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vcmi/lib/rmg/modificators/QuestArtifactPlacer.h

52 lines
1.5 KiB
C++

/*
* QuestArtifactPlacer, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Zone.h"
#include "../Functions.h"
#include "../../mapObjects/ObjectTemplate.h"
VCMI_LIB_NAMESPACE_BEGIN
class QuestArtifactPlacer : public Modificator
{
public:
MODIFICATOR(QuestArtifactPlacer);
void process() override;
void init() override;
void addQuestArtZone(std::shared_ptr<Zone> otherZone);
void findZonesForQuestArts();
void addQuestArtifact(const ArtifactID& id);
void removeQuestArtifact(const ArtifactID& id);
void rememberPotentialArtifactToReplace(CGObjectInstance* obj);
CGObjectInstance * drawObjectToReplace();
std::vector<CGObjectInstance*> getPossibleArtifactsToReplace() const;
void placeQuestArtifacts(vstd::RNG & rand);
void dropReplacedArtifact(CGObjectInstance* obj);
size_t getMaxQuestArtifactCount() const;
[[nodiscard]] ArtifactID drawRandomArtifact();
void addRandomArtifact(const ArtifactID & artid);
protected:
std::vector<std::shared_ptr<Zone>> questArtZones; //artifacts required for Seer Huts will be placed here - or not if null
std::vector<ArtifactID> questArtifactsToPlace;
std::vector<CGObjectInstance*> artifactsToReplace; //Common artifacts which may be replaced by quest artifacts from other zones
size_t maxQuestArtifacts;
std::vector<ArtifactID> questArtifacts;
};
VCMI_LIB_NAMESPACE_END