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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-28 03:57:02 +02:00
vcmi/client/GUIClasses.cpp
Ivan Savenko 7a9547bb44 New creature window made without use of H3 graphics
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.

Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00

6229 lines
182 KiB
C++

#include "StdInc.h"
#include "GUIClasses.h"
#include "gui/SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "CBitmapHandler.h"
#include "CDefHandler.h"
#include "battle/CBattleInterface.h"
#include "battle/CBattleInterfaceClasses.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "gui/CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "../lib/CConfigHandler.h"
#include "battle/CCreatureAnimation.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "CAnimation.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/mapping/CMap.h"
#include "mapHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/NetPacksBase.h"
#include "CSpellWindow.h"
#include "CHeroWindow.h"
#include "CVideoHandler.h"
#include "../lib/StartInfo.h"
#include "CPreGame.h"
#include "../lib/HeroBonus.h"
#include "../lib/CCreatureHandler.h"
#include "CMusicHandler.h"
#include "../lib/BattleState.h"
#include "../lib/CGameState.h"
#include "../lib/GameConstants.h"
#include "gui/CGuiHandler.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace boost::assign;
using namespace CSDL_Ext;
extern std::queue<SDL_Event> events;
extern boost::mutex eventsM;
std::list<CFocusable*> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
#undef min
#undef max
void CArmyTooltip::init(const InfoAboutArmy &army)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
std::vector<Point> slotsPos;
slotsPos.push_back(Point(36,73));
slotsPos.push_back(Point(72,73));
slotsPos.push_back(Point(108,73));
slotsPos.push_back(Point(18,122));
slotsPos.push_back(Point(54,122));
slotsPos.push_back(Point(90,122));
slotsPos.push_back(Point(126,122));
for(auto & slot : army.army)
{
if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
{
logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
continue;
}
new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
std::string subtitle;
if(army.army.isDetailed)
subtitle = boost::lexical_cast<std::string>(slot.second.count);
else
{
//if =0 - we have no information about stack size at all
if (slot.second.count)
subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
}
new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
}
}
CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
CIntObject(0, pos)
{
init(army);
}
CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
CIntObject(0, pos)
{
init(InfoAboutArmy(army, true));
}
void CHeroTooltip::init(const InfoAboutHero &hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
if(hero.details)
{
for (size_t i = 0; i < hero.details->primskills.size(); i++)
new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(hero.details->primskills[i]));
new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(hero.details->mana));
new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
}
}
CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
CArmyTooltip(pos, hero)
{
init(hero);
}
CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
CArmyTooltip(pos, InfoAboutHero(hero, true))
{
init(InfoAboutHero(hero, true));
}
void CTownTooltip::init(const InfoAboutTown &town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
new CAnimImage("itpt", iconIndex, 0, 3, 2);
if(town.details)
{
new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
if (town.details->goldIncome)
new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(town.details->goldIncome));
if(town.details->garrisonedHero) //garrisoned hero icon
new CPicture("TOWNQKGH", 149, 76);
if(town.details->customRes)//silo is built
{
if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
{
new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
}
else
new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
}
}
}
CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
CArmyTooltip(pos, town)
{
init(town);
}
CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
CArmyTooltip(pos, InfoAboutTown(town, true))
{
init(InfoAboutTown(town, true));
}
void CGarrisonSlot::setHighlight(bool on)
{
if (on)
selectionImage->enable(); //show
else
selectionImage->disable(); //hide
}
void CGarrisonSlot::hover (bool on)
{
////Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->getSelection())
{
if(owner->getSelection() == this)
{
temp = CGI->generaltexth->tcommands[4]; //View %s
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->getSelection()->creature == creature)
{
temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->getSelection()->creature)
{
temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
logGlobal->warnStream() << "Highlighted set to nullptr";
owner->selectSlot(nullptr);
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
}
else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
{
temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
}
else
{
temp = CGI->generaltexth->allTexts[481]; //Select %s
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->getSelection())
{
const CArmedInstance *highl = owner->getSelection()->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->stacksCount() == 1 //it's only stack
&& owner->getSelection()->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
}
else
{
temp = CGI->generaltexth->tcommands[6]; //Move %s
boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11]; //Empty
}
}
GH.statusbar->setText(temp);
}
else
{
GH.statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj() const
{
return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
}
bool CGarrisonSlot::our() const
{
return upg?(owner->owned[1]):(owner->owned[0]);
}
void CGarrisonSlot::clickRight(tribool down, bool previousState)
{
if(down && creature)
{
GH.pushInt(new CStackWindow(creature, true));
}
}
void CGarrisonSlot::clickLeft(tribool down, bool previousState)
{
if(down)
{
bool refr = false;
if(owner->getSelection())
{
if(owner->getSelection() == this) //view info
{
UpgradeInfo pom;
LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
std::function<void(CreatureID)> upgr = nullptr;
std::function<void()> dism = nullptr;
if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
owner->selectSlot(nullptr);
owner->setSplittingMode(false);
for(auto & elem : owner->splitButtons)
elem->block(true);
redraw();
refr = true;
GH.pushInt(new CStackWindow(myStack, dism, pom, upgr));
}
else
{
// Only allow certain moves if troops aren't removable or not ours.
if ( ( owner->getSelection()->our()//our creature is selected
|| owner->getSelection()->creature == creature )//or we are rebalancing army
&& ( owner->removableUnits
|| (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
|| (upg == 1 && owner->getSelection()->upg == 1 ) ) )
{
//we want to split
if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
&& (!creature
|| (creature == owner->getSelection()->creature)))
{
owner->p2 = ID; //store the second stack pos
owner->pb = upg;//store the second stack owner (up or down army)
owner->setSplittingMode(false);
int minLeft=0, minRight=0;
if(upg != owner->getSelection()->upg) //not splitting within same army
{
if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
&& owner->getSelection()->getObj()->needsLastStack() )
{
minLeft = 1;
}
if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
&& owner->getSelection()->creature == creature
&& getObj()->needsLastStack() )
{
minRight = 1;
}
}
int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
int countRight = myStack ? myStack->count : 0;
GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
minLeft, minRight, countLeft, countRight));
refr = true;
}
else if(creature != owner->getSelection()->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
ID,owner->getSelection()->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
owner->getSelection()->ID,ID);
}
}
else // Highlight
{
if(creature)
owner->selectSlot(this);
redraw();
refr = true;
}
}
}
else //highlight or drop artifact
{
bool artSelected = false;
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
{
const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
if (const CArtifactInstance *art = commonInfo->src.art)
{
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
artSelected = true;
ArtifactLocation src(srcHero, commonInfo->src.slotID);
ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
if (art->canBePutAt(dst, true))
{ //equip clicked stack
if(dst.getArt())
{
//creature can wear only one active artifact
//if we are placing a new one, the old one will be returned to the hero's backpack
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}
}
}
if (!artSelected && creature)
{
owner->selectSlot(this);
if(creature)
{
for(auto & elem : owner->splitButtons)
elem->block(false);
}
}
redraw();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::update()
{
if (getObj() != nullptr)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
myStack = getObj()->getStackPtr(ID);
creature = myStack ? myStack->type : nullptr;
}
else
{
removeUsedEvents(LCLICK | RCLICK | HOVER);
myStack = nullptr;
creature = nullptr;
}
if (creature)
{
creatureImage->enable();
creatureImage->setFrame(creature->iconIndex);
stackCount->enable();
stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
}
else
{
creatureImage->disable();
stackCount->disable();
}
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
ID(IID),
owner(Owner),
myStack(Creature),
creature(Creature ? Creature->type : nullptr),
upg(Upg)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (getObj())
addUsedEvents(LCLICK | RCLICK | HOVER);
pos.x += x;
pos.y += y;
std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
if (!creature)
creatureImage->disable();
selectionImage = new CAnimImage(imgName, 1);
selectionImage->disable();
if(Owner->smallIcons)
{
pos.w = 32;
pos.h = 32;
}
else
{
pos.w = 58;
pos.h = 64;
}
stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
if (!creature)
stackCount->disable();
else
stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
}
void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
{
addChild(button);
button->recActions = defActions;
splitButtons.push_back(button);
button->block(getSelection() == nullptr);
}
void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
{
ret.resize(7);
if (set)
{
for(auto & elem : set->Slots())
{
ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
}
}
for(int i=0; i<ret.size(); i++)
if(!ret[i])
ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
if (twoRows)
for (int i=4; i<ret.size(); i++)
{
ret[i]->pos.x -= 126;
ret[i]->pos.y += 37;
};
}
void CGarrisonInt::createSlots()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int width = smallIcons? 32 : 58;
createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
}
void CGarrisonInt::recreateSlots()
{
selectSlot(nullptr);
setSplittingMode(false);
for(auto & elem : splitButtons)
elem->block(true);
for(CGarrisonSlot * slot : slotsUp)
slot->update();
for(CGarrisonSlot * slot : slotsDown)
slot->update();
}
void CGarrisonInt::splitClick()
{
if(!getSelection())
return;
setSplittingMode(!getSplittingMode());
redraw();
}
void CGarrisonInt::splitStacks(int, int amountRight)
{
LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
SDL_Surface *pomsur, const Point& SurOffset,
const CArmedInstance *s1, const CArmedInstance *s2,
bool _removableUnits, bool smallImgs, bool _twoRows ) :
highlighted(nullptr),
inSplittingMode(false),
interx(inx),
garOffset(garsOffset),
smallIcons(smallImgs),
removableUnits(_removableUnits),
twoRows(_twoRows)
{
setArmy(s1, false);
setArmy(s2, true);
pos.x += x;
pos.y += y;
createSlots();
}
const CGarrisonSlot * CGarrisonInt::getSelection()
{
return highlighted;
}
void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
{
if (slot != highlighted)
{
if (highlighted)
highlighted->setHighlight(false);
highlighted = slot;
for (auto button : splitButtons)
button->block(highlighted == nullptr);
if (highlighted)
highlighted->setHighlight(true);
}
}
void CGarrisonInt::setSplittingMode(bool on)
{
assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
if (inSplittingMode || on)
{
for(CGarrisonSlot * slot : slotsUp)
slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
for(CGarrisonSlot * slot : slotsDown)
slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
inSplittingMode = on;
}
}
bool CGarrisonInt::getSplittingMode()
{
return inSplittingMode;
}
void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
{
owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
armedObjs[bottomGarrison] = army;
}
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
ID = QueryID(-1);
for(auto & Button : Buttons)
{
CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first);
button->borderColor = Colors::METALLIC_GOLD;
button->borderEnabled = true;
button->callback.add(Button.second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
if(!text->slider)
{
text->resize(text->label->textSize);
}
if(buttons.size())
{
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
}
for(auto & comp : comps)
{
comp->recActions = 0xff;
addChild(comp);
comp->recActions &= ~(SHOWALL | UPDATE);
components.push_back(comp);
}
setDelComps(delComps);
CMessage::drawIWindow(this,Text,player);
}
CInfoWindow::CInfoWindow()
{
ID = QueryID(-1);
setDelComps(false);
text = nullptr;
}
void CInfoWindow::close()
{
GH.popIntTotally(this);
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
}
CInfoWindow::~CInfoWindow()
{
if(!delComps)
{
for (auto & elem : components)
removeChild(elem);
}
}
void CInfoWindow::showAll(SDL_Surface * to)
{
CSimpleWindow::show(to);
CIntObject::showAll(to);
}
void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
{
CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
GH.pushInt(window);
}
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
for(auto & elem : onYes.funcs)
temp->buttons[0]->callback += elem;
for(auto & elem : onNo.funcs)
temp->buttons[1]->callback += elem;
GH.pushInt(temp);
}
void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player)
{
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
temp->buttons[0]->callback += onOk;
GH.pushInt(temp);
}
CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
{
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
return ret;
}
std::string CInfoWindow::genText(std::string title, std::string description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
void CInfoWindow::setDelComps(bool DelComps)
{
delComps = DelComps;
for(CComponent *comp : components)
{
if(delComps)
comp->recActions |= DISPOSE;
else
comp->recActions &= ~DISPOSE;
}
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
init(x, y);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
: free(Free),bitmap(Bitmap)
{
switch(alignment)
{
case BOTTOMRIGHT:
init(p.x - Bitmap->w, p.y - Bitmap->h);
break;
case CENTER:
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
break;
case TOPLEFT:
init(p.x, p.y);
break;
default:
assert(0); //not implemented
}
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
CCS->curh->hide();
free=Free;
bitmap=Bitmap;
if(bitmap)
{
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
GH.popIntTotally(this);
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CInfoPopup::~CInfoPopup()
{
CCS->curh->show();
}
void CInfoPopup::init(int x, int y)
{
CCS->curh->hide();
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
// Put the window back on screen if necessary
vstd::amax(pos.x, 0);
vstd::amax(pos.y, 0);
vstd::amin(pos.x, screen->w - bitmap->w);
vstd::amin(pos.y, screen->h - bitmap->h);
}
CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
init(Type, Subtype, Val, imageSize);
}
CComponent::CComponent(const Component &c):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
if(c.id == Component::RESOURCE && c.when==-1)
perDay = true;
init((Etype)c.id,c.subtype,c.val, large);
}
void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
compType = Type;
subtype = Subtype;
val = Val;
size = imageSize;
assert(compType < typeInvalid);
assert(size < sizeInvalid);
setSurface(getFileName()[size], getIndex());
pos.w = image->pos.w;
pos.h = image->pos.h;
EFonts font = FONT_SMALL;
if (imageSize < small)
font = FONT_TINY; //other sizes?
pos.h += 4; //distance between text and image
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
for(auto & line : textLines)
{
int height = graphics->fonts[font]->getLineHeight();
auto label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
pos.h += height;
if (label->pos.w > pos.w)
{
pos.x -= (label->pos.w - pos.w)/2;
pos.w = label->pos.w;
}
}
}
const std::vector<std::string> CComponent::getFileName()
{
static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
auto gen = [](const std::string * arr)
{
return std::vector<std::string>(arr, arr + 4);
};
switch(compType)
{
case primskill: return gen(primSkillsArr);
case secskill: return gen(secSkillsArr);
case resource: return gen(resourceArr);
case creature: return gen(creatureArr);
case artifact: return gen(artifactArr);
case experience: return gen(primSkillsArr);
case spell: return gen(spellsArr);
case morale: return gen(moraleArr);
case luck: return gen(luckArr);
case building: return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
case hero: return gen(heroArr);
case flag: return gen(flagArr);
}
assert(0);
return std::vector<std::string>();
}
size_t CComponent::getIndex()
{
switch(compType)
{
case primskill: return subtype;
case secskill: return subtype*3 + 3 + val - 1;
case resource: return subtype;
case creature: return CGI->creh->creatures[subtype]->iconIndex;
case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
case experience: return 4;
case spell: return subtype;
case morale: return val+3;
case luck: return val+3;
case building: return val;
case hero: return subtype;
case flag: return subtype;
}
assert(0);
return 0;
}
std::string CComponent::getDescription()
{
switch (compType)
{
case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
: CGI->generaltexth->allTexts[149]; //mana
case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
case resource: return CGI->generaltexth->allTexts[242];
case creature: return "";
case artifact: return CGI->arth->artifacts[subtype]->Description();
case experience: return CGI->generaltexth->allTexts[241];
case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
case hero: return "";
case flag: return "";
}
assert(0);
return "";
}
std::string CComponent::getSubtitle()
{
if (!perDay)
return getSubtitleInternal();
std::string ret = CGI->generaltexth->allTexts[3];
boost::replace_first(ret, "%d", getSubtitleInternal());
return ret;
}
std::string CComponent::getSubtitleInternal()
{
//FIXME: some of these are horrible (e.g creature)
switch(compType)
{
case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
case resource: return boost::lexical_cast<std::string>(val);
case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
case artifact: return CGI->arth->artifacts[subtype]->Name();
case experience:
{
if (subtype == 1) //+1 level - tree of knowledge
{
std::string level = CGI->generaltexth->allTexts[442];
boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
return level;
}
else
return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
}
case spell: return CGI->spellh->objects[subtype]->name;
case morale: return "";
case luck: return "";
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Name();
case hero: return "";
case flag: return CGI->generaltexth->capColors[subtype];
}
assert(0);
return "";
}
void CComponent::setSurface(std::string defName, int imgPos)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
vstd::clear_pointer(image);
image = new CAnimImage(defName, imgPos);
}
void CComponent::clickRight(tribool down, bool previousState)
{
if(!getDescription().empty())
adventureInt->handleRightClick(getDescription(), down);
}
void CSelectableComponent::clickLeft(tribool down, bool previousState)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init()
{
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
CComponent(c),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
selected = on;
redraw();
}
}
void CSelectableComponent::showAll(SDL_Surface * to)
{
CComponent::showAll(to);
if(selected)
{
CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
}
}
void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
{
if (newSelection == selected)
return;
if (selected)
selected->select(false);
selected = newSelection;
if (onSelect)
onSelect(selectedIndex());
if (selected)
selected->select(true);
}
int CComponentBox::selectedIndex()
{
if (selected)
return std::find(components.begin(), components.end(), selected) - components.begin();
return -1;
}
Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
{
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
}
int CComponentBox::getDistance(CComponent *left, CComponent *right)
{
static const int betweenImagesMin = 20;
static const int betweenSubtitlesMin = 10;
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int subtitlesOffset = leftSubtitle + rightSubtitle;
return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
}
void CComponentBox::placeComponents(bool selectable)
{
static const int betweenRows = 22;
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (components.empty())
return;
//prepare components
for(auto & comp : components)
{
addChild(comp);
comp->moveTo(Point(pos.x, pos.y));
}
struct RowData
{
size_t comps;
int width;
int height;
RowData (size_t Comps, int Width, int Height):
comps(Comps), width (Width), height (Height){};
};
std::vector<RowData> rows;
rows.push_back (RowData (0,0,0));
//split components in rows
CComponent * prevComp = nullptr;
for(CComponent * comp : components)
{
//make sure that components are smaller than our width
//assert(pos.w == 0 || pos.w < comp->pos.w);
const int distance = prevComp ? getDistance(prevComp, comp) : 0;
//start next row
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|| rows.back().comps >= 4) // no more than 4 comps per row
{
prevComp = nullptr;
rows.push_back (RowData (0,0,0));
}
if (prevComp)
rows.back().width += distance;
rows.back().comps++;
rows.back().width += comp->pos.w;
vstd::amax(rows.back().height, comp->pos.h);
prevComp = comp;
}
if (pos.w == 0)
{
for(auto & row : rows)
vstd::amax(pos.w, row.width);
}
int height = (rows.size() - 1) * betweenRows;
for(auto & row : rows)
height += row.height;
//assert(pos.h == 0 || pos.h < height);
if (pos.h == 0)
pos.h = height;
auto iter = components.begin();
int currentY = (pos.h - height) / 2;
//move components to their positions
for (auto & rows_row : rows)
{
// amount of free space we may add on each side of every component
int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2);
prevComp = nullptr;
int currentX = 0;
for (size_t col = 0; col < rows_row.comps; col++)
{
currentX += freeSpace;
if (prevComp)
{
if (selectable)
{
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
}
currentX += getDistance(prevComp, *iter);
}
(*iter)->moveBy(Point(currentX, currentY));
currentX += (*iter)->pos.w;
currentX += freeSpace;
prevComp = *(iter++);
}
currentY += rows_row.height + betweenRows;
}
}
CComponentBox::CComponentBox(CComponent * _components, Rect position):
components(1, _components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
components(_components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, std::function<void(int newID)> _onSelect):
components(_components.begin(), _components.end()),
selected(nullptr),
onSelect(_onSelect)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(true);
assert(!components.empty());
int key = SDLK_1;
for(auto & comp : _components)
{
comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
comp->assignedKeys.insert(key++);
}
selectionChanged(_components.front());
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
}
redraw();
}
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
ID = askID;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!i && askID.getNum() >= 0)
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 255;
addChild(comps[i]);
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID.getNum() < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.x+=x;
pos.y+=y;
TFaction faction = cre->faction;
assert(CGI->townh->factions.size() > faction);
if(Big)
bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
else
bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
bg->needRefresh = true;
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
pos.w = bg->pos.w;
pos.h = bg->pos.h;
}
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
CIntObject(LCLICK | RCLICK),
parent(window),
selected(false),
creature(crea),
amount(totalAmount)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pic = new CCreaturePic(1,1, creature, true, true);
// 1 + 1 px for borders
pos.w = pic->pos.w + 2;
pos.h = pic->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if (down)
parent->select(this);
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if (down)
GH.pushInt(new CStackWindow(creature, true));
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if (selected)
drawBorder(to, pos, int3(248, 0, 0));
else
drawBorder(to, pos, int3(232, 212, 120));
}
CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
{
type |= REDRAW_PARENT;
pos = position + pos;
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
}
void CRecruitmentWindow::CCostBox::set(TResources res)
{
//just update values
for(auto & item : resources)
{
item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
}
}
void CRecruitmentWindow::CCostBox::createItems(TResources res)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
for(auto & curr : resources)
{
delete curr.second.first;
delete curr.second.second;
}
resources.clear();
TResources::nziterator iter(res);
while (iter.valid())
{
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if (!resources.empty())
{
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
//reverse to display gold as first resource
for (auto & res : boost::adaptors::reverse(resources))
{
res.second.first->moveBy(Point(curx, 22));
res.second.second->moveBy(Point(curx, 22));
curx += 48;
}
}
redraw();
}
void CRecruitmentWindow::select(CCreatureCard *card)
{
if (card == selected)
return;
if (selected)
selected->select(false);
selected = card;
if (selected)
selected->select(true);
if (card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->value != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->cost);
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->idNumber;
SlotID dstslot = dst-> getSlotFor(crid);
if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->value);
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
//cost boxes
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
//buttons borders
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
CWindowObject(PLAYER_COLORED, "TPRCRT"),
onRecruit(Recruit),
level(Level),
dst(Dst),
selected(nullptr),
dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = new CSlider(176,279,135,nullptr,0,0,0,true);
slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
size_t selectedIndex = 0;
if (!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
//deselect card
select(nullptr);
//delete old cards
for(auto & card : cards)
delete card;
cards.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
}
assert(!cards.empty());
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * cards.size();
if (cards.size() > 1) // avoid division by zero
availableSpace /= cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
for(auto & card : cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->value == slider->amount)
slider->moveTo(slider->amount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->amount);
}
void CRecruitmentWindow::sliderMoved(int to)
{
if (!selected)
return;
buyButton->block(!to);
availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
toRecruitValue->setText(boost::lexical_cast<std::string>(to));
totalCostValue->set(selected->creature->cost * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
callback(callback_),
leftAmount(leftAmount_),
rightAmount(rightAmount_),
leftMin(leftMin_),
rightMin(rightMin_),
slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
int sliderPositions = total - leftMin - rightMin;
leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
animLeft = new CCreaturePic(20, 54, creature, true, false);
animRight = new CCreaturePic(177, 54,creature, true, false);
slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s", creature->namePl);
new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
try
{
setAmount(boost::lexical_cast<int>(text), left);
slider->moveTo(rightAmount - rightMin);
}
catch(boost::bad_lexical_cast &)
{
}
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
cb(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
LOCPLINT->showingDialog->setn(true);
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
//%s has gained a level.
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
//%s is now a level %d %s.
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
CGI->generaltexth->primarySkillNames[pskill] + " +1");
if (!skills.empty())
{
std::vector<CSelectableComponent *> comps;
for(auto & skill : skills)
{
comps.push_back(new CSelectableComponent(
CComponent::secskill,
skill,
hero->getSecSkillLevel( SecondarySkill(skill) )+1,
CComponent::medium));
}
box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
}
else
box = nullptr;
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if (box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
void CMinorResDataBar::show(SDL_Surface * to)
{
}
void CMinorResDataBar::showAll(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
{
std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
}
std::vector<std::string> temp;
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
parent(_parent),
index(_id)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
border = new CPicture("TPGATES");
pos = border->pos;
addUsedEvents(LCLICK);
type |= REDRAW_PARENT;
text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
void CObjectListWindow::CItem::select(bool on)
{
if (on)
border->recActions = 255;
else
border->recActions = ~(UPDATE | SHOWALL);
redraw();
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if( previousState && !down)
parent->changeSelection(index);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
std::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
for(int id : _items)
{
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
}
init(titlePic, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
std::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
for (size_t i=0; i<_items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titlePic, _title, _descr);
}
void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
ok->block(true);
exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
if (titlePic)
{
titleImage = titlePic;
addChild(titleImage);
titleImage->recActions = defActions;
titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
}
list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
list->type |= REDRAW_PARENT;
}
CIntObject * CObjectListWindow::genItem(size_t index)
{
if (index < items.size())
return new CItem(this, index, items[index].second);
return nullptr;
}
void CObjectListWindow::elementSelected()
{
std::function<void(int)> toCall = onSelect;//save
int where = items[selected].first; //required variables
GH.popIntTotally(this);//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if (selected == which)
return;
std::list< CIntObject * > elements = list->getItems();
for(CIntObject * element : elements)
{
CItem *item;
if ( (item = dynamic_cast<CItem*>(element)) )
{
if (item->index == selected)
item->select(false);
if (item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int sel = selected;
switch(key.keysym.sym)
{
break; case SDLK_UP:
sel -=1;
break; case SDLK_DOWN:
sel +=1;
break; case SDLK_PAGEUP:
sel -=9;
break; case SDLK_PAGEDOWN:
sel +=9;
break; case SDLK_HOME:
sel = 0;
break; case SDLK_END:
sel = items.size();
break; default:
return;
}
vstd::abetween(sel, 0, items.size()-1);
list->scrollTo(sel);
changeSelection(sel);
}
CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial):
CIntObject(LCLICK | HOVER | RCLICK, pos),
type(EType(-1)),// set to invalid, will be corrected in setType
id(ID),
serial(Serial),
left(Left)
{
downSelection = false;
hlp = nullptr;
image = nullptr;
setType(Type);
}
void CTradeWindow::CTradeableItem::setType(EType newType)
{
if (type != newType)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type = newType;
delete image;
if (getIndex() < 0)
{
image = new CAnimImage(getFilename(), 0);
image->disable();
}
else
image = new CAnimImage(getFilename(), getIndex());
}
}
void CTradeWindow::CTradeableItem::setID(int newID)
{
if (id != newID)
{
id = newID;
if (image)
{
int index = getIndex();
if (index < 0)
image->disable();
else
{
image->enable();
image->setFrame(index);
}
}
}
}
std::string CTradeWindow::CTradeableItem::getFilename()
{
switch(type)
{
case RESOURCE:
return "RESOURCE";
case PLAYER:
return "CREST58";
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return "artifact";
case CREATURE:
return "TWCRPORT";
default:
return "";
}
}
int CTradeWindow::CTradeableItem::getIndex()
{
if (id < 0)
return -1;
switch(type)
{
case RESOURCE:
case PLAYER:
return id;
case ARTIFACT_TYPE:
case ARTIFACT_INSTANCE:
case ARTIFACT_PLACEHOLDER:
return VLC->arth->artifacts[id]->iconIndex;
case CREATURE:
return VLC->creh->creatures[id]->iconIndex;
default:
return -1;
}
}
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
{
Point posToBitmap;
Point posToSubCenter;
switch(type)
{
case RESOURCE:
posToBitmap = Point(19,9);
posToSubCenter = Point(36, 59);
break;
case CREATURE_PLACEHOLDER:
case CREATURE:
posToSubCenter = Point(29, 76);
if(downSelection)
posToSubCenter.y += 5;
break;
case PLAYER:
posToSubCenter = Point(31, 76);
break;
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
posToSubCenter = Point(19, 55);
if(downSelection)
posToSubCenter.y += 8;
break;
case ARTIFACT_TYPE:
posToSubCenter = Point(19, 58);
break;
}
if (image)
{
image->moveTo(pos.topLeft() + posToBitmap);
CIntObject::showAll(to);
}
printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
}
void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
{
CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
assert(mw);
if(down)
{
if(type == ARTIFACT_PLACEHOLDER)
{
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
{
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
}
else if(const CArtifactInstance *art = getArtInstance())
{
aw->arts->commonInfo->src.AOH = aw->arts;
aw->arts->commonInfo->src.art = art;
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
aw->arts->markPossibleSlots(art);
//aw->arts->commonInfo->dst.AOH = aw->arts;
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
aw->arts->artifactsOnAltar.erase(art);
setID(-1);
subtitle = "";
aw->deal->block(!aw->arts->artifactsOnAltar.size());
}
aw->calcTotalExp();
return;
}
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
{
Rect oldPos = pos;
std::string oldSub = subtitle;
downSelection = true;
moveTo(dstPos);
subtitle = customSub;
showAll(to);
downSelection = false;
moveTo(oldPos.topLeft());
subtitle = oldSub;
}
void CTradeWindow::CTradeableItem::hover(bool on)
{
if(!on)
{
GH.statusbar->clear();
return;
}
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
GH.statusbar->setText(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_PLACEHOLDER:
if(id < 0)
GH.statusbar->setText(CGI->generaltexth->zelp[582].first);
else
GH.statusbar->setText(CGI->arth->artifacts[id]->Name());
break;
}
}
void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
{
if(down)
{
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
if(id >= 0)
adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
break;
}
}
}
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
{
switch(type)
{
case PLAYER:
return CGI->generaltexth->capColors[id];
case RESOURCE:
return CGI->generaltexth->restypes[id];
case CREATURE:
if(number == 1)
return CGI->creh->creatures[id]->nameSing;
else
return CGI->creh->creatures[id]->namePl;
case ARTIFACT_TYPE:
case ARTIFACT_INSTANCE:
return CGI->arth->artifacts[id]->Name();
}
assert(0);
return "";
}
const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
{
switch(type)
{
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return (const CArtifactInstance *)hlp;
default:
return nullptr;
}
}
void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
{
assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
hlp = art;
if(art)
setID(art->artType->id);
else
setID(-1);
}
CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
CWindowObject(PLAYER_COLORED, bgName),
market(Market),
hero(Hero),
arts(nullptr),
hLeft(nullptr),
hRight(nullptr),
readyToTrade(false)
{
type |= BLOCK_ADV_HOTKEYS;
mode = Mode;
initTypes();
}
void CTradeWindow::initTypes()
{
switch(mode)
{
case EMarketMode::RESOURCE_RESOURCE:
itemsType[1] = RESOURCE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::RESOURCE_PLAYER:
itemsType[1] = RESOURCE;
itemsType[0] = PLAYER;
break;
case EMarketMode::CREATURE_RESOURCE:
itemsType[1] = CREATURE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::RESOURCE_ARTIFACT:
itemsType[1] = RESOURCE;
itemsType[0] = ARTIFACT_TYPE;
break;
case EMarketMode::ARTIFACT_RESOURCE:
itemsType[1] = ARTIFACT_INSTANCE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::CREATURE_EXP:
itemsType[1] = CREATURE;
itemsType[0] = CREATURE_PLACEHOLDER;
break;
case EMarketMode::ARTIFACT_EXP:
itemsType[1] = ARTIFACT_TYPE;
itemsType[0] = ARTIFACT_PLACEHOLDER;
break;
}
}
void CTradeWindow::initItems(bool Left)
{
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
{
int xOffset = 0, yOffset = 0;
if(mode == EMarketMode::ARTIFACT_RESOURCE)
{
xOffset = -361;
yOffset = +46;
auto hlp = new CTradeableItem(Point(137, 469), itemsType[Left], -1, 1, 0);
hlp->recActions &= ~(UPDATE | SHOWALL);
items[Left].push_back(hlp);
}
else //ARTIFACT_EXP
{
xOffset = -363;
yOffset = -12;
}
BLOCK_CAPTURING;
arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
arts->commonInfo = new CArtifactsOfHero::SCommonPart;
arts->commonInfo->participants.insert(arts);
arts->recActions = 255;
arts->setHero(hero);
arts->allowedAssembling = false;
addChild(arts);
artSets.push_back(arts);
if(mode == EMarketMode::ARTIFACT_RESOURCE)
arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
return;
}
std::vector<int> *ids = getItemsIds(Left);
std::vector<Rect> pos;
int amount = -1;
getPositionsFor(pos, Left, itemsType[Left]);
if(Left || !ids)
amount = 7;
else
amount = ids->size();
if(ids)
vstd::amin(amount, ids->size());
for(int j=0; j<amount; j++)
{
int id = (ids && ids->size()>j) ? (*ids)[j] : j;
if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
continue;
auto hlp = new CTradeableItem(pos[j].topLeft(), itemsType[Left], id, Left, j);
hlp->pos = pos[j] + this->pos.topLeft();
items[Left].push_back(hlp);
}
initSubs(Left);
}
std::vector<int> *CTradeWindow::getItemsIds(bool Left)
{
std::vector<int> *ids = nullptr;
if(mode == EMarketMode::ARTIFACT_EXP)
return new std::vector<int>(22, -1);
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
ids = new std::vector<int>;
for(int i = 0; i < 7; i++)
{
if(const CCreature *c = hero->getCreature(SlotID(i)))
ids->push_back(c->idNumber);
else
ids->push_back(-1);
}
break;
}
}
else
{
switch(itemsType[0])
{
case PLAYER:
ids = new std::vector<int>;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
if(PlayerColor(i) != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(PlayerColor(i)) == EPlayerStatus::INGAME)
ids->push_back(i);
break;
case ARTIFACT_TYPE:
ids = new std::vector<int>(market->availableItemsIds(mode));
break;
}
}
return ids;
}
void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
{
if(mode == EMarketMode::ARTIFACT_EXP && !Left)
{
//22 boxes, 5 in row, last row: two boxes centered
int h, w, x, y, dx, dy;
h = w = 44;
x = 317;
y = 53;
dx = 54;
dy = 70;
for (int i = 0; i < 4 ; i++)
for (int j = 0; j < 5 ; j++)
poss += Rect(x + dx*j, y + dy*i, w, h);
poss += Rect(x + dx*1.5, y + dy*4, w, h);
poss += Rect(x + dx*2.5, y + dy*4, w, h);
}
else
{
//seven boxes:
// X X X
// X X X
// X
int h, w, x, y, dx, dy;
int leftToRightOffset;
getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
genRect(h, w, x + dx, y + 2*dy);
if(!Left)
{
for(Rect &r : poss)
r.x += leftToRightOffset;
}
}
}
void CTradeWindow::initSubs(bool Left)
{
for(CTradeableItem *t : items[Left])
{
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(SlotID(t->serial)));
break;
case RESOURCE:
t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(t->serial)));
break;
}
}
else //right side
{
if(itemsType[0] == PLAYER)
{
t->subtitle = CGI->generaltexth->capColors[t->id];
}
else if(hLeft)//artifact, creature
{
int h1, h2; //hlp variables for getting offer
market->getOffer(hLeft->id, t->id, h1, h2, mode);
if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
{
std::ostringstream oss;
oss << h2;
if(h1!=1)
oss << "/" << h1;
t->subtitle = oss.str();
}
else
t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
}
else
t->subtitle = "";
}
}
}
void CTradeWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
if(hRight)
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
if(readyToTrade)
{
hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
}
}
void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
{
for(CTradeableItem *t : toRemove)
removeItem(t);
}
void CTradeWindow::removeItem(CTradeableItem * t)
{
items[t->left] -= t;
delete t;
if(hRight == t)
{
hRight = nullptr;
selectionChanged(false);
}
}
void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
{
for(CTradeableItem *t : items[1])
if(!hero->getStackCount(SlotID(t->serial)))
toRemove.insert(t);
}
void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
{
const IMarket *m = market;
const CGHeroInstance *h = hero;
CTradeWindow *nwindow = nullptr;
GH.popIntTotally(this);
switch(Mode)
{
case EMarketMode::CREATURE_EXP:
case EMarketMode::ARTIFACT_EXP:
nwindow = new CAltarWindow(m, h, Mode);
break;
default:
nwindow = new CMarketplaceWindow(m, h, Mode);
break;
}
GH.pushInt(nwindow);
}
void CTradeWindow::artifactSelected(CArtPlace *slot)
{
assert(mode == EMarketMode::ARTIFACT_RESOURCE);
items[1][0]->setArtInstance(slot->ourArt);
if(slot->ourArt)
hLeft = items[1][0];
else
hLeft = nullptr;
selectionChanged(true);
}
std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
{
switch(mode)
{
case EMarketMode::RESOURCE_RESOURCE:
return "TPMRKRES.bmp";
case EMarketMode::RESOURCE_PLAYER:
return "TPMRKPTS.bmp";
case EMarketMode::CREATURE_RESOURCE:
return "TPMRKCRS.bmp";
case EMarketMode::RESOURCE_ARTIFACT:
return "TPMRKABS.bmp";
case EMarketMode::ARTIFACT_RESOURCE:
return "TPMRKASS.bmp";
}
assert(0);
return "";
}
CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
: CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
madeTransaction = false;
bool sliderNeeded = true;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
std::string title;
if (market->o->ID == Obj::TOWN)
{
switch (mode)
{
break; case EMarketMode::CREATURE_RESOURCE:
title = CGI->townh->factions[ETownType::STRONGHOLD]->town->buildings[BuildingID::FREELANCERS_GUILD]->Name();
break; case EMarketMode::RESOURCE_ARTIFACT:
title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
sliderNeeded = false;
break; case EMarketMode::ARTIFACT_RESOURCE:
title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
sliderNeeded = false;
break; default:
title = CGI->generaltexth->allTexts[158];
}
}
else
{
switch (market->o->ID)
{
break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
break; default: title = market->o->getObjectName();
}
}
new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
initItems(false);
initItems(true);
ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
deal->block(true);
if(sliderNeeded)
{
slider = new CSlider(231,490,137,nullptr,0,0);
slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
max->block(true);
}
else
{
slider = nullptr;
max = nullptr;
deal->moveBy(Point(-30, 0));
}
Rect traderTextRect;
//left side
switch(Mode)
{
case EMarketMode::RESOURCE_RESOURCE:
case EMarketMode::RESOURCE_PLAYER:
case EMarketMode::RESOURCE_ARTIFACT:
new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
break;
case EMarketMode::CREATURE_RESOURCE:
//%s's Creatures
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
break;
case EMarketMode::ARTIFACT_RESOURCE:
//%s's Artifacts
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
break;
}
//right side
switch(Mode)
{
case EMarketMode::RESOURCE_RESOURCE:
case EMarketMode::CREATURE_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
case EMarketMode::ARTIFACT_RESOURCE:
new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
traderTextRect = Rect(316, 48, 260, 75);
break;
case EMarketMode::RESOURCE_PLAYER:
new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
traderTextRect = Rect(28, 48, 260, 75);
break;
}
traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
updateTraderText();
}
CMarketplaceWindow::~CMarketplaceWindow()
{
hLeft = hRight = nullptr;
for(auto & elem : items[1])
delete elem;
for(auto & elem : items[0])
delete elem;
items[1].clear();
items[0].clear();
}
void CMarketplaceWindow::setMax()
{
slider->moveToMax();
}
void CMarketplaceWindow::makeDeal()
{
int sliderValue = 0;
if(slider)
sliderValue = slider->value;
else
sliderValue = !deal->isBlocked(); //should always be 1
if(!sliderValue)
return;
int leftIdToSend = -1;
switch (mode)
{
case EMarketMode::CREATURE_RESOURCE:
leftIdToSend = hLeft->serial;
break;
case EMarketMode::ARTIFACT_RESOURCE:
leftIdToSend = hLeft->getArtInstance()->id.getNum();
break;
default:
leftIdToSend = hLeft->id;
break;
}
if(slider)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
madeTransaction = true;
hLeft = nullptr;
hRight = nullptr;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
redraw();
}
void CMarketplaceWindow::selectionChanged(bool side)
{
readyToTrade = hLeft && hRight;
if(mode == EMarketMode::RESOURCE_RESOURCE)
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
arts->unmarkSlots(false);
if(readyToTrade)
{
int soldItemId = hLeft->id;
market->getOffer(soldItemId, hRight->id, r1, r2, mode);
if(slider)
{
int newAmount = -1;
if(itemsType[1] == RESOURCE)
newAmount = LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId));
else if(itemsType[1] == CREATURE)
newAmount = hero->getStackCount(SlotID(hLeft->serial)) - (hero->Slots().size() == 1 && hero->needsLastStack());
else
assert(0);
slider->setAmount(newAmount / r1);
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
{
deal->block(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId)) < r1);
}
else
deal->block(false);
}
else
{
if(slider)
{
max->block(true);
slider->setAmount(0);
slider->moveTo(0);
}
deal->block(true);
}
if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
initSubs(false);
updateTraderText();
redraw();
}
bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
{
return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
}
void CMarketplaceWindow::garrisonChanged()
{
if(mode != EMarketMode::CREATURE_RESOURCE)
return;
std::set<CTradeableItem *> toRemove;
getEmptySlots(toRemove);
removeItems(toRemove);
initSubs(true);
}
void CMarketplaceWindow::artifactsChanged(bool Left)
{
assert(!Left);
if(mode != EMarketMode::RESOURCE_ARTIFACT)
return;
std::vector<int> available = market->availableItemsIds(mode);
std::set<CTradeableItem *> toRemove;
for(CTradeableItem *t : items[0])
if(!vstd::contains(available, t->id))
toRemove.insert(t);
removeItems(toRemove);
redraw();
}
std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
case CREATURE:
{
int val = slider
? slider->value * r1
: (((deal->isBlocked())) ? 0 : r1);
return boost::lexical_cast<std::string>(val);
}
case ARTIFACT_INSTANCE:
return ((deal->isBlocked()) ? "0" : "1");
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(slider)
return boost::lexical_cast<std::string>( slider->value * r2 );
else
return boost::lexical_cast<std::string>(r2);
case ARTIFACT_TYPE:
return ((deal->isBlocked()) ? "0" : "1");
case PLAYER:
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
}
}
return "???";
}
Point CMarketplaceWindow::selectionOffset(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
return Point(122, 446);
case CREATURE:
return Point(128, 450);
case ARTIFACT_INSTANCE:
return Point(134, 466);
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(mode == EMarketMode::ARTIFACT_RESOURCE)
return Point(410, 469);
else
return Point(410, 446);
case ARTIFACT_TYPE:
return Point(425, 447);
case PLAYER:
return Point(417, 451);
}
}
assert(0);
return Point(0,0);
}
void CMarketplaceWindow::resourceChanged(int type, int val)
{
initSubs(true);
}
void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
switch(type)
{
case RESOURCE:
dx = 82;
dy = 79;
x = 39;
y = 180;
h = 66;
w = 74;
break;
case PLAYER:
dx = 83;
dy = 118;
h = 64;
w = 58;
x = 44;
y = 83;
assert(Right);
break;
case CREATURE://45,123
x = 45;
y = 123;
w = 58;
h = 64;
dx = 83;
dy = 98;
assert(!Right);
break;
case ARTIFACT_TYPE://45,123
x = 340-289;
y = 180;
w = 44;
h = 44;
dx = 83;
dy = 79;
break;
}
leftToRightOffset = 289;
}
void CMarketplaceWindow::updateTraderText()
{
if(readyToTrade)
{
if(mode == EMarketMode::RESOURCE_PLAYER)
{
//I can give %s to the %s player.
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
}
else if(mode == EMarketMode::RESOURCE_ARTIFACT)
{
//I can offer you the %s for %d %s of %s.
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == EMarketMode::RESOURCE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s of %s.
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == EMarketMode::CREATURE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s.
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
}
else if(mode == EMarketMode::ARTIFACT_RESOURCE)
{
//I can offer you %d %s of %s for your %s.
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
}
return;
}
int gnrtxtnr = -1;
if(madeTransaction)
{
if(mode == EMarketMode::RESOURCE_PLAYER)
gnrtxtnr = 166; //Are there any other resources you'd like to give away?
else
gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
}
else
{
if(mode == EMarketMode::RESOURCE_PLAYER)
gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
else
gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
}
traderText->setText(CGI->generaltexth->allTexts[gnrtxtnr]);
}
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= nullptr*/, EMarketMode::EMarketMode Mode)
:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(Mode == EMarketMode::CREATURE_EXP)
{
//%s's Creatures
new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
//Altar of Sacrifice
new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
//To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
slider = new CSlider(231,481,137,nullptr,0,0);
slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
sacrificeBackpack = nullptr;
initItems(true);
mimicCres();
artIcon = nullptr;
}
else
{
//Sacrifice artifacts for experience
new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
//%s's Creatures
new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
sacrificeBackpack->block(hero->artifactsInBackpack.empty());
slider = nullptr;
max = nullptr;
initItems(true);
initItems(false);
artIcon = new CAnimImage("ARTIFACT", 0, 0, 281, 442);
artIcon->disable();
}
//Experience needed to reach next level
new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
//Total experience on the Altar
new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
getExpValues();
expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
setExpToLevel();
calcTotalExp();
blockTrade();
}
CAltarWindow::~CAltarWindow()
{
}
void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
leftToRightOffset = 289;
x = 45;
y = 110;
w = 58;
h = 64;
dx = 83;
dy = 98;
}
void CAltarWindow::sliderMoved(int to)
{
sacrificedUnits[hLeft->serial] = to;
updateRight(hRight);
deal->block(!to);
calcTotalExp();
redraw();
}
void CAltarWindow::makeDeal()
{
if(mode == EMarketMode::CREATURE_EXP)
{
blockTrade();
slider->value = 0;
std::vector<int> toSacrifice = sacrificedUnits;
for (int i = 0; i < toSacrifice.size(); i++)
{
if(toSacrifice[i])
LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
}
for(int& val : sacrificedUnits)
val = 0;
for(CTradeableItem *t : items[0])
{
t->setType(CREATURE_PLACEHOLDER);
t->subtitle = "";
}
}
else
{
for(const CArtifactInstance *art : arts->artifactsOnAltar) //sacrifice each artifact on the list
{
LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
}
arts->artifactsOnAltar.clear();
for(CTradeableItem *t : items[0])
{
t->setID(-1);
t->subtitle = "";
}
arts->commonInfo->reset();
//arts->scrollBackpack(0);
deal->block(true);
}
calcTotalExp();
}
void CAltarWindow::SacrificeAll()
{
if(mode == EMarketMode::CREATURE_EXP)
{
bool movedAnything = false;
for(CTradeableItem *t : items[1])
sacrificedUnits[t->serial] = hero->getStackCount(SlotID(t->serial));
sacrificedUnits[items[1].front()->serial]--;
for(CTradeableItem *t : items[0])
{
updateRight(t);
if(t->type == CREATURE)
movedAnything = true;
}
deal->block(!movedAnything);
calcTotalExp();
}
else
{
for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
{
if(i->second.artifact->artType->id != ArtifactID::ART_LOCK) //ignore locks from assembled artifacts
moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
}
SacrificeBackpack();
}
redraw();
}
void CAltarWindow::selectionChanged(bool side)
{
if(mode != EMarketMode::CREATURE_EXP)
return;
CTradeableItem *&selected = side ? hLeft : hRight;
CTradeableItem *&theOther = side ? hRight : hLeft;
theOther = *std::find_if(items[!side].begin(), items[!side].end(), [&](const CTradeableItem * item)
{
return item->serial == selected->serial;
});
int stackCount = 0;
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
if(hero->getStackCount(SlotID(i)) > sacrificedUnits[i])
stackCount++;
slider->setAmount(hero->getStackCount(SlotID(hLeft->serial)) - (stackCount == 1));
slider->block(!slider->amount);
slider->value = sacrificedUnits[hLeft->serial];
max->block(!slider->amount);
readyToTrade = true;
redraw();
}
void CAltarWindow::mimicCres()
{
std::vector<Rect> positions;
getPositionsFor(positions, false, CREATURE);
for(CTradeableItem *t : items[1])
{
auto hlp = new CTradeableItem(positions[t->serial].topLeft(), CREATURE_PLACEHOLDER, t->id, false, t->serial);
hlp->pos = positions[t->serial] + this->pos.topLeft();
items[0].push_back(hlp);
}
}
Point CAltarWindow::selectionOffset(bool Left) const
{
if(Left)
return Point(150, 421);
else
return Point(396, 421);
}
std::string CAltarWindow::selectionSubtitle(bool Left) const
{
if(Left && slider && hLeft)
return boost::lexical_cast<std::string>(slider->value);
else if(!Left && hRight)
return hRight->subtitle;
else
return "";
}
void CAltarWindow::artifactsChanged(bool left)
{
}
void CAltarWindow::garrisonChanged()
{
if(mode != EMarketMode::CREATURE_EXP)
return;
std::set<CTradeableItem *> empty;
getEmptySlots(empty);
for(CTradeableItem *t : empty)
{
removeItem(*std::find_if(items[0].begin(), items[0].end(), [&](const CTradeableItem * item)
{
return item->serial == t->serial;
}));
}
initSubs(true);
getExpValues();
}
void CAltarWindow::getExpValues()
{
int dump;
for(CTradeableItem *t : items[1])
if(t->id >= 0)
market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
}
void CAltarWindow::calcTotalExp()
{
int val = 0;
if(mode == EMarketMode::CREATURE_EXP)
{
for (int i = 0; i < sacrificedUnits.size(); i++)
{
val += expPerUnit[i] * sacrificedUnits[i];
}
}
else
{
for(const CArtifactInstance *art : arts->artifactsOnAltar)
{
int dmp, valOfArt;
market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
}
}
val = hero->calculateXp(val);
expOnAltar->setText(boost::lexical_cast<std::string>(val));
}
void CAltarWindow::setExpToLevel()
{
expToLevel->setText(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
}
void CAltarWindow::blockTrade()
{
hLeft = hRight = nullptr;
readyToTrade = false;
if(slider)
{
slider->block(true);
max->block(true);
}
deal->block(true);
}
void CAltarWindow::updateRight(CTradeableItem *toUpdate)
{
int val = sacrificedUnits[toUpdate->serial];
toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
}
int CAltarWindow::firstFreeSlot()
{
int ret = -1;
while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
return ret < items[0].size() ? ret : -1;
}
void CAltarWindow::SacrificeBackpack()
{
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
for (auto & elem : hero->artifactsInBackpack)
{
if(vstd::contains(toOmmit, elem.artifact))
{
toOmmit -= elem.artifact;
continue;
}
putOnAltar(nullptr, elem.artifact);
}
arts->scrollBackpack(0);
calcTotalExp();
}
void CAltarWindow::artifactPicked()
{
redraw();
}
void CAltarWindow::showAll(SDL_Surface * to)
{
CTradeWindow::showAll(to);
if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
{
artIcon->setFrame(arts->commonInfo->src.art->artType->iconIndex);
artIcon->showAll(to);
int dmp, val;
market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
}
}
bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
{
int artID = art->artType->id;
if(artID != 1 && artID < 7) //special art
{
logGlobal->warnStream() << "Cannot put special artifact on altar!";
return false;
}
if(!altarSlot)
{
int slotIndex = firstFreeSlot();
if(slotIndex < 0)
{
logGlobal->warnStream() << "No free slots on altar!";
return false;
}
altarSlot = items[0][slotIndex];
}
int dmp, val;
market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
arts->artifactsOnAltar.insert(art);
altarSlot->setArtInstance(art);
altarSlot->subtitle = boost::lexical_cast<std::string>(val);
deal->block(false);
return true;
}
void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
{
auto freeBackpackSlot = ArtifactPosition(hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
if(arts->commonInfo->src.art)
{
arts->commonInfo->dst.slotID = freeBackpackSlot;
arts->commonInfo->dst.AOH = arts;
}
if(putOnAltar(altarSlot, art))
{
if(slotID < GameConstants::BACKPACK_START)
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
else
{
arts->commonInfo->src.clear();
arts->commonInfo->dst.clear();
CCS->curh->dragAndDropCursor(nullptr);
arts->unmarkSlots(false);
}
}
}
void CSystemOptionsWindow::setMusicVolume( int newVolume )
{
Settings volume = settings.write["general"]["music"];
volume->Float() = newVolume;
}
void CSystemOptionsWindow::setSoundVolume( int newVolume )
{
Settings volume = settings.write["general"]["sound"];
volume->Float() = newVolume;
}
void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
{
Settings speed = settings.write["adventure"]["heroSpeed"];
speed->Float() = newSpeed;
}
void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
{
Settings speed = settings.write["adventure"]["scrollSpeed"];
speed->Float() = newSpeed;
}
CSystemOptionsWindow::CSystemOptionsWindow():
CWindowObject(PLAYER_COLORED, "SysOpBck"),
onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
//left window section
leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
//right section
rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
//setting up buttons
load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
load->swappedImages = true;
load->update();
save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
save->swappedImages = true;
save->update();
restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
restart->swappedImages = true;
restart->update();
mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
mainMenu->swappedImages = true;
mainMenu->update();
quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
quitGame->swappedImages = true;
quitGame->update();
backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
backToMap->swappedImages = true;
backToMap->update();
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
musicVolume->select(CCS->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
effectsVolume->select(CCS->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
showReminder = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", nullptr, 246, 87, false);
quickCombat = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false),
std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", nullptr, 246, 87+32, false);
spellbookAnim = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false),
std::map<int,std::string>(), CGI->generaltexth->zelp[364].second, false, "sysopchk.def", nullptr, 246, 87+64, false);
newCreatureWin = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
std::map<int,std::string>(), texts["creatureWindowButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 183, false);
fullscreen = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
std::map<int,std::string>(), texts["fullscreenButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 215, false);
showReminder->select(settings["adventure"]["heroReminder"].Bool());
quickCombat->select(settings["adventure"]["quickCombat"].Bool());
spellbookAnim->select(settings["video"]["spellbookAnimation"].Bool());
newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
fullscreen->select(settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
gameResButton = new CAdventureMapButton("", texts["resolutionButton"]["help"].String(),
boost::bind(&CSystemOptionsWindow::selectGameRes, this),
28, 275,"SYSOB12", SDLK_g);
std::string resText;
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
resText += "x";
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
}
void CSystemOptionsWindow::selectGameRes()
{
std::vector<std::string> items;
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
{
std::string resX = boost::lexical_cast<std::string>(value.first.first);
std::string resY = boost::lexical_cast<std::string>(value.first.second);
items.push_back(resX + 'x' + resY);
}
GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
}
void CSystemOptionsWindow::setGameRes(int index)
{
auto iter = conf.guiOptions.begin();
std::advance(iter, index);
//do not set resolution to illegal one (0x0)
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = iter->first.first;
gameRes["height"].Float() = iter->first.second;
std::string resText;
resText += boost::lexical_cast<std::string>(iter->first.first);
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
gameResLabel->setText(resText);
}
void CSystemOptionsWindow::toggleReminder(bool on)
{
Settings heroReminder = settings.write["adventure"]["heroReminder"];
heroReminder->Bool() = on;
}
void CSystemOptionsWindow::toggleQuickCombat(bool on)
{
Settings quickCombat = settings.write["adventure"]["quickCombat"];
quickCombat->Bool() = on;
}
void CSystemOptionsWindow::toggleSpellbookAnim(bool on)
{
Settings quickCombat = settings.write["video"]["spellbookAnimation"];
quickCombat->Bool() = on;
}
void CSystemOptionsWindow::toggleCreatureWin(bool on)
{
Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
classicCreatureWindow->Bool() = on;
}
void CSystemOptionsWindow::toggleFullscreen(bool on)
{
Settings fullscreen = settings.write["video"]["fullscreen"];
fullscreen->Bool() = on;
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
}
void CSystemOptionsWindow::bloadf()
{
GH.popIntTotally(this);
LOCPLINT->proposeLoadingGame();
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
}
void CSystemOptionsWindow::brestartf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
}
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
{
GH.popIntTotally(this);
GH.pushSDLEvent(eventType, code);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
if(h.size() < 2)
h.resize(2, nullptr);
h1 = new HeroPortrait(selected,0,72,299,h[0]);
h2 = new HeroPortrait(selected,1,162,299,h[1]);
selected = 0;
if (!h[0])
selected = 1;
if (!h[0] && !h[1])
selected = -1;
oldSelected = -1;
new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true);
}
else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0], "%d", boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(true);
}
else
{
if(selected == -1)
recruit->block(true);
}
if (LOCPLINT->castleInt)
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
else
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.pushInt( new CThievesGuildWindow(tavernObj) );
}
CTavernWindow::~CTavernWindow()
{
CCS->videoh->close();
}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
HeroPortrait *sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
}
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(previousState && !down && h)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(down && h)
{
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
: h(H), _sel(&sel), _id(id)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
OBJ_CONSTRUCTION_CAPTURING_ALL;
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
description = CGI->generaltexth->allTexts[215];
boost::algorithm::replace_first(description, "%s", h->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
new CAnimImage("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
GH.statusbar->setText(hoverName);
else
GH.statusbar->clear();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
boost::unique_lock<boost::mutex> lock(texts_mx);
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
{
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(auto & elem : toDel)
{
texts.erase(elem);
}
}
void CInGameConsole::print(const std::string &txt)
{
boost::unique_lock<boost::mutex> lock(texts_mx);
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else if(SDLK_TAB)
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
CCS->soundh->playSound("CHAT");
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
enteredText.resize(enteredText.size()-1);
enteredText[enteredText.size()-1] = '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
break;
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = TOPLEFT;
GH.statusbar->setText(enteredText);
//Prevent changes to the text from mouse interaction with the adventure map
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
//print(txt);
}
enteredText = "";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = CENTER;
GH.statusbar->lock(false);
GH.statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == adventureInt)
{
GH.statusbar->lock(false);
GH.statusbar->clear();
GH.statusbar->setText(enteredText);
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
addUsedEvents(KEYBOARD);
}
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
CWindowObject(PLAYER_COLORED, "GARRISON")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
{
CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
removeChild(split);
garr->addSplitBtn(split);
}
quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
std::string titleText;
if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
titleText = CGI->generaltexth->allTexts[709];
else
{
titleText = CGI->generaltexth->allTexts[35];
boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
}
new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
}
IShowActivatable::IShowActivatable()
{
type = 0;
}
CGarrisonHolder::CGarrisonHolder()
{
}
void CWindowWithGarrison::updateGarrisons()
{
garr->recreateSlots();
}
CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
locked(false), picked(false), marked(false), ourArt(Art)
{
pos += position;
pos.w = pos.h = 44;
createImage();
}
void CArtPlace::createImage()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int graphic = 0;
if (ourArt)
graphic = ourArt->artType->iconIndex;
if (locked)
graphic = ArtifactID::ART_LOCK;
image = new CAnimImage("artifact", graphic);
if (!ourArt)
image->disable();
selection = new CAnimImage("artifact", ArtifactID::ART_SELECTION);
selection->disable();
}
void CArtPlace::lockSlot(bool on)
{
if (locked == on)
return;
locked = on;
if (on)
image->setFrame(ArtifactID::ART_LOCK);
else
image->setFrame(ourArt->artType->iconIndex);
}
void CArtPlace::pickSlot(bool on)
{
if (picked == on)
return;
picked = on;
if (on)
image->disable();
else
image->enable();
}
void CArtPlace::selectSlot(bool on)
{
if (marked == on)
return;
marked = on;
if (on)
selection->enable();
else
selection->disable();
}
void CArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
if(ourOwner->highlightModeCallback && ourArt)
{
if(down)
{
if(ourArt->artType->id < 7) //War Machine or Spellbook
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
}
else
{
ourOwner->unmarkSlots(false);
selectSlot(true);
ourOwner->highlightModeCallback(this);
}
}
return;
}
// If clicked on spellbook, open it only if no artifact is held at the moment.
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
{
if(ourArt->artType->id == 0)
{
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
GH.pushInt(spellWindow);
}
}
if (!down && previousState)
{
if(ourArt && ourArt->artType->id == 0) //spellbook
return; //this is handled separately
if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
{
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
{
if(ourArt->artType->id == 3) //catapult cannot be highlighted
{
std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
return;
}
select();
}
}
else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
{
deselect();
}
else //perform artifact transition
{
if(inBackpack) // Backpack destination.
{
if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
{
deselect();
}
else
{
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
switch(cur->id)
{
case ArtifactID::CATAPULT:
//should not happen, catapult cannot be selected
assert(cur->id != ArtifactID::CATAPULT);
break;
case ArtifactID::BALLISTA: case ArtifactID::AMMO_CART: case ArtifactID::FIRST_AID_TENT: //war machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
break;
default:
setMeAsDest();
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
if(srcInBackpack && srcInSameHero)
{
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
}
if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
deselect();
else
ourOwner->realizeCurrentTransaction();
break;
}
}
}
//check if swap is possible
else if (fitsHere(ourOwner->commonInfo->src.art) &&
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
{
setMeAsDest();
//
// // Special case when the dest artifact can't be fit into the src slot.
// //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
// const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
// ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
// if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
// {
// // Put dest artifact into owner's backpack.
// ourOwner->commonInfo->src.AOH = ourOwner;
// ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
// }
ourOwner->realizeCurrentTransaction();
}
}
}
}
void CArtPlace::clickRight(tribool down, bool previousState)
{
if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
{
if (slotID < GameConstants::BACKPACK_START)
{
if(ourOwner->allowedAssembling)
{
std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
// If the artifact can be assembled, display dialog.
for(const CArtifact *combination : assemblyPossibilities)
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
combination->id,
true,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, true, combination->id),
0);
if(assemblyPossibilities.size() > 2)
{
logGlobal->warnStream() << "More than one possibility of assembling... taking only first";
break;
}
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
0,
false,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()),
0);
return;
}
}
}
// Lastly just show the artifact description.
LRClickableAreaWTextComp::clickRight(down, previousState);
}
}
/**
* Selects artifact slot so that the containing artifact looks like it's picked up.
*/
void CArtPlace::select ()
{
if (locked)
return;
selectSlot(true);
pickSlot(true);
if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
{
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
{
CArtPlace *ap = ourOwner->getArtPlace(i);
ap->pickSlot(ourArt->isPart(ap->ourArt));
}
}
//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
ourOwner->commonInfo->src.setTo(this, false);
ourOwner->markPossibleSlots(ourArt);
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
/**
* Deselects the artifact slot. FIXME: Not used. Maybe it should?
*/
void CArtPlace::deselect ()
{
pickSlot(false);
if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
{
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
ourOwner->getArtPlace(i)->pickSlot(false);
}
CCS->curh->dragAndDropCursor(nullptr);
ourOwner->unmarkSlots();
ourOwner->commonInfo->src.clear();
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
void CArtPlace::showAll(SDL_Surface * to)
{
if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
{
CIntObject::showAll(to);
}
if(marked && active)
{
// Draw vertical bars.
for (int i = 0; i < pos.h; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
}
// Draw horizontal bars.
for (int i = 0; i < pos.w; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
}
}
}
bool CArtPlace::fitsHere(const CArtifactInstance * art) const
{
// You can place 'no artifact' anywhere.
if(!art)
return true;
// Anything can but War Machines can be placed in backpack.
if (slotID >= GameConstants::BACKPACK_START)
return !CGI->arth->isBigArtifact(art->artType->id);
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
}
void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
{
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
}
void CArtPlace::setArtifact(const CArtifactInstance *art)
{
baseType = -1; //by default we don't store any component
ourArt = art;
if(!art)
{
image->disable();
text = std::string();
hoverText = CGI->generaltexth->allTexts[507];
}
else
{
image->enable();
image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
std::string artDesc = ourArt->artType->Description();
if (vstd::contains (artDesc, '{'))
text = artDesc;
else
text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
if(art->artType->id == 1) //spell scroll
{
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
// so we want to replace text in [...] with a spell name
// however other language versions don't have name placeholder at all, so we have to be careful
int spellID = art->getGivenSpellID();
size_t nameStart = text.find_first_of('[');
size_t nameEnd = text.find_first_of(']', nameStart);
if(spellID >= 0)
{
if(nameStart != std::string::npos && nameEnd != std::string::npos)
text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->objects[spellID]->name);
//add spell component info (used to provide a pic in r-click popup)
baseType = CComponent::spell;
type = spellID;
bonusValue = 0;
}
}
else
{
baseType = CComponent::artifact;
type = art->artType->id;
bonusValue = 0;
}
if (art->artType->constituents) //display info about components of combined artifact
{
//TODO
}
else if (art->artType->constituentOf.size()) //display info about set
{
std::string artList;
auto combinedArt = art->artType->constituentOf[0];
text += "\n\n";
text += "{" + combinedArt->Name() + "}";
int wornArtifacts = 0;
for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
{
artList += "\n" + a->Name();
if (ourOwner->curHero->hasArt(a->id, true))
wornArtifacts++;
}
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
//TODO: fancy colors and fonts for this text
}
if (locked) // Locks should appear as empty.
hoverText = CGI->generaltexth->allTexts[507];
else
hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
}
}
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState)
{
std::vector<CComponent*> comp(1, createComponent());
LOCPLINT->showInfoDialog(text, comp);
}
}
LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
{
}
CComponent * LRClickableAreaWTextComp::createComponent() const
{
if(baseType >= 0)
return new CComponent(CComponent::Etype(baseType), type, bonusValue);
else
return nullptr;
}
void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
{
if(down)
{
if(CComponent *comp = createComponent())
{
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
return;
}
}
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK | RCLICK | HOVER);
pos.x += x; pos.w = 58;
pos.y += y; pos.h = 64;
if (hero)
new CAnimImage("PortraitsLarge", hero->portrait);
}
void CHeroArea::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::hover(bool on)
{
if (on && hero)
GH.statusbar->setText(hero->getObjectName());
else
GH.statusbar->clear();
}
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && town)
{
LOCPLINT->openTownWindow(town);
if ( type == 2 )
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
else if ( type == 3 && town->fortLevel() )
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
}
}
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && town)
LOCPLINT->openTownWindow(town);//TODO: popup?
}
LRClickableAreaOpenTown::LRClickableAreaOpenTown()
: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
{
}
void CArtifactsOfHero::SCommonPart::reset()
{
src.clear();
dst.clear();
CCS->curh->dragAndDropCursor(nullptr);
}
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
{
// // An update is made, rather than initialization.
// if (curHero && curHero->id == hero->id)
// {
// if(curHero != hero)
// {
// //delete curHero;
// curHero = hero; //was: creating a copy
// }
//
// // Compensate backpack pos if an artifact was insertad before it.
// if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
// && commonInfo->dst.slotID - 19 < backpackPos)
// {
// backpackPos++;
// }
//
// if (updateState && commonInfo->srcAOH == this)
// {
// // A swap was made, make the replaced artifact the current selected.
// if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
// {
// // // Temporarily remove artifact from hero.
// // if (commonInfo->srcSlotID < 19)
// // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
// // else
// // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
//
// updateParentWindow(); //TODO: evil! but does the thing
//
// // Source <- Dest
// commonInfo->srcArtifact = commonInfo->destArtifact;
//
// // Reset destination parameters.
// commonInfo->dst.clear();
//
// CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
// markPossibleSlots(commonInfo->srcArtifact);
// }
// else if (commonInfo->destAOH != nullptr)
// {
// // Reset all parameters.
// commonInfo->reset();
// unmarkSlots();
// }
// }
// }
// else
// {
// commonInfo->reset();
// }
//
// if(hero != curHero)
// {
// // delete curHero;
// // curHero = new CGHeroInstance(*hero);
// curHero = hero; //was: creating a copy
// }
curHero = hero;
if (curHero->artifactsInBackpack.size() > 0)
backpackPos %= curHero->artifactsInBackpack.size();
else
backpackPos = 0;
// Fill the slots for worn artifacts and backpack.
for (int g = 0; g < artWorn.size() ; g++)
setSlotData(artWorn[g], ArtifactPosition(g));
scrollBackpack(0);
}
void CArtifactsOfHero::dispose()
{
//vstd::clear_pointer(curHero);
//unmarkSlots(false);
CCS->curh->dragAndDropCursor(nullptr);
}
void CArtifactsOfHero::scrollBackpack(int dir)
{
int artsInBackpack = curHero->artifactsInBackpack.size();
backpackPos += dir;
if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
backpackPos += artsInBackpack;
if(artsInBackpack)
backpackPos %= artsInBackpack;
std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
toOmit.insert(commonInfo->src.art);
int omitedSoFar = 0;
//set new data
size_t s = 0;
for( ; s < artsInBackpack; ++s)
{
if (s < artsInBackpack)
{
auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
const CArtifactInstance *art = curHero->getArt(slotID);
assert(art);
if(!vstd::contains(toOmit, art))
{
if(s - omitedSoFar < backpack.size())
setSlotData(backpack[s-omitedSoFar], slotID);
}
else
{
toOmit -= art;
omitedSoFar++;
continue;
}
}
}
for( ; s - omitedSoFar < backpack.size(); s++)
eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + s));
//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
if(highlightModeCallback)
{
for(auto & elem : backpack)
{
if(elem->marked)
{
highlightModeCallback(elem);
break;
}
}
}
//blocking scrolling if there is not enough artifacts to scroll
bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
leftArtRoll->block(!scrollingPossible);
rightArtRoll->block(!scrollingPossible);
safeRedraw();
}
/**
* Marks possible slots where a given artifact can be placed, except backpack.
*
* @param art Artifact checked against.
*/
void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
{
for(CArtifactsOfHero *aoh : commonInfo->participants)
for(CArtPlace *place : aoh->artWorn)
place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
safeRedraw();
}
/**
* Unamarks all slots.
*/
void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
{
if(commonInfo)
for(CArtifactsOfHero *aoh : commonInfo->participants)
aoh->unmarkLocalSlots(false);
else
unmarkLocalSlots(false);\
if(withRedraw)
safeRedraw();
}
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
{
for(CArtPlace *place : artWorn)
place->selectSlot(false);
for(CArtPlace *place : backpack)
place->selectSlot(false);
if(withRedraw)
safeRedraw();
}
/**
* Assigns an artifacts to an artifact place depending on it's new slot ID.
*/
void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, ArtifactPosition slotID)
{
if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
{
return;
}
artPlace->pickSlot(false);
artPlace->slotID = slotID;
if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
{
artPlace->setArtifact(asi->artifact);
artPlace->lockSlot(asi->locked);
}
else
artPlace->setArtifact(nullptr);
}
/**
* Makes given artifact slot appear as empty with a certain slot ID.
*/
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID)
{
artPlace->pickSlot(false);
artPlace->slotID = slotID;
artPlace->setArtifact(nullptr);
}
CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
curHero(nullptr),
artWorn(ArtWorn), backpack(Backpack),
backpackPos(0), commonInfo(nullptr), updateState(false),
leftArtRoll(leftScroll), rightArtRoll(rightScroll),
allowedAssembling(true), highlightModeCallback(nullptr)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
// Init slots for worn artifacts.
for (size_t g = 0; g < artWorn.size() ; g++)
{
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], ArtifactPosition(g));
}
// Init slots for the backpack.
for(size_t s=0; s<backpack.size(); ++s)
{
backpack[s]->ourOwner = this;
eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + s));
}
leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
}
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
: curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos += position;
artWorn.resize(19);
std::vector<Point> slotPos;
slotPos += Point(509,30), Point(567,240), Point(509,80),
Point(383,68), Point(564,183), Point(509,130),
Point(431,68), Point(610,183), Point(515,295),
Point(383,143), Point(399,194), Point(415,245),
Point(431,296), Point(564,30), Point(610,30),
Point(610,76), Point(610,122), Point(610,310),
Point(381,296);
// Create slots for worn artifacts.
for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++)
{
artWorn[g] = new CArtPlace(slotPos[g]);
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], ArtifactPosition(g));
}
// Create slots for the backpack.
for(size_t s=0; s<5; ++s)
{
auto add = new CArtPlace(Point(403 + 46 * s, 365));
add->ourOwner = this;
eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
backpack.push_back(add);
}
leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
}
CArtifactsOfHero::~CArtifactsOfHero()
{
dispose();
}
void CArtifactsOfHero::updateParentWindow()
{
if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
{
if(updateState)
chw->curHero = curHero;
else
chw->update(curHero, true);
}
else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
{
//use our copy of hero to draw window
if(cew->heroInst[0]->id == curHero->id)
cew->heroInst[0] = curHero;
else
cew->heroInst[1] = curHero;
if(!updateState)
{
cew->deactivate();
// for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
// {
// if(cew->heroInst[g] == curHero)
// {
// cew->artifs[g]->setHero(curHero);
// }
// }
cew->prepareBackground();
cew->redraw();
cew->activate();
}
}
}
void CArtifactsOfHero::safeRedraw()
{
if (active)
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHero::realizeCurrentTransaction()
{
assert(commonInfo->src.AOH);
assert(commonInfo->dst.AOH);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
}
void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
{
bool isCurHeroSrc = src.isHolder(curHero),
isCurHeroDst = dst.isHolder(curHero);
if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
updateSlot(src.slot);
if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
updateSlot(dst.slot);
if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
updateWornSlots(false);
if (!src.isHolder(curHero) && !isCurHeroDst)
return;
if(commonInfo->src == src) //artifact was taken from us
{
assert(commonInfo->dst == dst //expected movement from slot ot slot
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
commonInfo->reset();
unmarkSlots();
}
else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
{
assert(dst.slot >= GameConstants::BACKPACK_START);
commonInfo->reset();
CArtPlace *ap = nullptr;
for(CArtifactsOfHero *aoh : commonInfo->participants)
{
if(dst.isHolder(aoh->curHero))
{
commonInfo->src.AOH = aoh;
if((ap = aoh->getArtPlace(dst.slot)))
break;
}
}
if(ap)
{
ap->select();
}
else
{
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
markPossibleSlots(dst.getArt());
}
}
else if(src.slot >= GameConstants::BACKPACK_START &&
src.slot < commonInfo->src.slotID &&
src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
{
//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
vstd::advance(commonInfo->src.slotID, -1);
assert(commonInfo->src.valid());
}
else
{
//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
// however after first movement we pick the art from backpack and the second movement coming when
// we have a different artifact may look surprising... but it's valid.
}
updateParentWindow();
int shift = 0;
// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
// shift++;
//
if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
shift++;
if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
shift--;
if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
|| (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
scrollBackpack(shift); //update backpack slots
}
void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
{
if(al.slot < GameConstants::BACKPACK_START)
updateWornSlots(0);
else
scrollBackpack(0); //update backpack slots
}
}
CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
{
if(slot < GameConstants::BACKPACK_START)
{
return artWorn[slot];
}
else
{
for(CArtPlace *ap : backpack)
if(ap->slotID == slot)
return ap;
}
return nullptr;
}
void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
updateWornSlots();
}
void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
updateWornSlots();
}
void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
{
for(int i = 0; i < artWorn.size(); i++)
updateSlot(ArtifactPosition(i));
if(redrawParent)
updateParentWindow();
}
const CGHeroInstance * CArtifactsOfHero::getHero() const
{
return curHero;
}
void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
{
setSlotData(getArtPlace(slotID), slotID);
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
}
void CExchangeWindow::prepareBackground()
{
//printing heroes' names and levels
auto genTitle = [](const CGHeroInstance *h)
{
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
% h->name % h->level % h->type->heroClass->name);
};
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
//printing primary skills
for(int g=0; g<4; ++g)
new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
//printing primary skills' amounts
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
//printing secondary skills
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
{
int id = heroInst[b]->secSkills[m].first;
int level = heroInst[b]->secSkills[m].second;
new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
}
//hero's specialty
new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
//experience
new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
//mana points
new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
}
//printing portraits
new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
prepareBackground();
artifs[0] = new CArtifactsOfHero(Point(-334, 150));
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(Point(96, 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
artSets.push_back(artifs[0]);
artSets.push_back(artifs[1]);
//primary skills
for(int g=0; g<4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
}
portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
specialty[b] = new LRClickableAreaWText();
specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialty[b]->text = heroInst[b]->type->specDescr;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPoints[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
//setting morale
morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
morale[b]->set(heroInst[b]);
//setting luck
luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
luck[b]->set(heroInst[b]);
}
//buttons
quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
if(queryID.getNum() > 0)
quit->callback += [=]{ LOCPLINT->cb->selectionMade(0, queryID); };
questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
Rect barRect(5, 578, 725, 18);
ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
//garrison interface
garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = nullptr;
artifs[1]->commonInfo = nullptr;
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
CWindowObject(PLAYER_COLORED, "TPSHIP")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bgWater = new CPicture("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
bgShip->center(waterCenter);
// Create resource icons and costs.
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
build->callback += onBuy;
for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CCS->soundh->playSound(soundBase::OBELISK);
quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->borderColor = Colors::METALLIC_GOLD;
quitb->borderEnabled = true;
new CPicture("PUZZLOGO", 607, 3);
new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
for(auto & elem : puzzleMap)
{
const SPuzzleInfo & info = elem;
auto piece = new CPicture(info.filename, info.x, info.y);
//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
}
}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
{
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
CGI->mh->terrainRect
(grailPos - moveInt, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &mapRect, 0, 0, true, moveInt);
CWindowObject::showAll(to);
}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
if (currentAlpha < animSpeed)
{
//animation done
for(auto & piece : piecesToRemove)
delete piece;
piecesToRemove.clear();
}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
}
void CTransformerWindow::CItem::move()
{
if (left)
moveBy(Point(289, 0));
else
moveBy(Point(-289, 0));
left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->showAll(screen2);
}
}
void CTransformerWindow::CItem::update()
{
icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
id(id), size(size), parent(parent)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK);
left = true;
pos.w = 58;
pos.h = 64;
pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
}
void CTransformerWindow::makeDeal()
{
for (auto & elem : items)
if (!elem->left)
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
}
void CTransformerWindow::addAll()
{
for (auto & elem : items)
if (elem->left)
elem->move();
showAll(screen2);
}
void CTransformerWindow::updateGarrisons()
{
for(auto & item : items)
{
item->update();
}
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
hero(_hero),
town(_town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (hero)
army = hero;
else
army = town;
for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
if ( army->getCreature(SlotID(i)) )
items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if ( state() != 2 )
return;
auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
GH.pushInt(win);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
new CComponent(CComponent::secskill, ID, 1));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if (on)
GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
return 1;
if (!parent->hero->canLearnSkill())//can't learn more skills
return 0;
if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
CPicture * bar;
switch (state())
{
case 0: bar = parent->red;
break;
case 1: bar = parent->yellow;
break;
case 2: bar = parent->green;
break;
default:bar = nullptr;
break;
}
assert(bar);
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
CAnimImage::showAll(to);
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
ID(_ID),
parent(_parent)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
hero(_hero),
market(_market)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
green = new CPicture("UNIVGREN.PCX");
yellow = new CPicture("UNIVGOLD.PCX");//bars
red = new CPicture("UNIVRED.PCX");
green->recActions =
yellow->recActions =
red->recActions = DISPOSE;
CIntObject * titlePic = nullptr;
if (market->o->ID == Obj::TOWN)
titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
else
titlePic = new CPicture("UNIVBLDG");
titlePic->center(Point(232 + pos.x, 76 + pos.y));
//Clerk speech
new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
//University
new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
assert(list.size() == 4);
for (int i=0; i<list.size(); i++)//prepare clickable items
items.push_back(new CItem(this, list[i], 54+i*104, 234));
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
parent(PARENT)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
148,299,"IBY6432.DEF",SDLK_RETURN);
confirm->block(!available);
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
252,299,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
close();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
fort(object),
hero(visitor)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slotsCount=7;
resources = CDefHandler::giveDefEss("SMALRES.DEF");
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
heroPic = new CHeroArea(30, 60, hero);
currState.resize(slotsCount+1);
costs.resize(slotsCount);
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
std::vector<std::string> files;
files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
for (int i=0; i<slotsCount; i++)
{
currState[i] = getState(SlotID(i));
upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(i)),
107+i*76, 171, "", SDLK_1+i, &files);
upgrade[i]->block(currState[i] == -1);
}
files.clear();
files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
currState[slotsCount] = getState(SlotID(slotsCount));
upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)),
30, 231, "", SDLK_0, &files);
quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
totalSumm[i]=0;
for (int i=0; i<slotsCount; i++)
{
costs[i].clear();
int newState = getState(SlotID(i));
if (newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
if (info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(newState);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->hoverTexts[0] = getTextForSlot(SlotID(i));
}
int newState = getState(SlotID(slotsCount));
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
}
void CHillFortWindow::makeDeal(SlotID slot)
{
assert(slot.getNum()>=0);
int offset = (slot.getNum() == slotsCount)?2:0;
switch (currState[slot.getNum()])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 2:
for (int i=0; i<slotsCount; i++)
if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
break;
}
}
void CHillFortWindow::showAll (SDL_Surface *to)
{
CWindowObject::showAll(to);
for ( int i=0; i<slotsCount; i++)
{
if ( currState[i] == 0 || currState[i] == 2 )
{
if ( costs[i].size() )//we have several elements
{
int curY = 128;//reverse iterator is used to display gold as first element
for(int j = costs[i].size()-1; j >= 0; j--)
{
int val = costs[i][j];
if(!val) continue;
blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
curY += 20;
}
}
else//free upgrade - print gold image and "Free" text
{
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
}
}
}
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{
if (totalSumm[i])//this resource is used - display it
{
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
}
}
}
std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if ( !hero->getCreature(slot) )//we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if ( amount == 1 )
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
return str;
}
int CHillFortWindow::getState(SlotID slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if ( slot.getNum() == slotsCount )//"Upgrade all" slot
{
bool allUpgraded = true;//All creatures are upgraded?
for (int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if (allUpgraded)
return 1;
if(!totalSumm.canBeAfforded(myRes))
return 0;
return 2;
}
if (hero->slotEmpty(slot))//no creature here
return -1;
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if (!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
exitb->assignedKeys.insert(SDLK_ESCAPE);
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x;
resdatabar->pos.y += pos.y;
//data for information table:
// fields[row][column] = list of id's of players for this box
static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
//printing texts & descriptions to background
for(int g=0; g<12; ++g)
{
int posY[] = {400, 460, 510};
int y;
if(g < 9)
y = 52 + 32*g;
else
y = posY[g-9];
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
}
for(int g=1; g<tgi.playerColors.size(); ++g)
new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
for(int g=0; g<tgi.playerColors.size(); ++g)
new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
//printing flags
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for (size_t j=0; j< 2; j++)
{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for (size_t i=0; i< rowLength[j]; i++)
{
new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
}
}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
//printing best hero
int counter = 0;
for(auto & iter : tgi.colorToBestHero)
{
if(iter.second.portrait >= 0)
{
new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
{
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
0, FONT_TINY, TOPLEFT, Colors::WHITE);
for (int i=0; i<iter.second.details->primskills.size(); ++i)
{
new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
}
}
}
counter++;
}
//printing best creature
counter = 0;
for(auto & it : tgi.bestCreature)
{
if(it.second >= 0)
new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
counter++;
}
//printing personality
counter = 0;
for(auto & it : tgi.personality)
{
std::string text;
if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
counter++;
}
}
void MoraleLuckBox::set(const IBonusBearer *node)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
const int componentType[] = {CComponent::luck, CComponent::morale};
const int hoverTextBase[] = {7, 4};
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
int mrlt = -9;
TModDescr mrl;
if (node)
{
node->getModifiersWDescr(mrl, bonusType[morale]);
bonusValue = (node->*getValue[morale])();
}
else
bonusValue = 0;
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
baseType = componentType[morale];
text = CGI->generaltexth->arraytxt[textId[morale]];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
if (!mrl.size())
text += CGI->generaltexth->arraytxt[noneTxtId];
else
{
//it's a creature window
if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
{
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
}
else
{
for(auto & elem : mrl)
{
if (elem.first) //no bonuses with value 0
text += "\n" + elem.second;
}
}
}
std::string imageName;
if (small)
imageName = morale ? "IMRL30": "ILCK30";
else
imageName = morale ? "IMRL42" : "ILCK42";
delete image;
image = new CAnimImage(imageName, bonusValue + 3);
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
}
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
image(nullptr),
morale(Morale),
small(Small)
{
bonusValue = 0;
pos = r + pos;
}
CArtifactHolder::CArtifactHolder()
{
}
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
{
for(CArtifactsOfHero *aoh : artSets)
aoh->artifactRemoved(artLoc);
}
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
{
CArtifactsOfHero *destaoh = nullptr;
for(CArtifactsOfHero *aoh : artSets)
{
aoh->artifactMoved(artLoc, destLoc);
aoh->redraw();
if(destLoc.isHolder(aoh->getHero()))
destaoh = aoh;
}
//Make sure the status bar is updated so it does not display old text
if(destaoh != nullptr && destaoh->getArtPlace(destLoc.slot) != nullptr)
{
destaoh->getArtPlace(destLoc.slot)->hover(true);
}
}
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
{
for(CArtifactsOfHero *aoh : artSets)
aoh->artifactDisassembled(artLoc);
}
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
{
for(CArtifactsOfHero *aoh : artSets)
aoh->artifactAssembled(artLoc);
}
void CArtifactsOfHero::SCommonPart::Artpos::clear()
{
slotID = ArtifactPosition::PRE_FIRST;
AOH = nullptr;
art = nullptr;
}
CArtifactsOfHero::SCommonPart::Artpos::Artpos()
{
clear();
}
void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
{
slotID = place->slotID;
AOH = place->ourOwner;
if(slotID >= 19 && dontTakeBackpack)
art = nullptr;
else
art = place->ourArt;
}
bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
{
if(!AOH)
return false;
bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
//assert(al.getArt() == art);
return ret;
}
bool CArtifactsOfHero::SCommonPart::Artpos::valid()
{
assert(AOH && art);
return art == AOH->curHero->getArt(slotID);
}
void CRClickPopup::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CRClickPopup::close()
{
GH.popIntTotally(this);
}
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
{
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
temp->center(Point(GH.current->motion)); //center on mouse
temp->fitToScreen(10);
auto rcpi = new CRClickPopupInt(temp,true);
GH.pushInt(rcpi);
}
void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
Point CInfoBoxPopup::toScreen(Point p)
{
vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
return p;
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(town, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CTownTooltip(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
{
InfoAboutHero iah;
LOCPLINT->cb->getHeroInfo(hero, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CHeroTooltip(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(garr, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CArmyTooltip(Point(9, 10), iah);
}
CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(!specific)
specific = adventureInt->selection;
assert(specific);
switch(specific->ID)
{
case Obj::HERO:
return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
default:
return nullptr;
}
}
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
{
CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
if(iWin)
GH.pushInt(iWin);
else
{
if (adventureInt->curHero())
CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
else
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
}
}
CRClickPopup::CRClickPopup()
{
addUsedEvents(RCLICK);
}
CRClickPopup::~CRClickPopup()
{
}
void CRClickPopupInt::show(SDL_Surface * to)
{
inner->show(to);
}
CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
{
CCS->curh->hide();
inner = our;
delInner = deleteInt;
}
CRClickPopupInt::~CRClickPopupInt()
{
// //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
// //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
// if(LOCPLINT && inner == adventureInt->heroWindow)
// adventureInt->heroWindow->dispose();
if(delInner)
delete inner;
CCS->curh->show();
}
void CRClickPopupInt::showAll(SDL_Surface * to)
{
inner->showAll(to);
}