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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* AIhelper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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/*
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!!! Note: Include THIS file at the end of include list to avoid "undefined base class" error
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*/
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#include "ResourceManager.h"
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class ResourceManager;
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//indirection interface for various modules
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class DLL_EXPORT AIhelper : public IResourceManager
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{
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friend class VCAI;
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friend struct SetGlobalState; //mess?
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//members are thread_specific. AIhelper is global
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std::shared_ptr<ResourceManager> resourceManager;
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std::shared_ptr<VCAI> ai;
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public:
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AIhelper();
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~AIhelper();
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//TODO: consider common interface with Resource Manager?
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bool canAfford(const TResources & cost) const;
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TResources reservedResources() const override;
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TResources freeResources() const override;
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TResource freeGold() const override;
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TResources allResources() const override;
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TResource allGold() const override;
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Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) override;
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Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
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bool containsObjective(Goals::TSubgoal goal) const;
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bool hasTasksLeft() const override;
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private:
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bool notifyGoalCompleted(Goals::TSubgoal goal);
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void setCB(CPlayerSpecificInfoCallback * CB) override;
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void setAI(VCAI * AI) override;
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};
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