1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/VCAI/VCAI.vcxproj

246 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|Win32">
<Configuration>RD</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RD|x64">
<Configuration>RD</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{276C3DB0-7A6B-4417-8E5C-322B08633AAC}</ProjectGuid>
<RootNamespace>StupidAI</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VCMI_global_debug.props" />
<Import Project="..\..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VCMI_global_debug.props" />
<Import Project="..\..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VCMI_global_release.props" />
<Import Project="..\..\VCMI_global.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VCMI_global_release.props" />
<Import Project="..\..\VCMI_global.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(VCMI_Out)\AI\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(VCMI_Out)\AI\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
<OutDir>$(VCMI_Out)/AI</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
<OutDir>$(VCMI_Out)\AI\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(FUZZYLITEDIR)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<AdditionalOptions>/Zm210 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;FuzzyLite.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\libs;..\..;..</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;FuzzyLite.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VCMI_Out);$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\FuzzyLite\fuzzylite</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;FuzzyLite.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VCMI_Out);$(SolutionDir)\AI</AdditionalLibraryDirectories>
<AdditionalOptions>/d2:-notypeopt %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
<ClCompile>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
<AdditionalOptions>/Zm150 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>VCMI_lib.lib;FuzzyLite.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VCMI_Out);$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AIhelper.cpp" />
<ClCompile Include="AIUtility.cpp" />
<ClCompile Include="ArmyManager.cpp" />
<ClCompile Include="BuildingManager.cpp" />
<ClCompile Include="FuzzyEngines.cpp" />
<ClCompile Include="FuzzyHelper.cpp" />
<ClCompile Include="Goals\AbstractGoal.cpp" />
<ClCompile Include="Goals\AdventureSpellCast.cpp" />
<ClCompile Include="Goals\Build.cpp" />
<ClCompile Include="Goals\BuildBoat.cpp" />
<ClCompile Include="Goals\BuildThis.cpp" />
<ClCompile Include="Goals\BuyArmy.cpp" />
<ClCompile Include="Goals\ClearWayTo.cpp" />
<ClCompile Include="Goals\CollectRes.cpp" />
<ClCompile Include="Goals\CompleteQuest.cpp" />
<ClCompile Include="Goals\Conquer.cpp" />
<ClCompile Include="Goals\DigAtTile.cpp" />
<ClCompile Include="Goals\Explore.cpp" />
<ClCompile Include="Goals\FindObj.cpp" />
<ClCompile Include="Goals\GatherArmy.cpp" />
<ClCompile Include="Goals\GatherTroops.cpp" />
<ClCompile Include="Goals\GetArtOfType.cpp" />
<ClCompile Include="Goals\RecruitHero.cpp" />
<ClCompile Include="Goals\Trade.cpp" />
<ClCompile Include="Goals\VisitHero.cpp" />
<ClCompile Include="Goals\VisitObj.cpp" />
<ClCompile Include="Goals\VisitTile.cpp" />
<ClCompile Include="Goals\Win.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MapObjectsEvaluator.cpp" />
<ClInclude Include="ArmyManager.h" />
<ClInclude Include="Pathfinding\Actions\BattleAction.h" />
<ClInclude Include="Pathfinding\Actions\TownPortalAction.h" />
<ClCompile Include="Pathfinding\Actions\BattleAction.cpp" />
<ClCompile Include="Pathfinding\Actions\TownPortalAction.cpp" />
<ClInclude Include="Pathfinding\Actions\BoatActions.h" />
<ClCompile Include="Pathfinding\Actions\BoatActions.cpp" />
<ClCompile Include="Pathfinding\AINodeStorage.cpp" />
<ClCompile Include="Pathfinding\AIPathfinder.cpp" />
<ClCompile Include="Pathfinding\AIPathfinderConfig.cpp" />
<ClCompile Include="Pathfinding\PathfindingManager.cpp" />
<ClCompile Include="Pathfinding\Rules\AILayerTransitionRule.cpp" />
<ClCompile Include="Pathfinding\Rules\AIMovementAfterDestinationRule.cpp" />
<ClCompile Include="Pathfinding\Rules\AIMovementToDestinationRule.cpp" />
<ClCompile Include="Pathfinding\Rules\AIPreviousNodeRule.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="SectorMap.cpp" />
<ClCompile Include="StdInc.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="VCAI.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AIhelper.h" />
<ClInclude Include="AIUtility.h" />
<ClInclude Include="BuildingManager.h" />
<ClInclude Include="FuzzyEngines.h" />
<ClInclude Include="FuzzyHelper.h" />
<ClInclude Include="Goals\AbstractGoal.h" />
<ClInclude Include="Goals\AdventureSpellCast.h" />
<ClInclude Include="Goals\Build.h" />
<ClInclude Include="Goals\BuildBoat.h" />
<ClInclude Include="Goals\BuildThis.h" />
<ClInclude Include="Goals\BuyArmy.h" />
<ClInclude Include="Goals\CGoal.h" />
<ClInclude Include="Goals\ClearWayTo.h" />
<ClInclude Include="Goals\CollectRes.h" />
<ClInclude Include="Goals\CompleteQuest.h" />
<ClInclude Include="Goals\Conquer.h" />
<ClInclude Include="Goals\DigAtTile.h" />
<ClInclude Include="Goals\Explore.h" />
<ClInclude Include="Goals\FindObj.h" />
<ClInclude Include="Goals\GatherArmy.h" />
<ClInclude Include="Goals\GatherTroops.h" />
<ClInclude Include="Goals\GetArtOfType.h" />
<ClInclude Include="Goals\Goals.h" />
<ClInclude Include="Goals\Invalid.h" />
<ClInclude Include="Goals\RecruitHero.h" />
<ClInclude Include="Goals\Trade.h" />
<ClInclude Include="Goals\VisitHero.h" />
<ClInclude Include="Goals\VisitObj.h" />
<ClInclude Include="Goals\VisitTile.h" />
<ClInclude Include="Goals\Win.h" />
<ClInclude Include="MapObjectsEvaluator.h" />
<ClInclude Include="Pathfinding\Actions\ISpecialAction.h" />
<ClInclude Include="Pathfinding\AINodeStorage.h" />
<ClInclude Include="Pathfinding\AIPathfinder.h" />
<ClInclude Include="Pathfinding\AIPathfinderConfig.h" />
<ClInclude Include="Pathfinding\PathfindingManager.h" />
<ClInclude Include="Pathfinding\Rules\AILayerTransitionRule.h" />
<ClInclude Include="Pathfinding\Rules\AIMovementAfterDestinationRule.h" />
<ClInclude Include="Pathfinding\Rules\AIMovementToDestinationRule.h" />
<ClInclude Include="Pathfinding\Rules\AIPreviousNodeRule.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="SectorMap.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="VCAI.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>