mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/*
|
|
* Graphics.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "gui/Fonts.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "gui/Geometries.h"
|
|
|
|
struct SDL_Surface;
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CHeroClass;
|
|
struct SDL_Color;
|
|
struct InfoAboutHero;
|
|
struct InfoAboutTown;
|
|
class CGObjectInstance;
|
|
class ObjectTemplate;
|
|
class CAnimation;
|
|
class EntityService;
|
|
|
|
enum EFonts
|
|
{
|
|
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
|
|
};
|
|
|
|
/// Handles fonts, hero images, town images, various graphics
|
|
class Graphics
|
|
{
|
|
void addImageListEntry(size_t index, const std::string & listName, const std::string & imageName);
|
|
|
|
void addImageListEntries(const EntityService * service);
|
|
|
|
void initializeBattleGraphics();
|
|
void loadPaletteAndColors();
|
|
|
|
void loadHeroAnimations();
|
|
//loads animation and adds required rotated frames
|
|
std::shared_ptr<CAnimation> loadHeroAnimation(const std::string &name);
|
|
|
|
void loadHeroFlagAnimations();
|
|
|
|
//loads animation and adds required rotated frames
|
|
std::shared_ptr<CAnimation> loadHeroFlagAnimation(const std::string &name);
|
|
|
|
void loadErmuToPicture();
|
|
void loadFogOfWar();
|
|
void loadFonts();
|
|
void initializeImageLists();
|
|
|
|
public:
|
|
//Fonts
|
|
static const int FONTS_NUMBER = 9;
|
|
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
|
|
|
|
//various graphics
|
|
SDL_Color * playerColors; //array [8]
|
|
SDL_Color * neutralColor;
|
|
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
|
|
SDL_Color * neutralColorPalette;
|
|
|
|
std::shared_ptr<CAnimation> heroMoveArrows;
|
|
|
|
// [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
|
std::map< std::string, std::shared_ptr<CAnimation> > heroAnimations;
|
|
std::vector< std::shared_ptr<CAnimation> > heroFlagAnimations;
|
|
|
|
// [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
|
std::array< std::shared_ptr<CAnimation>, 3> boatAnimations;
|
|
|
|
std::array< std::vector<std::shared_ptr<CAnimation> >, 3> boatFlagAnimations;
|
|
|
|
//all other objects (not hero or boat)
|
|
std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
|
|
|
|
std::shared_ptr<CAnimation> fogOfWarFullHide;
|
|
std::shared_ptr<CAnimation> fogOfWarPartialHide;
|
|
|
|
std::map<std::string, JsonNode> imageLists;
|
|
|
|
//towns
|
|
std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
|
|
//for battles
|
|
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
|
|
|
|
//functions
|
|
Graphics();
|
|
~Graphics();
|
|
|
|
void load();
|
|
|
|
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
|
|
|
|
std::shared_ptr<CAnimation> getAnimation(const CGObjectInstance * obj);
|
|
std::shared_ptr<CAnimation> getAnimation(const ObjectTemplate & info);
|
|
};
|
|
|
|
extern Graphics * graphics;
|