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vcmi/lib/CScriptingModule.h
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

27 lines
757 B
C++

#pragma once
#include "IGameEventsReceiver.h"
#include "IGameCallback.h"
/*
* CScriptingModule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
{
public:
virtual void executeUserCommand(const std::string &cmd){};
virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
virtual void giveActionCB(IGameEventRealizer *cb){};
virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
CScriptingModule(){}
virtual ~CScriptingModule(){}
};