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# Conflicts: # .github/workflows/github.yml # launcher/modManager/cmodlist.cpp # lib/CModHandler.cpp # lib/CModHandler.h
110 lines
2.4 KiB
JSON
110 lines
2.4 KiB
JSON
{
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"type":"object",
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"$schema": "http://json-schema.org/draft-04/schema",
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"title" : "VCMI terrain format",
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"description" : "Format used to define new terrains in VCMI",
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"required" : [ "tiles", "code", "moveCost" ],
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"additionalProperties" : false,
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"properties":{
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"moveCost":
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{
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"type": "number",
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"description": "How many movement points needed to move hero"
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},
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"minimapUnblocked":
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{
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"type": "array",
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"description": "Color of terrain on minimap without unpassable objects",
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"minItems": 3,
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"maxItems": 3,
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"items":
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{
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"type": "number"
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}
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},
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"minimapBlocked":
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{
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"type": "array",
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"description": "Color of terrain on minimap with unpassable objects",
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"minItems": 3,
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"maxItems": 3,
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"items":
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{
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"type": "number"
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}
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},
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"music":
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{
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"type": "string",
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"description": "Music filename to play on this terrain on adventure map"
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},
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"tiles":
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{
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"type": "string",
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"description": "Name of file with graphicks",
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"format": "defFile"
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},
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"type":
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{
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"type": "string",
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"description": "Type of this terrain. Can be land, water, subterranean or rock",
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"enum": ["LAND", "WATER", "SUB", "ROCK"]
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},
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"rockTerrain":
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{
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"type": "string",
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"description": "The name of tock type terrain which will be used as borders in the underground"
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},
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"river":
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{
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"type": "string",
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"description": "River type which should be used for that terrain",
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"enum": ["", "rw", "ri", "rm", "rl"]
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},
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"horseSoundId":
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{
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"type": "number",
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"description": "Id of horse sound to be played when hero is moving across terrain"
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},
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"text":
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{
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"type": "string",
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"description": "Text to be shown when mouse if over terrain"
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},
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"code":
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{
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"type": "string",
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"description": "Two-letters unique indentifier for this terrain. Used for terrain serializaion"
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},
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"battleFields":
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{
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"type": "array",
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"description": "array of battleFields for this terrain",
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"items":
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{
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"type": "string"
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}
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},
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"prohibitTransitions":
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{
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"type": "array",
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"description": "array or terrain names, which is prohibited to make transition from/to",
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"items":
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{
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"type": "string"
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}
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},
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"transitionRequired":
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{
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"type": "boolean",
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"description": "If sand/dirt transition required from/to other terrains"
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},
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"terrainViewPatterns":
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{
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"type": "string",
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"description": "Can be normal, dirt, water, rock"
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}
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}
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}
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