mirror of
https://github.com/vcmi/vcmi.git
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216 lines
5.5 KiB
C++
216 lines
5.5 KiB
C++
#include "../global.h"
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struct IPack
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{
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virtual ui16 getType()const = 0 ;
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//template<ui16 Type>
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//static bool isType(const IPack * ip)
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//{
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// return Type == ip->getType();
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//}
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template<ui16 Type>
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static bool isType(IPack * ip)
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{
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return Type == ip->getType();
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}
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//template<ui16 Type>
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//static bool isType(const IPack & ip)
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//{
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// return Type == ip.getType();
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//}
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};
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template <typename T> struct CPack
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:public IPack
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{
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ui16 type;
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ui16 getType() const{return type;}
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T* This(){return static_cast<T*>(this);};
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};
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struct NewTurn : public CPack<NewTurn> //101
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{
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struct Hero
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{
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ui32 id, move, mana; //id is a general serial id
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & move & mana;
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}
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bool operator<(const Hero&h)const{return id < h.id;}
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};
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struct Resources
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{
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ui8 player;
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si32 resources[RESOURCE_QUANTITY];
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & player & resources;
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}
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bool operator<(const Resources&h)const{return player < h.player;}
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};
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std::set<Hero> heroes; //updates movement and mana points
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std::set<Resources> res;//resource list
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ui32 day;
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bool resetBuilded;
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NewTurn(){type = 101;};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & heroes & res & day & resetBuilded;
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}
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};
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struct SetResource : public CPack<SetResource> //102
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{
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SetResource(){type = 102;};
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ui8 player, resid;
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si32 val;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & player & resid & val;
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}
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};
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struct SetResources : public CPack<SetResources> //104
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{
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SetResources(){type = 104;};
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ui8 player;
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std::vector<si32> res; //res[resid] => res amount
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & player & res;
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}
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};
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struct TryMoveHero : public CPack<TryMoveHero> //501
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{
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TryMoveHero(){type = 501;};
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ui32 id, movePoints;
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ui8 result;
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int3 start, end;
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std::set<int3> fowRevealed; //revealed tiles
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & result & start & end & movePoints & fowRevealed;
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}
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};
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struct SetGarrisons : public CPack<SetGarrisons> //502
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{
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SetGarrisons(){type = 502;};
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std::map<ui32,CCreatureSet> garrs;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & garrs;
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}
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};
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struct SetStrInfo : public CPack<SetStrInfo> //503
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{
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SetStrInfo(){type = 503;};
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si32 tid;
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std::map<si32,ui32> cres;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & tid & cres;
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}
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};
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struct NewStructures : public CPack<NewStructures> //504
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{
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NewStructures(){type = 504;};
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si32 tid;
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std::set<si32> bid;
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si16 builded;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & tid & bid & builded;
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}
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};
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struct MetaString : public CPack<MetaString> //2001 helper for object scrips
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{
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std::vector<std::string> strings;
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std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
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std::vector<si32> message;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & strings & texts & message;
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}
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MetaString& operator<<(const std::pair<ui8,ui32> &txt)
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{
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message.push_back(-((si32)texts.size())-1);
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texts.push_back(txt);
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return *this;
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}
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MetaString& operator<<(const std::string &txt)
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{
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message.push_back(strings.size()+1);
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strings.push_back(txt);
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return *this;
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}
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void clear()
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{
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strings.clear();
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texts.clear();
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message.clear();
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}
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MetaString(){type = 2001;};
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};
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struct Component : public CPack<Component> //2002 helper for object scrips informations
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{
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ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
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si32 val; // + give; - take
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si16 when; // 0 - now; +x - within x days; -x - per x days
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & subtype & val & when;
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}
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Component(){type = 2002;};
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Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
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};
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struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window
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{
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MetaString text;
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std::vector<Component> components;
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ui8 player;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & text & components & player;
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}
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InfoWindow(){type = 103;};
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};
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struct SetObjectProperty : public CPack<SetObjectProperty>//1001
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{
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ui32 id;
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ui8 what; //1 - owner; 2 - blockvis
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ui32 val;
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SetObjectProperty(){type = 1001;};
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SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & what & val;
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}
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};
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struct SetHoverName : public CPack<SetHoverName>//1002
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{
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ui32 id;
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MetaString name;
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SetHoverName(){type = 1002;};
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SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & name;
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}
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}; |