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vcmi/CLua.cpp

750 lines
17 KiB
C++

#include "stdafx.h"
#include <sstream>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch/CHeroHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CTownHandler.h"
#include "hch/CArtHandler.h"
#include "hch/CDefObjInfoHandler.h"
//#include "lua.h"
//#include "lualib.h"
//#include "lauxlib.h"
//#include "lobject.h"
//#include "lgc.h"
//#include "lapi.h"
#include "CLua.h"
#include "CGameState.h"
#include "lib/VCMI_Lib.h"
#include "map.h"
#include "server/CScriptCallback.h"
#include "lib/NetPacks.h"
#pragma warning (disable : 4311)
#define DEFOS const CGObjectInstance *os = cb->getObj(objid)
bool getGlobalFunc(lua_State * L, std::string fname)
{
//unsigned int hash = lua_calchash(fname.c_str(), fname.size());
//lua_pushhstring(L, hash, fname.c_str(), fname.size());
//lua_gettable(L, LUA_GLOBALSINDEX);
//return lua_isfunction(L, -1);
return false;
}
CObjectScript::CObjectScript()
{
language = ESLan::UNDEF;
//std::cout << "Tworze obiekt objectscript "<<this<<std::endl;
}
CObjectScript::~CObjectScript()
{
//std::cout << "Usuwam obiekt objectscript "<<this<<std::endl;
}
CScript::CScript()
{
//std::cout << "Tworze obiekt CScript "<<this<<std::endl;
}
CScript::~CScript()
{
//std::cout << "Usuwam obiekt CScript "<<this<<std::endl;
}
#define LST (is)
CLua::CLua(std::string initpath)
{
opened=false;
open(initpath);
}
CLua::CLua()
{
//std::cout << "Tworze obiekt clua "<<this<<std::endl;
opened=false;
}
void CLua::open(std::string initpath)
{
//LST = lua_open();
//opened = true;
//LUA_OPEN_LIB(LST, luaopen_base);
//LUA_OPEN_LIB(LST, luaopen_io);
//if ((luaL_loadfile (LST, initpath.c_str())) == 0)
//{
// lua_pcall (LST, 0, LUA_MULTRET, 0);
//}
//else
//{
// std::string temp = "Cannot open script ";
// temp += initpath;
// throw std::exception(temp.c_str());
//}
}
void CLua::registerCLuaCallback()
{
}
CLua::~CLua()
{
////std::cout << "Usuwam obiekt clua "<<this<<std::endl;
//if (opened)
//{
// std::cout << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
// lua_close(LST);
//}
}
void CLua::findF(std::string fname)
{
// lua_getfield(is, LUA_GLOBALSINDEX, fname.c_str()); /* function to be called */
}
void CLua::findF2(std::string fname)
{
//lua_pushstring (is, fname.c_str());
//lua_gettable (is, LUA_GLOBALSINDEX);
}
void CLua::findFS(std::string fname)
{
//lua_settop(is, 0);
//if (!getGlobalFunc(is,fname))
//{
// lua_settop(is, 0);
// throw new std::exception((fname + ": function not defined").c_str()); // the call is not defined
//}
}
#undef LST
CLuaObjectScript::CLuaObjectScript(std::string filename)
{
language = ESLan::LUA;
open(filename);
//binit = bnewobject = bonherovisit = brightext = false;
//std::cout << "Tworze obiekt CLuaObjectScript "<<this<<std::endl;
}
CLuaObjectScript::~CLuaObjectScript()
{
//std::cout << "Usuwam obiekt CLuaObjectScript "<<this<<std::endl;
}
void CLuaObjectScript::init()
{
}
std::string CLuaObjectScript::genFN(std::string base, int ID)
{
std::stringstream sts;
sts<<base<<"_"<<ID;
return sts.str();
}
void CLuaObjectScript::newObject(int objid)
{
//findF(genFN("newObject",os->ID));
//lua_pushinteger(is, (int)os);
//if (lua_pcall (is, 1, 0, 0))
//{
// lua_settop(is, 0);
// throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str());
//}
//lua_settop(is, 0);
return;
}
void CLuaObjectScript::onHeroVisit(int objid, int heroID)
{
//findF(genFN("heroVisit",os->ID));
//lua_pushinteger(is, (int)os);
//lua_pushinteger(is, heroID);
//if (lua_pcall (is, 2, 0, 0))
//{
// lua_settop(is, 0);
// throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str());
//}
//lua_settop(is, 0);
}
//std::string CLuaObjectScript::hoverText(int objid)
//{
// //findF(genFN("hoverText",os->ID));
// //lua_pushinteger(is, (int)os);
// //if (lua_pcall (is, 1, 1, 0))
// //{
// // lua_settop(is, 0);
// // throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str());
// //}
// //std::string ret = lua_tostring(is,1);
// //lua_settop(is, 0);
// return "";
//}
void CVisitableOPH::newObject(int objid)
{
visitors.insert
(std::pair<int,std::set<int> >(objid,std::set<int>()));
DEFOS;
MetaString hovername;
int pom;
switch(os->ID)
{
case 51:
pom = 8;
break;
case 23:
pom = 7;
break;
case 61:
pom = 11;
break;
case 32:
pom = 4;
break;
case 100:
pom = 5;
break;
default:
throw new std::exception("Unsupported ID in CVisitableOPH::hoverText");
}
hovername << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(2,pom);
cb->setHoverName(objid,&hovername);
//int heroID = cb->getSelectedHero();
//if (heroID>=0)
//{
//add += ( (visitors[os].find(heroID) == visitors[os].end())
// ?
// (VLC->generaltexth->allTexts[353]) //not visited
// :
// ( VLC->generaltexth->allTexts[352]) ); //visited
//}
};
void CVisitableOPH::onHeroVisit(int objid, int heroID)
{
if (visitors.find(objid)!=visitors.end())
{
if(visitors[objid].find(heroID)==visitors[objid].end())
{
onNAHeroVisit(objid,heroID, false);
visitors[objid].insert(heroID);
}
else
{
onNAHeroVisit(objid,heroID, true);
}
}
else
{
throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :(");
}
};
void CVisitableOPH::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
{
const CGObjectInstance *os = cb->getObj(objid);
int w=0, ot=0, vvv=1;
switch(os->ID)
{
case 51:
w=0;
ot=80;
break;
case 23:
w=1;
ot=39;
break;
case 61:
w=2;
ot=100;
break;
case 32:
w=3;
ot=59;
break;
case 100:
w=4;
ot=143;
vvv=1000;
break;
}
if (!alreadyVisited)
{
switch (os->ID)
{
case 51:
case 23:
case 61:
case 32:
{
//cb->changePrimSkill(heroID,w,vvv);
//std::vector<SComponent*> weko;
//weko.push_back(new SComponent(SComponent::primskill,w,vvv));
//cb->showInfoDialog(cb->getHeroOwner(heroID),VLC->objh->advobtxt[ot],&weko);
//break;
}
case 100:
{
//cb->changePrimSkill(heroID,w,vvv);
//std::vector<SComponent*> weko;
//weko.push_back(new SComponent(SComponent::experience,0,vvv));
//cb->showInfoDialog(cb->getHeroOwner(heroID),VLC->objh->advobtxt[ot],&weko);
//break;
}
}
}
else
{
ot++;
//cb->showInfoDialog(cb->getHeroOwner(heroID),VLC->objh->advobtxt[ot],&std::vector<SComponent*>());
}
}
std::vector<int> CVisitableOPH::yourObjects()
{
std::vector<int> ret(5);
ret.push_back(51);
ret.push_back(23);
ret.push_back(61);
ret.push_back(32);
ret.push_back(100);
return ret;
}
void CVisitableOPW::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
{
DEFOS;
int mid;
switch (os->ID)
{
case 55:
mid = 92;
break;
case 112:
mid = 170;
break;
case 109:
mid = 164;
break;
}
if (alreadyVisited)
{
if (os->ID!=112)
mid++;
else
mid--;
InfoWindow iw;
iw.player = cb->getHero(heroID)->tempOwner;
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
}
else
{
int type, sub, val;
type = 2;
switch (os->ID)
{
case 55:
if (rand()%2)
{
sub = 5;
val = 5;
}
else
{
sub = 6;
val = 500;
}
break;
case 112:
mid = 170;
sub = (rand() % 5) + 1;
val = (rand() % 4) + 3;
break;
case 109:
mid = 164;
sub = 6;
if(cb->getDate(2)<2)
val = 500;
else
val = 1000;
}
int player = cb->getHeroOwner(heroID);
cb->giveResource(player,sub,val);
InfoWindow iw;
iw.player = player;
iw.components.push_back(Component(type,sub,val,0));
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
visited[objid] = true;
MetaString ms; //set text to "visited"
ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,352);
cb->setHoverName(objid,&ms);
}
}
void CVisitableOPW::newTurn ()
{
if (cb->getDate(1)==1) //first day of week
{
for (std::map<int,bool>::iterator i = visited.begin(); i != visited.end(); i++)
{
(*i).second = false;
MetaString ms; //set text to "not visited"
ms << std::pair<ui8,ui32>(3,cb->getObj(i->first)->ID) << " " << std::pair<ui8,ui32>(1,353);
cb->setHoverName(i->first,&ms);
}
}
}
void CVisitableOPW::newObject(int objid)
{
visited.insert(std::pair<int,bool>(objid,false));
DEFOS;
MetaString ms;
ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,visited[objid] ? 352 : 353);
cb->setHoverName(objid,&ms);
}
void CVisitableOPW::onHeroVisit(int objid, int heroID)
{
if(visited[objid])
onNAHeroVisit(objid,heroID,true);
else
onNAHeroVisit(objid,heroID,false);
}
std::vector<int> CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(3);
ret.push_back(55); //mystical garden
ret.push_back(112); //windmill
ret.push_back(109); //water wheel
return ret;
}
void CMines::newObject(int objid)
{
ourObjs.push_back(objid);
cb->setOwner(objid,NEUTRAL_PLAYER);
DEFOS;
MetaString ms;
ms << std::pair<ui8,ui32>(3,os->ID);
cb->setHoverName(objid,&ms);
}
void CMines::onHeroVisit(int objid, int heroID)
{
//TODO: this is code for standard mines, no support for abandoned mine (subId==7)
DEFOS;
const CGHeroInstance *h = cb->getHero(heroID);
if(h->tempOwner == os->tempOwner)
return; //TODO: leaving garrison
cb->setOwner(objid,h->tempOwner);
MetaString ms;
ms << std::pair<ui8,ui32>(9,os->subID) << " " << std::pair<ui8,ui32>(6,23+h->tempOwner);
cb->setHoverName(objid,&ms);
ms.clear();
int vv=1; //amount of resource per turn
if (os->subID==0 || os->subID==2)
vv++;
else if (os->subID==6)
vv = 1000;
InfoWindow iw;
iw.text << std::pair<ui8,ui32>(10,os->subID);
iw.player = h->tempOwner;
iw.components.push_back(Component(2,os->subID,vv,-1));
cb->showInfoDialog(&iw);
}
std::vector<int> CMines::yourObjects()
{
std::vector<int> ret;
ret.push_back(53);
return ret;
}
void CMines::newTurn ()
{
const CGObjectInstance * obj;
for (unsigned i=0;i<ourObjs.size();i++)
{
obj = cb->getObj(ourObjs[i]);
if (obj->tempOwner == NEUTRAL_PLAYER)
continue;
int vv = 1;
if (obj->subID==0 || obj->subID==2)
vv++;
else if (obj->subID==6)
vv = 1000;
cb->giveResource(obj->tempOwner,obj->subID,vv);
}
}
void CPickable::newObject(int objid)
{
cb->setBlockVis(objid,true);
MetaString ms;
DEFOS;
switch (os->ID)
{
case 79:
ms << std::pair<ui8,ui32>(4,os->subID);
break;
case 5:
ms << std::pair<ui8,ui32>(5,os->subID);
break;
default:
ms << std::pair<ui8,ui32>(3,os->ID);
break;
}
cb->setHoverName(objid,&ms);
}
void CPickable::onHeroVisit(int objid, int heroID)
{
DEFOS;
switch(os->ID)
{
case 5:
{
cb->giveHeroArtifact(os->subID,heroID,-1); //TODO: na pozycje
break;
}
case 79:
{
////TODO: handle guards (when battles are finished)
//CResourceObjInfo * t2 = static_cast<CResourceObjInfo *>(os->info);
//int val;
//if(t2->amount)
// val = t2->amount;
//else
//{
// switch(os->subID)
// {
// case 6:
// val = 500 + (rand()%6)*100;
// break;
// case 0: case 2:
// val = 6 + (rand()%5);
// break;
// default:
// val = 3 + (rand()%3);
// break;
// }
//}
//if(t2->message.length())
// cb->showInfoDialog(cb->getHeroOwner(heroID),t2->message,&std::vector<SComponent*>());
//SComponent ccc(SComponent::resource,os->subID,val);
//ccc.description = VLC->objh->advobtxt[113];
//boost::algorithm::replace_first(ccc.description,"%s",VLC->objh->restypes[os->subID]);
//cb->giveResource(cb->getHeroOwner(heroID),os->subID,val);
//cb->showCompInfo(cb->getHeroOwner(heroID),&ccc);
break;
}
case 101:
{
//if (os->subID)
// break; //not OH3 treasure chest
//int wyn = rand()%100;
//if (wyn<32)
//{
// tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
// tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
//}//1k/0.5k
//else if(wyn<64)
//{
// tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1500));
// tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1000));
//}//1.5k/1k
//else if(wyn<95)
//{
// tempStore.push_back(new CSelectableComponent(SComponent::resource,6,2000));
// tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1500));
//}//2k/1.5k
//else
//{
// if (1/*TODO: backpack is full*/)
// {
// tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
// tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
// }
// else
// {
// //TODO: give treasure artifact
// break;
// }
//}//random treasure artifact, or (if backapack is full) 1k/0.5k
//tempStore[1]->ID = heroID;
//player = cb->getHeroOwner(heroID);
//cb->showSelDialog(player,VLC->objh->advobtxt[146],&tempStore,this);
break;
}
}
//VLC->mh->removeObject(os);
}
void CPickable::chosen(int which)
{
//switch(tempStore[which]->type)
//{
//case SComponent::resource:
// cb->giveResource(player,tempStore[which]->subtype,tempStore[which]->val);
// break;
//case SComponent::experience:
// cb->changePrimSkill(tempStore[which]->ID,4,tempStore[which]->val);
// break;
//default:
// throw new std::exception("Unhandled choice");
//
//}
//for (int i=0;i<tempStore.size();i++)
// delete tempStore[i];
//tempStore.clear();
}
std::vector<int> CPickable::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(3);
ret.push_back(79); //resource
ret.push_back(5); //artifact
ret.push_back(101); //treasure chest / commander stone
return ret;
}
void CTownScript::onHeroVisit(int objid, int heroID)
{
cb->heroVisitCastle(objid,heroID);
}
void CTownScript::newObject(int objid)
{
MetaString ms;
const CGTownInstance * n = cb->getTown(objid);
ms << n->name << ", " << n->town->name;
cb->setHoverName(objid,&ms);
}
void CTownScript::onHeroLeave(int objid, int heroID)
{
cb->stopHeroVisitCastle(objid,heroID);
}
std::vector<int> CTownScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(98); //town
return ret;
}
void CHeroScript::newObject(int objid)
{
cb->setBlockVis(objid,true);
}
void CHeroScript::onHeroVisit(int objid, int heroID)
{
//TODO: check for allies
const CGHeroInstance *my = cb->getHero(objid),
*vis = cb->getHero(objid);
if(my->tempOwner == vis->tempOwner) //one of allied cases
{
//exchange
}
else
{
cb->startBattle(
&my->army,
&vis->army,
my->pos,
my,
vis);
}
}
std::vector<int> CHeroScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(34); //hero
return ret;
}
//std::string CHeroScript::hoverText(int objid)
//{
// //CGHeroInstance* h = static_cast<CGHeroInstance*>(os);
// //std::string ret = VLC->generaltexth->allTexts[15];
// //boost::algorithm::replace_first(ret,"%s",h->name);
// //boost::algorithm::replace_first(ret,"%s",h->type->heroClass->name);
// //return ret;
// return "";
//}
void CMonsterS::newObject(int objid)
{
//os->blockVisit = true;
DEFOS;
switch(VLC->creh->creatures[os->subID].level)
{
case 1:
amounts[objid] = rand()%31+20;
break;
case 2:
amounts[objid] = rand()%16+15;
break;
case 3:
amounts[objid] = rand()%16+10;
break;
case 4:
amounts[objid] = rand()%11+10;
break;
case 5:
amounts[objid] = rand()%9+8;
break;
case 6:
amounts[objid] = rand()%8+5;
break;
case 7:
amounts[objid] = rand()%7+3;
break;
case 8:
amounts[objid] = rand()%4+2;
break;
case 9:
amounts[objid] = rand()%3+2;
break;
case 10:
amounts[objid] = rand()%3+1;
break;
}
MetaString ms;
int pom = CCreature::getQuantityID(amounts[objid]);
pom = 174 + 3*pom + 1;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,os->subID);
cb->setHoverName(objid,&ms);
}
void CMonsterS::onHeroVisit(int objid, int heroID)
{
DEFOS;
CCreatureSet set;
//TODO: zrobic secik w sposob wyrafinowany
set.slots[0] = std::pair<ui32,si32>(os->subID,((CCreatureObjInfo*)os->info)->number);
cb->startBattle(heroID,&set,os->pos);
}
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(54); //monster
return ret;
}
void CCreatureGen::newObject(int objid)
{
DEFOS;
amount[objid] = VLC->creh->creatures[VLC->objh->cregens[os->subID]].growth;
MetaString ms;
ms << std::pair<ui8,ui32>(8,os->subID);
cb->setHoverName(objid,&ms);
}
void CCreatureGen::onHeroVisit(int objid, int heroID)
{
}
std::vector<int> CCreatureGen::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(17); //cregen1
return ret;
}