventureSpellMechanics.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
BattleSpellMechanics.cpp Fixes for code review issues 2021-02-20 04:57:50 +03:00
BattleSpellMechanics.h Fixes for code review issues 2021-02-20 04:57:50 +03:00
BonusCaster.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
BonusCaster.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CSpellHandler.cpp Switch ObjectTemplate to shared_ptr<const> (#870) 2022-09-11 16:13:53 +03:00
CSpellHandler.h New terrain support - part 1 (#755) 2022-09-11 11:31:26 +03:00
ISpellMechanics.cpp battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
ISpellMechanics.h Fixes for code review issues 2021-02-20 04:57:50 +03:00
Problem.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Problem.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
ProxyCaster.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
ProxyCaster.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
TargetCondition.cpp Fix for #3228 and #3042 2022-08-24 14:58:56 +03:00
TargetCondition.h Warning fix (I moved C++17 and CI to another branch) (#739) 2022-05-19 15:14:50 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00